Rat 07 - English Role Play

pindicator, that's fine with me if you play then...

Ok, so let's get all techs required for the IA and only then make peace with Spain, that's fair enough.
I also agree with vol that with 4 techs to go maming some deals were ok. Since we are not doing any research at the moment, we have to get the techs from somewhere.
Spain is out, France will be at war with us and the only other Civ is Germany that can provide us with something (unless Arabia comes up with a useful tech). Now, this situation leaves us with only one option, trade Germany money or resources. Not something, that's really nice, but do we have a choice unless we start self research.
 
I say we consider steals. If we have all of our income available to us, we can make steals at a steady rate.

I really want to voice my objections to giving Germany any gold-per-turn, as they'll put that straight into research. Lump sum, luxuries, these are much better, in my opinion.

This discussion would be easier if we had a preferred victory condition. Is Domination the only reasonable option? If so, what do we need to make Domination possible? Perhaps we just survive Germany, but conquer everyone else? How about Germany and 100k? If we don't destroy Spain, the 2x culture condition will be hard to get for Germany. Could we get Domination before Germany got Spaceship or U.N.?
 
I think we should have no issue to overcome Germany. We aren't even in the IA yet, so UN and SS are far away. By the way, with that constant warring, who would be able to win a UN vote? I guess nobody. I also agree on keeping Spain alive. once we are fighting Germany, we should try and sign everyone else in as well to really hurt them. If we manage to take out key resources, then it should be winnable.

I agree on steals, that way the AI doesn't get the money, no more gpt deal with Germany and NO salt for them once they can build Cavalry. Maybe we can get something out of France with the next peace deal in 31 turns and get us into the IA.

But, for that to happen, we have to shift our units closer to Germany as well.
 
I definitely like uniting everyone against Germany.

We should produce tons of Man-O-War and try to get Germany to waste shields on a Navy that we immediately destroy.

Three Galleons with our three Knight Armies and a Man-O-War escort could maybe take Berlin.
 
lurker's comment: or you could just send pillaging armies, though that wouldnt help much would it?
 
Progress against Spain was slow, mainly because I took the slow route and also helped by two flips. We are currently dealing Germany Saltpeter, which got us Physics (we traded it to Arabs for Econ and Nav). Germany has just entered the MA.

Our economy is greatly improved: up to 220gpt abouts.

We have another army on the Spanish continent thanks to Clinton's appearance. But only one town razed and a second captured so far.

Write up included:

I see Vol left me some units on the island. My plan for Spain is to take out the southern half first before a northward push.

IBT-

America and France sign a peace treaty.

1110AD
Declare on France.

Why is Hastings not growing past 7? I remedy this.

1120AD
Trade America Engineering for Printing Press

IBT-
Resistance ends in Madrid

1130AD
nada

1140AD
Capture Seville. It has the Great Lighthouse, which will at least get us some tourist money. Maybe I should have burned it...

Rush a couple Courthouses in Plymoth and Boston on the German island -- want to prevent flips if possible.

IBT-
Renew our Gem deal with America for Invention

1150AD
Another leader!

Clinton heads to Madrid to form another knight army.

Germany doesn't have Saltpeter now...
Okay, this either ruins our rep when we enter the MA, or it delays entering the MA for 20 turns, but I do the following deal:

Trade Germany Saltpeter for Physics & 43gpt.

Trade Arabs Physics + 521g for Economics & Navigation

IBT-

Spain and Germany sign a peace treaty.

Madrid flips.

French land a party by Moscow, right beside our army.

1160AD
Recapture Madrid.

Miss taking Valencia by one knight.

Trade Arabs Wines, Furs, Dyes, Incense, & 19gpt for Silks.

Abu is Gracious.

IBT-

Russia and Arabia sign MA against Spain

Seville Flips, which breaks the deal with Arabia... doh, I didn't realize that the trade route was dependent on the Great Lighthouse.

1170AD
Recapture Seville.

Found Newcastle.

Redo deal with Arabia, this time it takes 20gpt.

Abu is no longer Gracious.

Rush barracks in Nottingham and Canterbury.

IBT-

France and Germany sign peace treaty

Germany completes Smith's in Hamburg.

Massive Barb uprising near Moscow... ha, that's because I moved the army to deal with the French invaders.

1180AD

Raze Valencia.

1190AD

Found Oxford south of Valencia's ruins. Spanish culture is still enormous.

1200AD

Healing units and moving trebs to hit the next Spanish town.


Notes -

87 units and 46 towns means 5 more units to be made. I was building a lot of Caravels because that unit limit was pretty close during my turns. (Later note -- whoops, forgot they didn't upgrade to MoW either!)

Our income has more than doubled -- up to 240+gpt. Many towns can still use banks / markets / courthouses to get this up to 300 easily.

Germany and Spain continue to run in techs. We need 3 more (Metal, ToG, Magnets) to hit the IA. When Spain gets Nationalism we may have to rush to the IA and sue for peace depending how many units they upgrade.
 
I believe you mean "Germany has just entered the IA".

Looking forward to the write up, good to have you back.
 
will wait for the write-up and then play my turns later on.

We now need 2 more techs (do we have metal?) for the IA, this will be interesting.

Roster:
zyxy -on deck
Vol
pindicator -just played, write-up later on
ThERat - up
 
Definitely wait on Theory of Gravity until we're absolutely ready for the implications of the Industrial Age.
 
save

Sorry guys, since I am out the next 2 days, I played the turns even withou pindicator's log, you could edit your initial post with your log, that would be nice. anyway, here is what happened


Pre-Turn
we have 46 cities at the moment and 87 units, so only 5 more allowed
we can get spices from America for gunpowder, go for that
we already have 14 caravels that do not upgrade to MoW, so I stop building them
send out 1 army to Murcia

IT a conquistador attacks Madrid but loses

1. 1210AD
march on to Salamanca
though I don't really like it, we can milk germany a little giving them 3 luxes for 75gpt
since they are furious, we better give them something to appease them

IT French finish Newton

2. 1220AD
siege of Salamanca: trebs do the job, we kill 3 muskets and raze it netting 4 slaves
found Birgmingham in the southwestern corner of our empire

3. 1230AD
buy magnetism from Germany for around 2000gold to be able to start our war preparations (a safe steal would have cost just as much), 2 techs to go for IA
MoW being ordered now, SOD proceeeds to Murcia

IT Spanish lose 2 units attacking us and land some units.
The Americans land units on our home land in what looks like a bad sneak attack

4.1240AD
demand America to leave our territory and they declare
defeat 3 units and found Richmond in former Spain

IT Spanish conqistadores again attack and defeat 1 knight in Madrid

5. 1250AD
attack American galley with MoW and
rat071250.jpg

our income jumps by 200gpt to 542gpt :dance:

IT see some French ships sailing about

6. 1255AD
spot one French frigate and the MoW fun begins
rat071260.jpg

manage to raze Murcia

do a unit check, 48 cities and 88 units, still ok
rush temple in Madrid and Seville

IT more boats floating about and Americans drop units in ex Spain

7. 1260AD
found Exeter west of Moscow
send another army over to help out in Spain and defeat 6 units there including a settler pair

IT French attack MoW and we span a new MoW, Spain and russia sign peace

8. 1265AD
MoW are a plasure. Sink America galley to get another MoW that attacks French frigate and spans another MoW that can attack
the caravel with troops I assume
we raze Santiago and found Cambridge

IT again this happens during my turns, Arabia allies with France and declares on us, we lose silks but get WH
French attack MoW and span another one

9. 1270AD
found Gloucester to close some gaps in former Spain
raze Pamplona to take the culture pressure off Canterbury

IT we lose a MoW to a French attack

10.1275AD
span 2 MoW, shift army to attack, 2 other armies are healing and can help next turn to raze those towns if required

Now, here is the plan I thought of:
we have another deal with Germany for 11 more turns. We make peace with France in 11 turns as well (turn 256)
our min run on metal finishes in 14 turns (we can speed that up to time it properly)
I would make peace with France and then get ToG . We enter the IA and make peace with Spain.
Hopefully we can get MT to upgrade our knights.
Then we declare on Germany and try and ally as many others as possible. Germany must be crushed!

In order to get their WW up fast, shift armies and units to that island during the next turnset, we do have enough galleons

The war in Spain can cool down now since we have reduced the flip risks a lot and have gained a lot of land including access to irrigation

our tally now:
51 cities, 93 units
we do have 10 MoW and 6 enslaved MoW, we should try and get more of them

Battleplan:
rat071275a.jpg


rat071275b.jpg
 
Roster:
zyxy -up
Vol - peace with France and into the IA, let the fun begin
pindicator
ThERat

Oh, I forgot to mention, we do have almost 3000g in the kitty and make 594gpt during the GA.
I guess it should be enough to upgrade our knights and acquire the techs we need now.
I was hoping for Arabia to come up with a tech, but now they are fighting us.
 
lurker's comment: Awesome game guys. MoW's are a gas to watch take prisoners! Get that point total up taking more. :dance:
 
Great turnset, ThERat. The GA is quite exciting. Your plans seem excellent.

I can't play until Friday night at the earliest, and even that isn't too likely this week, so no rush, zyxy.
 
Alright, good going! I'll play tomorrow.

Rat's plans look good to me. We'll get to IA in 14 turns, and hopefully Spain will have MT to sell for peace.
I guess we want peace with America and Arabs asap. And why are our friends the Arabs always attacking us anyway - it just makes me :(.
Perhaps deal a little damage to France? Otoh, 5 defense musketeers are a pain, so maybe better to continue a bit vs Spain...

Whomp: yeah, those MoW's are great - I got to play with them in one of the recent COTM's and it's a lot of fun to grow a navy out of nothing.
 
Seville Flips, which breaks the deal with Arabia... doh, I didn't realize that the trade route was dependent on the Great Lighthouse.
well, we shot our rep now a second time, gpt deals won't be that good any longer. :(
I would never have traded luxes that depend on flip risk towns. I guess it's not the lighthouse, but the harbor that flipped with it.
No wonder, they aren't that happy with us.

Rat's plans look good to me. We'll get to IA in 14 turns
I wouldn't wait for 14 turns, but only 11. We can easily speed up the min run on metal in the last few turns. Won't cost us a bomb.
 
The save

Final tally: 56 cities, 101 units. 27 MoW + 11 enslaved.

The good:
  • razed two Spanish and one French town.
  • More than 7000 gold.
  • Got another leader, for a new army.
  • Three armies and some other troops ready to strike Germany and the German island.
  • We have a canal through Spain.

The bad:
  • Lost an army.
  • Filled the new army with knights, should have waited for cavs.

The ugly:
  • Germany extorted a lux, so we'll be breaking our word once again.
  • There are rifles. Germany and France have them, Spain apparently not.

Details:

Turn 245, 1275AD: Our empire is in nice state, so a quick run through the cities. Switch a few builds around, but generally there's little to do :). We're at war with 4 out of 6, so little to do on the diplo front as well :). Speeding up Metall by 3 turns will cost 2000 gold, perhaps we should try to trade for it in 11 turns. France has it, and will maybe give it up for peace if we hurt her a little. Dijon is a good target. So two armies move to France, one of the Spanish armies can return to mainland.

93 units, 51 cities.

IT: Spanish settle next to our army.

Turn 246, 1280AD: Raze the new Spanish city. Found Lands End.

IT: Ger has cavs. Spain lands a conq next to Cambridge.

Turn 247, 1285AD: America will talk and we grant peace for Houston, 5 gpt + 19 gold + WM. Houston has a Spanish citizen, and I doubt we can keep it for long. Raze Zaragoza. Kill Spanish intruder and get Yet Another Leader. For good measure we also sink their caravel and create another MoW.

Rat7_MGL1285AD.jpg


IT: Large French navy sails down our Spanish west coast. Breakfast and Warwick riot. Of course, we lost war happiness... Hire a few taxmen here and there.

Turn 248, 1290AD: enslave a MoW and lose one. 2 armies unload at Dijon, discover that trebs cannot unload on a mountain even if roaded. Never knew that.

IT: Spain unloads 1, France 4 units at Cambridge. This will get tricky. Volcano at Carlisle erupts.

Turn 249, 1295AD: Battle for Dijon. France has rifles, but we raze the city at no losses. We don't get any workers.

IT: Germany demands Wines. What to do? Our rep is shot anyway, and I dare not refuse, so we give wines to Germany.
French land 4 more at Cambridge, we lose a knight and kill a longbow. We need more ships over there to stop these invasions, those musketeers are a pain.

Turn 250, 1300AD: raze Asturias.

IT: Russia and France embargo us. We lost an army at Cambridge :(.

Turn 251, 1305AD: zzz.

IT:

Turn 252, 1310AD: aided by some enslavements, we eliminate a large French navy (6 ships I think). On the other side of the world, near Boston Harbor, my RNG luck is bad as usual and we lose 3 MoW against damaged frigates. I'll cashrush a few to make up the losses. Canal Central founded. Arabs will talk, so we give peace for 21 gold and WM.

IT: lost two empty galleons against a pair of pirates.

Turn 253, 1315AD: One of our MoW nearly gets killed against a pirate, but we manage to sink both. A 4 hp MoW goes down against a 2hp frigate. I recheck but MoW are really attack=4. Amazing. We fortunately manage to sink some French vessels and enslave a few to make up for our losses. Canal West founded. Army in Spain moves on Vittoria. Rush a few MoW to prepare for Germany.

Rat7_revenge1315AD.jpg


IT: Germans land settler-MDI-cav-cav near Cambridge. There is not enough place to settle there by normal AI standards. Well, we'll see.

Turn 254, 1320AD: Blackpool and Canal East founded. We can now sail right through the Spanish continent. Capture a Spanish settler. Gift Houston to Arabs, before France takes it. Rush a few more MoW.

IT: Germany settles on the tip of the Spanish continent none the less. America and France embargo us.

Turn 255, 1325AD: Gold of Gibraltar founded.

Rat7_canal1325AD.jpg


Notes:
  • I left most units with full movement (if they can move, then it's full). A lot of the ships are fortified, and I left them that way because of the wider vision. I hope you can find them :).
  • There are two armies in Spain, and three near Germany: two on Boston Harbor island, and one in a galleon SW of Boston Harbor.
  • I would rush the temples in Canal East and Gibraltar (next turn).
  • New Dortmund has 3 vet frigates, 1 vet galleon, 2 vet cavs, 1 reg MDI.
 
nice turnset, too bad about the army, but 3-knight armies are vulnerable, I also almost lost 1 during my turns. Great canal creation :goodjob:

Next turn we make peace with France and then the fun begins. I would try and get metal for them for a discount, we should manage to get it fairly cheap. new Dortmund has to be razed first to drive up their WW :lol:
it looks like fun for the next turns.

Roster:
zyxy
Vol - up (peace with France and into the IA, let the fun begin)
pindicator - on deck
ThERat
 
Back
Top Bottom