View attachment 113776
OK, turn 0 I don't do much except re-sign some resource deals with the AI for better profit, and revolt to State Property.
EOT Turn 0: Nothing. Cyrus doesn't dare counterattack
Turn 1: Our income is now positive at 60% science and 20% culture
We take Arbela with no casualties
We take Susa with no casualties. I see a barb maceman in range now
I start on the kremlin in capital
EOT Turn 1: The barb maceman attacks one of our cossacks and we win, nothing else
Turn 2:
We take Sidon with no casualties
Starting to moving onto Carib, the final city
The chinese and Egyptian are vying for the space where some of the razed cities used to be (Tarsus?) Chinese is on there already with a settler, and Egypt isn't far behind. We aren't going to beat them to it.
Got to be faster with the other land grab sites. Discontinue forbidden palace, start another settler
EOT Turn 2:
Biology comes in. Steel next. Caesar's golden age has begun. Sure enough the chinese settle their city 1 tile left of the razed city.
Turn 3:
So yeah we take Carib with uhh..no casualties
*Cyrus is no more!!!*
Going to focus on some infra for the rest of my turns now
EOT Turn 3:
Settler is cash-rushed in one of our cities
A barb archer attempts attacking our full-strength Cossack at Carib. Uh, like, we win
Turn 4: We found a new city. Krasno..something.
Going to rush another settler. Trade some older techs to some AI's for money. Now that war weariness is gone and we have biology, time to go through every city, switch productions appropriately, re-check their working tiles and plan out terraforming for the future.
Science temp down to 10% to gather up cash.
EOT Turn 4: We win a battle with a barb swordsman somewhere near the fog of war.
Eh..a barb warrior comes out of the darkness and captures one of our workers.
Turn 5: Warrior's dead
Going to speed things up a bit
Building bank in many established cities, granaries and other basic buildings in newer ones, settler makes his way to his new city site.
Turn 6: We found another city, I'm not even going to try to spell it out see the screenshots later
Turn 7: I can now afford to cash-rush the Kremlin
EOT Turn 7:
Turns 8-10: Rush built banks and working on other financial buildings like markets/grocers. Many of them will be built next turn. Suggest to rush these first because it'll fuel future rushes further. Suggested buildings next are uni/observatories and any wonders.
A picture of our newly conquered territory:
I am also in the process of scouting Caesar's cities; looks like they'll be relatively easy pickings for our Cossacks so if we want to grab the entire 2nd continent we should go for Caesar anytime we feel up to it.
A picture of Rome:
GL