There has been a change in the way ranged attacks affect units since the September 15th beta. Code: Experimental: Units no longer suffer additional damage from ranged attacks based on missing health i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks. Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in CBO Now that the change has been in the mod for many months, I wanted to know people's opinion on it. Especially with the recent buffs to land melee, nerfs to non-mounted/non-siege ranged, and drastic changes to mounted range.