Capt_Slappy
Chieftain
- Joined
- Nov 18, 2005
- Messages
- 3
Hey everyone,
I've been working my way up the difficulty levels and trying different maps. I was playing on noble the other day and decided to do a random sized map on Great Plains. It ended up being tiny (first time I've played on a small map). What was strange is I could tell I had won pretty much from the onset. I built my first city, and after a quick survey of the area, I realized I had a huge abundance of resources within three grids. I had horses, fur, spice, silver, wine, and cows. I dominated from the very get go.
I know resources are important, but I didn't realize they would push me ahead in tech and production so fast. It wasn't much of a game (I had all techs by 1850!).
The only thing I do have to offer from the experience was when war finally broke out, which is bound to happen with only three civs. The Russians and the English (the other two civs) declared war on each other. I waited in the wing until they made peace. After which I assessed who was the weakest and launched an all out attack. I captured three cities in twice in twelve turns, and crushed the English civ with minimal loses, which was surprising given I did it all with Horse Archers and Catapults. So, my advice when playing with smaller maps and less civs is to hold off from war as long as you can. If you make good with the stronger of the two other civs, you will be in good shape when they get mad at each other and decide to duke it out.
I've been working my way up the difficulty levels and trying different maps. I was playing on noble the other day and decided to do a random sized map on Great Plains. It ended up being tiny (first time I've played on a small map). What was strange is I could tell I had won pretty much from the onset. I built my first city, and after a quick survey of the area, I realized I had a huge abundance of resources within three grids. I had horses, fur, spice, silver, wine, and cows. I dominated from the very get go.
I know resources are important, but I didn't realize they would push me ahead in tech and production so fast. It wasn't much of a game (I had all techs by 1850!).
The only thing I do have to offer from the experience was when war finally broke out, which is bound to happen with only three civs. The Russians and the English (the other two civs) declared war on each other. I waited in the wing until they made peace. After which I assessed who was the weakest and launched an all out attack. I captured three cities in twice in twelve turns, and crushed the English civ with minimal loses, which was surprising given I did it all with Horse Archers and Catapults. So, my advice when playing with smaller maps and less civs is to hold off from war as long as you can. If you make good with the stronger of the two other civs, you will be in good shape when they get mad at each other and decide to duke it out.