Rat 10 - Revenge of the warmongers

The mongols won't be hard to kill off with the forces we have.

We are fighting on 2 fronts we have massive unit superiority and because cities only take 1 unit a turn so this allows us to send a unit to both fronts every turn - we can ship 2 units a turn with two fronts instead of just one. We shouldn't have much trouble with both the mongols and Aztecs - though we should be hiding in our city and weathering the Aztec attack rather than trying to advance.

The real reason though is because if we move all our units against one, we won't take them out much faster - moving the units is what takes the time. Then we have to ship all the units to the other side of the world - by that time the AI will have grenadiers or rifles, and are much harder to fight. This way we can defeat them both before they get the better troops.

I personally saw no difficulties in fighting both at once and by keeping them both busy we also slow down them getting rifles. We have such superior units, it is not a problem in my mind.

As for china, I would retreat what you can and otherwise ignore them and stay focussed on the two wars we can make progress with. Keep units around to handle landings and make peace as soon as you can.

Not sure why the Romans would be mad at us. Everyone else we have fought.

I personally wouldn't make peace with either the Mongols or the Aztecs. We can handle the unit influx from them if you are careful and don't leave units out in the open in Aztec territory until the initial flood of units subsides.

So my advise is:
Mongols - Go on the offensive
Aztecs - Stay in the city and ship tanks over. Play defensive so you heal.
China - Make peace as soon as you can.
Rome - Continue to build up the border guards so if they declare war, we won't care. We are close or at this point already.


The unhappiness is due to the Mongols as I stated in my report. We still can raise culture by a good bit before it becomes a problem and I suspect the Mongols will be dead by then. I thought I explained this all in my report.
 
One other comment, if the Aztecs or Mongols do get rifles and such, there is not much point on rushing the war and you might as well make peace. When they are attacking with knights and Macemen that do terrible against our Cossacks, Infantry, and Tanks, the fact that we are a bit outnumbered doesn't matter much.

It is also possible the Aztecs throw enough units at us to hurt us, in which case we can also make peace. I feel this is unlikely if we are in the town and fortified/healing. The infantry will get more and more city promotions that will absorb everything they through at us. They already have +45% defense which makes them 3 - 4 times more powerful than the attackers. Whenever they get promotions they will also heal up again to fight some more.
 
OK, I'll just summarize briefly:

I ended up making peace with Mongols on my turn 4 or something close to it, got 30g and 10 gpt out of it, china wasn't going to make peace during my turnset and it's just very distracting and bad for WW to be at war with 3 nations at once. both the aztecs and mongols were throwing around 10+troops per turn for the first 3 turns or so before slowing down. i think i lost about 2 cossacks to mongols/aztecs during my turnset.

china also tried to ship over a stack of units to our southernmost island but i was able to hold them with my destroyer/transports. china did take over the size 1 city we had on their main continent and razed it - nothing i could do about that one, even if i had airlifted a unit over to that city we wouldn't have had a chance. in return though i took over Baoding on the continent we are sharing w/Caesar (see screenshot) and am holding him off at his own continent, scouting with some ships for his galleons or whatever.

i proceeded cautiously against the aztecs, think i took over 3 cities and razed one. i built, amongst others, a moderate no.of bombers, some infra, and The Pentagon. didn't really MM cities much at all because the working tiles were like changing every turn due to WW rising. did MM the workers some on the new continents especially...i think towards the end of my turn i put some workers at auto network so check F5 to un-automate them if you want.

we're currently up to 60% culture, so if you want to switch to something like police state feel free. plastics came in and i started on computers but can be changed at will.

we already have a few airports and once we get more, instant transfer of units shouldn't be a problem imo

RAT AD 1850 - Empire.JPG
View attachment 115022 GL
 
save

Pre-Turn
revolt to state police, even though it will take 2 turns

1. 1851AD
bomb some cities from Monte, but still anarchy

2. 1852AD
police state now, can drop lux to 30% and science to 50%
start to attack Monte's capital

3. 1853AD
pound capital again, it will fall next turn, then get complete system crash
reload autosave
raze Cempola

4. 1854AD
start Eiffel tower and broadway, even though they are pretty long term, they will help us fight unhappiness
raze Tenochtitlan, we shoudln't keep many more cities unlesswe want to run into domination trouble

IT it's amazing to see cat's attacking tanks and 3/5 retreating, then pikes taking apart tanks etc, Civ4 isn't that different from
C3C after all...

5. 1855AD
war in Monte's land contiues but is a slow process, we do not have enough tanks

6. 1856AD
burn Thracian for 250gold

7. 1857AD
raze Tzintzunzen
make peace with Mao and get 8gpt in the deal

8. 1858AD
raze Tlaxcala

9. 1859AD
more attacks and going on the offense

we get computers, next rocketry in 4

10. 1860AD
raze Tlexcoco and game halts for quite a while, this game is already pretty slow
raze Malinalco

Monte is down to 4 cities, once we pushed him out, we should rebase bombers to Khan and take him on,
Caesar is trying to settle in Monte's land, pillage the land with Cossacks and later we take him out

we need to start a war with Khan soon else our city will flip, it just went into a revolt

use some missionaries to spread faith in cities where happiness is critical (now run 30% lux)

rat101860.jpg
 
Roster:
ThERat
Xarathas - up
Dimy - videocard fried, waiting for comeback
Greebley
goraemon

as stated I think we should take on Khan next and maybe at the same time somewhat later Caesar, we should prevent him from spreadind his cities.

Once Khan is gone, I would go after China as well. We can afford to have 2 wars at the same time. WW is better controlled via police state and jails now
 
1861: Tenochtitlan razed. I decided to declare war on Khan now, as our only foothold on that island has a small chance of revolting..

1862: Old Sarai Razed

1863: Teayo Captured, Tula Razed

1864: Rocketry done. Turfan Captured.

1865: Tamuin Razed, Aztecs Civilization annihilated.

1866: Tabriz Razed.

1867: Karakorum razed.. probably should've kept that one, but I got trigger happy :)

1869: Beshbalik Captured.

1870: New Sarai Razed.


I left most of the troops made on the Roman continent on the border cities. All the Troops on Monty's continent is in the west port city waiting to be shipped to the Chinese. All the other continents, you should be able to find some troops on the city closest to the chinese continent. We could use one or two more transports, and battleships though.
 
I looked at the save, great progress, but I wouldn't keep any city from here on, we still get border expansions and have already 51%, once we take out Rome we will get more border expansions, we don't want accidentaly hit 66%.

By the way, lux can easily reduced to 20% and if we need more cash we can pillage all those empty lands
 
Going to give a short report. Everything was pretty straight forward.

We destroyed the Mongols.
Rome has one city.
We got Composites to build Modern Armor and I turned off science for the most part.

We have a bunch of gold. My thought was after Rome is destroyed to revolt back so we can use our 10k gold to cash rush. We once again have a city on Chinese island. It needs an Airport (so we can send as many units as we want to the city) and barracks IMO. Then we can declare war.

With bombers and Modern Armor against Rifles (I don't even see infantry), then it shouldn't be long.

We could declare war immediately, but I would do the above just to make suer we have enough time to get the units we need to defend into chinese lands. We have several Modern Armor, but more can come when the other wars end.

Remeber we can check on over 1/2 of china by using our bombers in scout mode.

Accidentally hit enter. The year is 1881 near the turn start.

Rat10_AD1881.jpg


Here is the log if you are curious on details:
----------------------------New entries----------------------------
Turn 480 (1870 AD)
Tech learned: Satellites

Turn 481 (1871 AD)
Destroyer defeats (30.00/30): Mongolian Galley
Gunship loses to: Mongolian Longbowman (2.64/6)
Gunship defeats (2.64/24): Mongolian Longbowman
Gunship defeats (5.04/24): Mongolian Maceman

Turn 482 (1872 AD)
Destroyer defeats (30.00/30): Mongolian Galley
Transport defeats (16.00/16): Mongolian Galley
Tank defeats (19.60/28): Mongolian Longbowman
Tank defeats (17.92/28): Mongolian Pikeman
Gunship defeats (6.48/24): Mongolian Longbowman
Buddhism has spread: Zhou (Mongolian Empire)
Buddhism has spread: Zhou
Captured Zhou (Genghis Khan)
Razed Zhou
Buddhism has spread: Zhou
Zhou lost
Christianity has spread: Yakutskovia
Tank loses to: Roman Rifleman (1.12/14)
Cossack defeats (8.64/18): Roman Longbowman
Infantry defeats (20.00/20): Roman Catapult
Cossack defeats (18.00/18): Roman Rifleman
Christianity has spread: Setia
Captured Setia (Julius Caesar)
Razed Setia
Christianity has spread: Setia
Setia lost
Tank loses to: Roman Rifleman (1.12/14)
Cossack defeats (18.00/18): Roman Maceman
Tank loses to: Roman Rifleman (8.40/14)
Cossack loses to: Roman Rifleman (4.76/14)
Tank defeats (24.64/28): Roman Rifleman

Turn 483 (1873 AD)
Tank defeats (17.36/28): Roman Longbowman
Tank defeats (6.44/28): Roman Musketman
Tank defeats (24.64/28): Roman Crossbowman
Tank defeats (17.36/28): Roman Maceman
Tank defeats (24.64/28): Roman Pikeman
Tank defeats (24.64/28): Roman Pikeman
Tank defeats (28.00/28): Roman Pikeman
Tank defeats (28.00/28): Roman Catapult
Judaism has spread: Pisae
Christianity has spread: Pisae
Captured Pisae (Julius Caesar)
Razed Pisae
Judaism has spread: Pisae
Christianity has spread: Pisae
Pisae lost
Tank defeats (7.84/28): Roman Rifleman
Tank defeats (7.84/28): Roman Maceman
Christianity has spread: Circei
Captured Circei (Julius Caesar)
Razed Circei
Christianity has spread: Circei
Circei lost
Tank defeats (28.00/28): Roman Rifleman
Tank defeats (13.44/28): Roman Longbowman
Islam has spread: Velitrae (Roman Empire)
Islam has spread: Velitrae
Captured Velitrae (Julius Caesar)
Razed Velitrae
Islam has spread: Velitrae
Velitrae lost
Tank loses to: Mongolian Longbowman (2.40/6)
Tank defeats (13.44/28): Mongolian Maceman
Tank defeats (9.80/28): Mongolian Longbowman
Gunship defeats (24.00/24): Mongolian Longbowman

Turn 484 (1874 AD)
Transport defeats (8.96/16): Roman Galleon
Tank defeats (14.56/28): Roman Rifleman
Tank loses to: Roman Longbowman (2.40/6)
Tank defeats (24.64/28): Roman Pikeman
Tank defeats (20.72/28): Roman Longbowman
Christianity has spread: Arretium
Captured Arretium (Julius Caesar)
Razed Arretium
Christianity has spread: Arretium
Arretium lost
Tank defeats (28.00/28): Mongolian Keshik
Tank defeats (28.00/28): Mongolian Catapult
Tank defeats (9.80/28): Mongolian Catapult
Taoism has spread: Samarqand (Mongolian Empire)
Taoism has spread: Samarqand
Captured Samarqand (Genghis Khan)
Razed Samarqand
Taoism has spread: Samarqand
Samarqand lost
Tank defeats (15.96/28): Mongolian Knight
Tank defeats (26.60/28): Mongolian Knight
Cossack defeats (18.00/18): Mongolian Pikeman
Captured Otrar (Genghis Khan)
Razed Otrar
Otrar lost
Tank defeats (25.20/28): Mongolian Longbowman
Tank defeats (28.00/28): Roman Longbowman
Tank defeats (14.28/28): Roman Musketman
Tank loses to: Roman Rifleman (6.72/14)
Cossack defeats (12.60/18): Roman Crossbowman
Cossack defeats (2.34/18): Roman Rifleman
Tank defeats (28.00/28): Roman Rifleman
Captured Viroconium (Julius Caesar)
Razed Viroconium
Viroconium lost
Tech learned: Composites
Gunship defeats (24.00/24): Mongolian Knight
Gunship defeats (24.00/24): Mongolian Knight
Gunship defeats (24.00/24): Mongolian Knight
Gunship defeats (21.36/24): Mongolian Knight
Gunship defeats (21.36/24): Mongolian Knight
Gunship defeats (21.36/24): Mongolian Knight
Gunship defeats (21.36/24): Mongolian Knight
Gunship defeats (16.08/24): Mongolian Knight
Gunship defeats (10.80/24): Mongolian Knight
Gunship defeats (10.80/24): Mongolian Knight
Gunship defeats (8.16/24): Mongolian Knight
Gunship defeats (0.24/24): Mongolian Knight
Gunship loses to: Mongolian Knight (3.60/10)
Tank defeats (20.72/28): Roman Maceman
Tank defeats (20.72/28): Roman Crossbowman
Tank defeats (20.72/28): Roman Maceman

Turn 485 (1875 AD)
Research begun: Robotics
Infantry defeats (16.20/20): Roman Rifleman
Cossack defeats (10.80/18): Roman Rifleman
Tank defeats (28.00/28): Mongolian Musketman
Tank defeats (25.20/28): Mongolian Knight
Tank defeats (28.00/28): Roman Rifleman
Tank defeats (28.00/28): Mongolian Pikeman
Tank defeats (7.00/28): Mongolian Longbowman
Cossack defeats (7.20/18): Roman Rifleman
Tank loses to: Roman Rifleman (8.12/14)
Tank defeats (28.00/28): Roman Rifleman

Turn 486 (1876 AD)
Tank defeats (28.00/28): Roman Catapult
Cossack defeats (10.08/18): Roman Catapult
Christianity has spread: Cumae
Captured Cumae (Julius Caesar)
Razed Cumae
Christianity has spread: Cumae
Cumae lost
Tank loses to: Mongolian Crossbowman (2.16/6)
Tank defeats (3.36/28): Mongolian Crossbowman
Captured Sanchu (Genghis Khan)
Razed Sanchu
Sanchu lost
Tank defeats (22.96/28): Mongolian Knight
Tank defeats (28.00/28): Mongolian Knight
Tank defeats (24.64/28): Mongolian Knight
Tank defeats (25.20/28): Mongolian Knight
Tank defeats (25.20/28): Mongolian Crossbowman
Tank defeats (23.80/28): Roman Rifleman
Tank defeats (20.16/28): Roman Longbowman
Tank defeats (28.00/28): Roman Rifleman
Tank defeats (21.28/28): Roman Longbowman
Cossack loses to: Roman Longbowman (1.92/6)
Tank defeats (13.72/28): Roman Rifleman
Tank defeats (16.52/28): Roman Grenadier
Tank defeats (26.04/28): Roman Longbowman
Tank defeats (16.24/28): Roman Rifleman
Cossack defeats (4.50/18): Roman Pikeman
Infantry defeats (15.20/20): Roman Maceman
Infantry defeats (4.40/20): Roman Crossbowman
Modern Armor defeats (30.00/40): Roman Catapult
Cossack defeats (18.00/18): Mongolian Pikeman
Infantry defeats (20.00/20): Roman Longbowman

Turn 487 (1877 AD)
Infantry defeats (20.00/20): Roman Longbowman
Tank defeats (26.04/28): Roman Catapult
Christianity has spread: Antium
Captured Antium (Julius Caesar)
Razed Antium
Christianity has spread: Antium
Antium lost
Tank defeats (17.36/28): Roman Grenadier
Tank defeats (19.04/28): Roman Longbowman
Christianity has spread: Gaul
Captured Gaul (Julius Caesar)
Razed Gaul
Christianity has spread: Gaul
Gaul lost
Tank defeats (24.92/28): Roman Musketman
Tank defeats (24.92/28): Roman Pikeman
Christianity has spread: Ravenna
Captured Ravenna (Julius Caesar)
Razed Ravenna
Christianity has spread: Ravenna
Ravenna lost
Tank defeats (25.20/28): Mongolian Catapult
Tank defeats (25.20/28): Mongolian Catapult
Tank defeats (22.96/28): Mongolian Catapult
Tank defeats (22.96/28): Mongolian Catapult
Cossack defeats (18.00/18): Mongolian Catapult
Buddhism has spread: Tiflis (Mongolian Empire)
Buddhism has spread: Tiflis
Captured Tiflis (Genghis Khan)
Razed Tiflis
Buddhism has spread: Tiflis
Tiflis lost
Transport defeats (14.40/16): Roman Caravel

Turn 488 (1878 AD)
Tver' founded
Tank defeats (19.60/28): Roman Rifleman
Tank defeats (19.60/28): Roman Catapult
Christianity has spread: Satricum
Captured Satricum (Julius Caesar)
Razed Satricum
Christianity has spread: Satricum
Satricum lost

Turn 489 (1879 AD)
Modern Armor defeats (40.00/40): Roman Rifleman
Modern Armor defeats (38.40/40): Roman Grenadier
Tank defeats (25.76/28): Roman Rifleman
Christianity has spread: Ardea
Captured Ardea (Julius Caesar)
Razed Ardea
Christianity has spread: Ardea
Ardea lost
Tank defeats (16.52/28): Roman Longbowman
Modern Armor defeats (12.40/40): Roman Rifleman
Modern Armor defeats (24.40/40): Roman Grenadier
Li Po (Great Artist) born in Susa
Modern Armor defeats (20.00/40): Roman Grenadier

Turn 490 (1880 AD)
Modern Armor loses to: Roman Longbowman (6.00/6)
Cossack defeats (8.82/18): Roman Longbowman
Modern Armor defeats (34.00/40): Roman Longbowman
Modern Armor defeats (34.00/40): Roman Longbowman
Modern Armor defeats (31.60/40): Roman Pikeman
Modern Armor defeats (40.00/40): Roman Catapult
Modern Armor defeats (40.00/40): Roman Catapult
Christianity has spread: Rome
Captured Rome (Julius Caesar)
Razed Rome
Christianity has spread: Rome
Rome lost

Turn 491 (1881 AD)
 
wow, the income looks impressive :lol:

we should revolt back, we can then also afford very high culture since we don't need research any longer and cash rush anything we need.
An airport is sufficient for us to take China out. Question is whether goraemon can achieve it during his turnset or whether I will see the game one more time.

By the way, don't forget to take out that 1 tile Chinese Island near our core.
 
OK here we go

Well I guess no Turn 0 for me since we begin on 1881

Turn 1: I decide to revolt back to universal suffrage but it's going to take 3 (!!!!!!!) full turns. I do it anyway. Units are in prime position to take out Caesar's last city. I also declare war on China this turn and start bombing away. Greebley did well in stockpiling bombers on that little city on Mao's continent.

Turns 2-3: Still in revolt, but I take out Caesar and push forward against Mao

Turn 4: Finally universal suffrage is in, I rushbuy bombers, modern armor, airports etc. in damn near every city. No sense in building anything other than military at this point. I also automate all workers, too late to bother with that nonsense. No MM cities either. They're starving or unhappy? Good, let them!

...well fine, I'll rush rock&roll, broadway and eiffel tower for them.

I thought of pushing for Robotics for the stealth bombers but figured it wasn't necessary so just put science to 0%.

Turn 5: The 3 wonders are in. From now on pretty much all bombers/modern armor.
I actually keep a few of the cities I take from Mao because it's good for airlifting multiple units and to set up location for bombers. Domination wasn't a concern because I was going to win before the cities have a chance to come out of revolt. No use for transports now

Turn 6-8: Pushing forward, end is near

Turn 9: Last city is conquered and we win! The victory doesn't trigger automatically though so I just click end turn

Turn 10: Now it's official, rejoice.:goodjob:

Good work to all involved.
 

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great game guys :goodjob:

I was wondering why in this game we completely owned the AI. I think we learned our lesson to build up our empire first. Plus we had one very big advantage and that the AI did not know each other for a very long time. Thus we had a huge tech advantage which we never lost.

It's time to try this on monarch, which I think is very much tougher than prince.
 
started Rat11, for those players of Rat10 a spot is reserved in case you are interested
 
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