save
Pre-Turn
change Ashur to walls, lower lux by 10% and increase science by 20%
IT defeat a warrior on defense and Maya finishes Pyramids
1.1225BC
deceide to go for barbslingers suggested town since we need more tiels for the 20k town
and the new town can work the sugar
IT another warrior suicides and the first archer appears
Mongols start Oracle
2. 1200BC
zzzz
IT Japan finishes Oracle
3. 1175BC
found Ellipi, that should be turned into a worker factory later on
IT foolish archer decided to attack warrior on mountain, redlines it but dies

we get the temple
4. 1150BC
reduce lux to 20% and writing is ready in 12
set 20k town to palace as GL prebuild
IT warrior goes on to pillage a capital, need to take him out, but if we use our UU we will get the GA
5. 1125BC
no choice, need to attack
6. 1100BC
zzz
7. 1075BC
our 20k town now makes 12 shields net
IT Ashur finishes walls, rax next
8. 1050BC
zzzz
9. 1025BC
take out Mongol warrior
IT Maya finish ToA, Egypt the Hanging Gardens
10. 1050AD
take out archer lose a warrior
now time to make decisions
we will get writing in 2, then we could go for another tech before literature
palace needs another 20 turns, we could go for
maths (9 turns)
IW (7 turns)
wheel (5 turns)