Dear diary (or random reader of Civ IV forums),
I suspect my relationship with Civ IV is unhealthy
There is a repetitive pattern of missing the game when I have not played it in a while, and feelings of irritation and annoyance once I do play. Maybe it is a me problem, maybe there are standard ways to deal with some of the irritable parts. I'll let you guys be the judge.
About me and my games: I am not a very seasoned player. Maybe played 30-40 games, but have won on immortal level. My usual settings are:
Creating a game. First slight sense of irritation comes already when creating a game:
If anyone read here, thank you or maybe I am sorry is more appropriate. It is a rant.
But if anyone has advice about the diplomatic issues maybe that helps a bit.
I suspect my relationship with Civ IV is unhealthy

There is a repetitive pattern of missing the game when I have not played it in a while, and feelings of irritation and annoyance once I do play. Maybe it is a me problem, maybe there are standard ways to deal with some of the irritable parts. I'll let you guys be the judge.
About me and my games: I am not a very seasoned player. Maybe played 30-40 games, but have won on immortal level. My usual settings are:
- Vanilla (no bts)
- Marathon speed
- Ancient start
- Noble--immortal level
- Crowded with civs. The real world is crowded. To get 5-6 cities should require some conquests.
- Raging barbarians
- Aggresive AI (hoping for some action on that crowded map)
- No tech trading (otherwise the AIs just tech together?)
- No cheating whatsoever: no reloading, no regeneration of maps, no worldbuilder, ...
- Not using mods, mainly because I don't know which ones to use
Creating a game. First slight sense of irritation comes already when creating a game:
- How to select a map without knowing anything about it? Maybe pangaea, maybe terra, maybe a few continents ... like in civ 1
- The UI is a bit cumbersome. Once I set all slots to AIs, but change something and it resets all the slots again. Any way to change parameters without having to open all the AI slots again?
- Selecting my leader/civ.. many civs have special units that require, say horses. But most maps I have played seems not to contain many at all! (Same goes with some other resources, like silver and sugar -- is this a known bug?). Meaning many unique units are useless, but I cannot know when selecting civ.
- Scouting early on I have discovered other players sometimes manages to produce a worker within a few turns (less than 10?) after game start. What is the trick that I am missing?
- Also other players manage to discover hunting and archery and build 2 archers within maybe 10-15 turns. How? Here the stupidity of the AIs show, the correct move for them is to attack me before I get archers.
- The culture concept is another difficult part of the game. How to fight culture early on? Say a creative neighbour aggressively settling close to you, or a worse example: building their 2nd city two steps from your capital and founding a religion there the turn after (this has happened twice). The culture push will crush you!
- Another example is trying to get hold of critical resources outside my cultural borders. Example: I wanted to get hold of the only horse on the continent (planet?), which was located like this: Me <-------> Mongol <-> Horse <-----> Germany. The Mongol had only one city and the horse was a square away from it on the far side from me. So I conquered the city but once the cultural zones realigned the horse ended up the German zone! (who was too strong to take on in a war). I did not even want the darn mongol city, just the horse! What would have been the proper procedure to get the horse? Even when the Mongol had one injured archer left against my horde of swordsmen, he refused to talk. Was willing to give him peace for the horse.
- Making peace with the barbarians? Witnessed a barbarian walking past another player's city without attacking and heading for my capital. I thought they would attack anything next to them?
- A minor head shaker is also the style contrasts between the epic "baba yetu" and voice of Leonard Nimoy, and the not so statemanlike conversations like: "care for some salad ..." or "call me little corporal ... ". Make the game serious or a cartoon comedy, but don't mix!
- The reason I do not play the higher levels is that I suspect the AIs cheat with production, tech and maybe combat. In the only immortal game I played, the AIs could out-tech and out-produce my 6 cities with a single city. Another example is seing Mao building 7 archers in 8 consequtive turns without city population shrinking (going from 6 to 13 defenders in his only city). I have 6 swordsmen, and I just cannot produce enough to conquer his city (this was not even immortal, emperor level maybe?)
- Despite me choosing aggressive AI, they are not fighting enough. Some 80% of the wars are with me. Any way to encourage them to fight more - with each other? Typical middle game relation graph is all AI players having open borders with each other.
- When the other players end up in a war with each other, both sides invariably keep nagging me for assistance. This is a major problem. If I agree, everyone hates me for having declared on their friend (and the player asking for assistance immediately settles for a peace, leaving me with a war for a long time). If I disagree, both sides will ask again and again and again - and hate me more for each refusal. It seems like they do not ask anyone else but me? Or how do the other players react to their pleas without getting hated?
- Demands of tribute. Example: I mined my 2nd gem, and immediately 5-6 players demand I give that gem to them for free (even if I am many times larger than them). If I refuse, they hate me forever. If I agree I cannot trade the gem for something I want, and canceling the tribute trade will cause them hating me forever.
- Demands of civics/religion. Example: I have one religion in each city - and is my state religion, and then a heathen superstition spreads into one of my cities. Immediately a bunch of other players demand I change my state religion to the new religion. If I refuse they hate me forever, and ask again later. Any way to get rid of a religion in a city? The Romans fed christians to the lions ...
- One sided open borders? The UI is buggy and added open borders to both sides of the deal, and I could not cancel it! I refuse to give anyone access to my territory, but sometimes need to walk through theirs.
- How can I refuse to talk (or listen to their demands), like the other players do sometimes?
- Open borders and war. Typical scenario: someone far far away (at least 2-3 nations away) walks with an army all across the continent using open borders to me, and then declares war. There is no point to that war, they will lose all their army but pillage me in the process. Even if they conquer a city it would kill their economy. How to deal with them using fast units (chariots) to raid in and out of my territory using their open borders to escape?
- How can I demand things? Like in the situation above or with the mongols and horse above? Say "stop giving X open borders or it is war". And mean it.
- Sometimes another players cultural zone grows where I have troops (due to them building cities or the like). This causes my troops to teleport to all kind of weird locations. It is impossible to cross water or peaks even when your life depends on it, but perfectly possible to avoid any diplomatic embarrasment? I would want to be able to declare war instead of having my army jump to another island. And what technology does that jump use anyway?
- Choice of defender in a stack. This is another annoyance. I have a stack of (say) riflemen on a tile. One is a swordsman upgraded with all city attack upgrades, the rest are fresh inexperienced ones. They all defend equally. Someone kamikazes on the stack, and of course it is the precious upgraded swordsman that takes the fight and dies (despite having 90%+ to win)! Any way to influence the order in which equal defenders are chosen?
- Boring after gunpowder. Discovering gunpowder temporarily cures me of any longing of the game. When this happens I am usually ahead in tech, production, food, GDP etc. I start playing sim city, building every city improvement I can, upgrading my defenders from archers --> longbowmen --> musketeers --> riflemen --> SAM infantry ... and nothing more happens. My cities are too many to conquer new ones, and the cultural part makes it pretty much impossible anyway. Somehow the game just stops, I get bored after some 24h of micromanagement and don't finish the game. Pretty much every game I do finish is by conquest, and ends before 1000 AD.
If anyone read here, thank you or maybe I am sorry is more appropriate. It is a rant.
But if anyone has advice about the diplomatic issues maybe that helps a bit.