ASCII Guy
Chieftain
- Joined
- Oct 30, 2019
- Messages
- 84
There has been a change in the way ranged attacks affect units since the September 15th beta.
Now that the change has been in the mod for many months, I wanted to know people's opinion on it. Especially with the recent buffs to land melee, nerfs to non-mounted/non-siege ranged, and drastic changes to mounted range.
Code:
Experimental: Units no longer suffer additional damage from ranged attacks based on missing health
i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks
Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks.
Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in CBO