Pre-Turn
change a few builds, those really low production sites can still make workers for us in my mind.
We have build few coastal fortresses. I actually like them in CCM. They auto produce units and they can help our happiness and dent the enemy forces.
IT what I expected happens, Aztec take back Tamuin defeating the cavalry inside
we get AT,
decide to go for corporation next, we want to get to combustion fast
1. 1776AD
Osaka goes for ToR, start a few settlers to fill some gaps
take back Tamuin for no losses
take out 5 arques, 2 phants and 2 assorted units to capture Xochi
defeat 4 units around it, lose 1 cav
IT Aztecs come in force and defeat 4 of our units, Dutch suddenly declare war on us

well, they will get is from us
2. 1778AD
defeat 39 Aztecs and gain 2 artist, 1 slave, lose 1 enslaver
move units around, finish the grand railway line to the south
IT Aztecs come with more units, hope we can rush a rax next turn
as I swapped from the useless WW wonder, we get ToR
Germany finishes the Brandenburg Tor
3. 1780AD
due to the railing, we can attack Holwerd in our south, lose 1 cav doing that
attack the big Aztec stack and eliminate 41 units gaining 1 artist, 1 slave and 1 monk
found Udong to fill some space
IT it seems the first Aztec wave is gone, Dutch appear as well
we get a rax in Xochi, all set to go forward now
4. 1545AD
upgrade the units on the other continent. Next turn we can attack. Recce the terrain for the best attack
RR to access and take Haarlem
found 4 towns somewhere to cover land
move units to take the remaining 2 cities of the enemies in our land
reduce science to 10%
IT Turks declare war on Nubia
we get corporation,
go for communism as we want that government
5. 1550AD
lots of commercial docks get started
capture Maastricht and Teayo, found 1 city
we don't make that much money anymore, we need higher unit support
decide not to trade this tech yet as nobody has it yet
attack Texcoco and finally get a MGL, do not want to waste time and rush most exp building in Xochi
take city after defeating 3 units
defeat 6 units around Xochi and get culture bomb at Texcoco
clear 8 more units, gaining another MGL, rushes a rax in new city
after defeating 15 units, we gain another MGL, ship it home
ship over quite a number of workers
IT our enemies are weak already
Persia and Italy sign MPP
6. 1783AD
sell Greece Imperialism for 199g and 120gpt
use MGL to rush heavy industry in Osaka
take Aztec capital losing a cav and a lawyer, culture bomb it
see the next city within reach and better strategic defending
take out 8 enemy units to gain access to Teotihuacan
realize that we do not have coal in our new holdings and can't build RR
setup for attack next round, defeat some threats, spot coal in the distance, we need that
urgently here
IT Lucky, Dutch and Aztecs have no fast units, we survive without any attack
repel an invisible attack though
we get National Monument, purely for denial reasons
7. 1784AD
the attack on Teotihuacan yields another MGL, culture bomb it
take out surrounding units (around 30), gain yet another MGL, send it over home to rush sth
it will be slow going now until we get coal there
sink a Dutch convoy
there are still gaps to fill which I slowly do (this time 2 cities are founded)
IT Teayo deposes us, goodness, it had a flip risk of 0 - 0.04%
8. 1785AD
WH is gone, need to adjust cities for happiness
spot another coal source, we should get it next turn
fill more gaps, defeat a few units and hope for coal next turn
found a city in the ice via planting a forest first (this is actually sort of an exploit)
IT communism is in, chemical industry next
9. 1786AD
take Atza..., the coal city, connect the coal
take back Teayo
troops movement, RR
discover that we can take Calix directly, get it without losses
as we have some happiness issues, get some happy buildings here and there
IT Persia finishes the Blue Riband and I didn't even see that tech tradable
10. 1787AD
true enough,
the tech doesn't show up, gotta steal it
This must be a mistake as the first two rows should be tradable
discover there are a few Civs without an embassy, change that
take Tlacopan in the hills, Tzintzunten, autoraze just founded Cempoala
get another GA to use as culture bomb, which I do\
get a MGL taking out some units
found a few more cities to close gaps
We should be able to make fast progress on the second continent soon. RR should get accelerated once we have more workers overseas.
We are on our way to combustion, with chemical industry done in 3
I did not steal the tech from Persia yet as this could mean war. We have to decide when to steal it as we can't trade for it.
Once the GA is over, we should revolt to communism