5) 1400AD
IBT-
France asks us to leave Orleans out of this. Just wait til 1480AD France!
The trade embargo against us between France and Russia ends.
Warwick: Cathedral -> Library
Brighton: Market -> Library
6) 1405AD
Found New Warwick on the Northeast Isle.
Found The Anti-Sauerkraut on the ruins of Cologne.
We cut off Konigsburg from the German road network.
Land two armies near Bonn, and also within striking distance of Frankfurt.
I bombard Bonn for the fun of it; 3 riflemen are defending.
IBT-
Germany and Russia sign a peace treaty.
Germany moves a rifle out of Bonn!
Coventry: University -> Cavalry
West Indies: Courthouse -> Market
7) 1410AD
New Hannover and New Bremen are isolated in the south
Our forces arrive to the doorstep of Frankfurt.
Bombard the two rifles in Bonn to redline status. It only takes one of the two armies.
The Men-O-War move on to Bremen. Land a settler and two cavalry, but Frankfurt needs to fall before a town can be put down.
Sending a Galley south to Old Spain to shuttle the eventual settlers that we'll need for Germany.
IBT-
German cavalry kills an Arab musket.
8) 1415AD
Cannonfire erupts outside of Frankfurt. Two Rifles and a LB are defending and all fall to cavalry.
We also capture a cannon and net a slave.
Kill 2 rifles outside of Sauerkraut and a rifle/MDI team outside of Bremen.
Move armies to assault Bremen next turn.
Settler moves to target town location north of Bonn's ruins.
Redline both Rifles in Bremen for the fun of it.
France now knows Industrialization.
IBT-
A French (and I know it was French because it came right out of a French port!) privateer sinks one of our Men-O-War.
Germany finally shows troops, sending about half a dozen rifles north of Bremen.
York: Cavalry -> Cavalry
9) 1420AD
Found the colony (well, really a city) of Jamestown on the barbarous German shores.
Munich is now isolated from the German road network.
A naval encounter outside of Konigsberg sinks a German Frigate.
I'm unably to take Bremen this turn, so I bombard the troops instead.
Kill 4 rifles and an MDI.
France and Arabia have both revolted and are in anarchy.
Germany knows Steam.
IBT-
Germany is now bringing in cavalry.
France and Russia sign an MPP.
France and America end their embargo against us.
Russia declared war on Germany.
10) 1425AD
We gain 2 slaves from the burning and pillaging.
Here is the battlefront:
Now, Germany is sending more troups every turn and this is starting to make me think. I am going to leave a lot of troops unmoved on the German mainland because there are two options for us to choose from now.
Option #1
In Option #1 we press on. I've circled all of Germany's resources in yellow. Germany has Coal, Horses, and Saltpeter all within 5 tiles of the ruins of Bremen. By razing the four towns I have X-ed out (Salzburg, New Berlin, Hannover, and Dortmund) we would take out most of their core towns and their resources.
Why not to do it: It goes right into the teeth of Germany's troops. The hills and mountains will slow our advance and make taking German troops difficult. Salzburg, New Berlin, and Hannover are all on the coast; however to take Dortmund we would rely only on our cannons. Also, New Berlin and Hannover would require our fleet to sail around to the far side of Germany to bombard those towns. Our troops would have to hold serve until then.
Option #2
Change of direction. Resources are still in yellow and we can keep them pillaged with one army. The Saltpeter can be bombarded, like we have been doing; the coal and horses are both within range of an army sitting on a mountain south of Dortmund, marked with an X.
Keep some troops in the area of Jamestown to set up a killing zone in those plains.
Meanwhile, our three other armies (we will have time to move the one on the NE Isle in; there have been no German landings as of yet) and troops double back and cross the Mountains east of Berlin's ruins and start taking towns from the north. Like option one, our navy will bombard the coastal towns with one or two armies taking over
1 Munich,
2 Konigsberg,
3 Nuremberg, &
4 Hannover. The land route goes accross the mountains taking
A Leipzig,
B Hamburg, &
C the new German capital of Stuttgart.
Munich and Konigsberg are both isolated from the German road network. Once across the mountains it is nothing but flat land until we hit Dortmund; there our forces combine. Many Men-O-War are already in position to bombard these towns.
Why not to do it: Requires splitting our forces more than the previous idea. No gaurentees the pillaging army would not be attacked (cavalry attacked a fortified army on grassland during my first IBT). The slower ground troops will take 3 turns just to get to the mountains.
There are our choices. Personally, I have no idea. Both have their merits. Option#1 is resource denail while Option#2 is a land grab.
I'll leave troops with movement to help whichever we decide. The large stack of Men-O-War are fortified by Bremen's ruins.
Notes
- Electricity in 9 turns.
- London is currently building a university. If we want an army instead, by all means switch it.
- On a similar note, switch any build you want.
- Our RR network extends from Northshire in the north to Ipswich in the south, on the canal north of Old Russia, and includes all towns between. Old India is almost completely railroaded except for a mountainous stretch between Dehli and Portsmouth. We even have railroaders in the south, at Old Russia: they have gone from the grasslands north of Vladivostok and are in the mountains north of Rostov.
- I've hired specialists in corrupt towns with excess food.
- Most outlying towns are building Temples to extend our borders.
- Maintenance costs are hitting our treasury hard (over 200gpt right now). I didn't, but if someone wants to do the dirty work they can go through every town and sell any unnecessary infrastructure.
- Need more settlers.
- Need LOTS more workers, but they are low on the priority list right now. We have lots of RRing to do and with Electricity we will have lots of Irrigating to do.
- Germany I think is throwing us their last major counter-offensive. The war against France has sucked up most of their troops until recently.
- Men-O-War are bombarding all shoreline tiles as I have found very few naval units to attack.
- Domination limit is
1527 tiles. We own
890 tiles that count toward domination, leaving
637 tiles to go for the win. We currently have
338 Citizens,
49.1% of the world's population.
(Copying from Vol here)
We have been at Peace with France since turn 256. We must have War on turn 286 (1480 AD). That is in
11 turns.
We must stay at war with Germany until we enter the Modern Era.
We must not declare war on Spain until we enter the Modern Era (at least).
We have 100 miltary units (MP-capable + artillery), and 68 cities. 36 more units allowed.
*Do we count captured artillery? If so then we actually have 105 units.