- Joined
- Mar 31, 2008
- Messages
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warrior -> swordsman -> longswordsman -> musketman -> rifleman -> infantry -> mech inf
Muskets are weaker than longswordsmen. If anything, both the longsword and musketman should upgrade into riflemen.
archer -> crossbow -> longbowman ->
Longbowmen are a UU
spearman -> pikeman -> anti-tank inf -> helicopter
Reasonable.
catapult -> trebuchet -> cannon -> artilery -> rocket arty
Already included in-game.
chariot archer -> horseman -> knight -> lancer -> cavalry -> tank -> modern armour
I have to disagree with you here. I think cavalry should be the end of that line and the tank a start of a new one but it isn't a big deal really.
so the obvious solution would be to have an anti-infantry ranged unit that goes through the whole game (mortars and grenadiers in example), so that infantry are countered just like tanks have anti-tanks, and horsemen have spearmen.
You don't need a counter to everything though. The counter to riflemen are cavalry and open ground. The counter to cavalry are lancers (I believe) and the counter to lancers are riflemen.
Since infantery became equipped with bayonets too, latest the rifleman should be both, a melee as well as a ranged-combat unit.
No because infantry and riflemen aren't indirect fire units. The closest thing you can probably get is "skirmish" and that would only have a range of one to be honest.
I agree that cannons should require iron.
While this problem is hardly game breaking i definately agree that it is a poor design choice - although i'm not sure what a potential fix would be.
Perhaps just make gunpowder units significantly more strong than archers? They already are, but I mean even more, other later era stuff could be scaled up accordingly?
Musketmen really don't have an advantage over over crossbows or longbows. They're just much cheaper to build (easier to train).
Why not upgrade longbow/crossbow to a mortar?
Hmm....maybe as long as the attacks are weak against cities and armoed units, I think mortars could work now that I think about it.
The only problem I can see is that there is a long gap between long/crossbow and mortars. I'm trying to come up with an equivalent for the musket-rifleman era, but I'm having a hard time finding anything.
I was going to say grenadiers but they really only can throw their weapons. There is a pretty large gap, innit?

One simple solution could be to let the player reapply the xp for promotions when upgrading.
It really would be easier to just merge the promotion lines.