Commander Bello
Say No 2 Net Validations
For later investigation...
I wonder if UNITAI_TRANSPORT_SEA should really be estimated as combat AI...
This might be colliding with placing privateer attacks into the danger map, which should make naval transports avoid that area.
Well, something to investigate later.
Spoiler :
Code:
bool CvPlayerAI::AI_unitAIIsCombat(UnitAITypes eUnitAI)
{
switch (eUnitAI)
{
...
...
...
case UNITAI_ANIMAL_SEA: // R&R, ray, Wild Animals
[B]case UNITAI_TRANSPORT_SEA:[/B]
case UNITAI_ASSAULT_SEA:
case UNITAI_COMBAT_SEA:
case UNITAI_PIRATE_SEA:
case UNITAI_ESCORT_SEA: // TAC - AI Escort Sea - koma13
return true;
break;
default:
FAssert(false);
break;
}
return false;
}
This might be colliding with placing privateer attacks into the danger map, which should make naval transports avoid that area.
Well, something to investigate later.