(4|219)1040 AD
The Battle of Madrid is bloody, and we lose about half of the Knights. However...
Since it has both Leo's and Magellan's, which are immensely useful, global, and never obsoleted, we
have to keep Madrid. Oh yeah, and it has the Oracle for tourism.
Germany needs to be slowed down, and they're willing to sign against Spain as well for Furs, so I do it.
(IT) We defend against some Conquistadors at Madrid, and get a Knight promoted. Spain lands a Musketman and two Longbowman near Madrid.
We complete the Heroic Epic.
(5|220)1050 AD
Kill the stray units around Madrid after some nice bombardment.
Settlers and defenders trickle down from the north to eventually occupy the Spanish lands.
(IT) Spain moves a stack of two Medieval Infantry and a stack of a Musketman and Longbowman around.
Palace expansion.
We lose Yaroslavl:
I'm not inclined to replace it.
(6|221)1060 AD
Another round of killing stray units with Elite units yields:
Now we have an Army on the Spanish continent!
Found "The Mumbles" in some old Russian hills. Is a fishing town at best, but gives us more unit capability. Also, this is a really odd name for a town... silly English.
(IT) Spain moves around stacks of 2. Really weak for a DG opponent...
Cities continue to change hands between France and Spain. France now has Jaen on the Spain main island.
(7|222)1070 AD
Kill some stray junk.
Get in place to found some cities in the Spanish lands, which will make operating (and conquering) there much easier.
Germany has Metallurgy now as well. The cost to buy it from them is too steep, and would fund our next opponent.
(IT) Odd...
Russia and France sign an alliance against America. Lots of war... very very good thing.
Another palace expansion.
(8|223)1080 AD
Found Nottingham to the northeast of Madrid. This closes our cultural borders, and also bring Wines into our empire.
Found Canterbury at the Spanish chokepoint, west of the Horses. This divides Spain in two, creating a chokepoint we can control. I move the Spanish-continent Army here.
(IT) Spain lands another lone Conquistador in mountainous Russian lands.
France begins Newton's University.
(9|224)1090 AD
Not much.
(IT) Barbarians sighted in unclaimed Russian wilderness. I'll send the Army over.
(10|225)1100 AD
Didn't move much, leave it to next player to decide their path.
Notes:
I have been using three Armies stationed along the coast (near Vladivostok, Ipswich, and Reading) to defend the whole distance. They have sufficient movement and capability for everything we've seen so far.
There are Caravels in Breakfast that are for taking units to the German island.
We have Leonardo's, so keep cheap upgrading in mind. And Magellan's, which is a major enabler for our Man-O-War aspirations.
There's three settlers on the Spanish island, and quite a few troops. Combined with the Army, progress against Spain should be significant.
The lone scientist is in Yakutsk to the far south.
Spain, France, and Germany are all at war with each other. Life is good.
Germany will trade us Metallurgy for Incense, Wines (our only source for now...), and 459 gold, no per-turn gold. But I don't think you can do anything with it (like trade with France for Physics, since they won't accept per-turn payment). If this trade is done, make sure you claim more Spanish Wines with those settlers from Nottingham, and fix Her Majesty's Desert, the only city sensitive to losing Wines (at least, its the only one that required an entertainer prior to getting them).
I say hold off the IA until the northeastern island is well stocked (get Galleons and some Armies up there!), and Spain is either conquered or we're gassed. A nice beachhead has been established, Spain should be another steam-rollin'.
Except for Madrid, I'm a fan of raze-and-replace for Spain. Keeply lively with Madrid relative to its flip chance. Keep a garrison there this turn and the resistance should be over, which will help considerably. Otherwise, just keep the units outside the city, let it flip, and re-take. Between that, and starving it, Madrid should be manageable.
The Spanish Situation:
Minimap:
--- The Save ---
We have been at Peace with France since turn 196. We must have War on turn 226 (1110 AD, next turn).
We have 82 units, and 43 cities. 4 more units allowed.
Roster:
zyxy
Vol - just played, and wrote too much
pindicator -
UP! If he wants, otherwise...
ThERat
Finally,
AnsarKing101: You need to stop spamming our thread, and all of the other ones for that matter.
