Preturn:
Moved a warrior into the forest to see if the 2 warriors attack
Our military is very light. I will be working on fixing this.
Turn 68 (1550 BC)
Research begun: Writing
Warrior defeats (2.00/2): Chinese Warrior
I used the tree chop bonus to build another archer. I notice our other town is unoccupied and send a warrior over.
Turn 69 (1525 BC)
Beginning some Axemen.
Turn 70 (1500 BC)
Turn 71 (1475 BC)
Turn 72 (1450 BC)
Archer loses to: Chinese Warrior (0.32/2)
Warrior defeats (2.00/2): Chinese Warrior
We had 3 vs 2 strength vs the Chinese Warrior with the Archer so that was just bad luck.
Turn 73 (1425 BC)
Turn 74 (1400 BC)
Turn 75 (1375 BC)
I don't like this. The Warrior in Landmonitorburg has only been fortified a short time. I promote the Warrior to increase odds. We lose the warrior vs warrior battle and we lose the town. Nothing I can do about it though.
Turn 76 (1350 BC)
Scout loses to: Barbarian Archer (2.28/3)
Warrior defeats (0.88/2): Barbarian Warrior
Scout finally got caught.
Our town survived thankfully.
Turn 77 (1325 BC)
Turn 78 (1300 BC)
Turn 79 (1275 BC)
Turn 80 (1250 BC)
Notes:
I nearly didn't remember to move the warrior to Landmonitorburg which would have been disaster. I think we took a real risk with having this town empty.
I rounded off the number of turns to an even multiple of 10.
It seems I spent the much of the turn building military, though I did get some work done on Granaries. We now have 2 Axemen, 1 Archer and 2 Warriors with two Archers almost finished.
Ironically, all attacks have come from the East. Barbarians have been spawning in the top-right corner. This has caused us to scramble. Currently, there is a Barbarian archer threatening both our town and our workers on the Horses. I moved the Warrior in our Paragadae into the forest. My hope is the archer will attack and lose (its even odds). That means we don't have to inturrupt our Horses. If the Archer doesn't attack or if it wins, then we have an Axe close to the (now empty) town to keep it safe. We would probably have our work on the Horses pillaged/interrupted. We have 2 defenders in Landmonitorburg, but there is a warrior outside that town so I thought it unwise to move out a defender.
Once the two Archers finish we should be ok. Every town can have one of the 3 archers with 2 axe and 1-2 warriors as well.
We will soon have 2 cottages near the capitol. Try to get those up and running. We have little research at the moment. Note that one hasn't completed so we should make sure it is worked when the worker finishes up.
Here is a map of the situation with the two barbarians. Note that I marked a hill that I really feel needs a warrior on it to supress barbarians from being created. The attacks without warning in the East is very dangerous for us and risks our horses. An even better solution would be a town or two to remove this "front line" entirely. Even there are not a lot of resources that way, I think we should fill it in (I would not make that the next town though - thus the warrior on the hill.
Moved a warrior into the forest to see if the 2 warriors attack
Our military is very light. I will be working on fixing this.
Turn 68 (1550 BC)
Research begun: Writing
Warrior defeats (2.00/2): Chinese Warrior
I used the tree chop bonus to build another archer. I notice our other town is unoccupied and send a warrior over.
Turn 69 (1525 BC)
Beginning some Axemen.
Turn 70 (1500 BC)
Turn 71 (1475 BC)
Turn 72 (1450 BC)
Archer loses to: Chinese Warrior (0.32/2)
Warrior defeats (2.00/2): Chinese Warrior
We had 3 vs 2 strength vs the Chinese Warrior with the Archer so that was just bad luck.
Turn 73 (1425 BC)
Turn 74 (1400 BC)
Turn 75 (1375 BC)
I don't like this. The Warrior in Landmonitorburg has only been fortified a short time. I promote the Warrior to increase odds. We lose the warrior vs warrior battle and we lose the town. Nothing I can do about it though.
Turn 76 (1350 BC)
Scout loses to: Barbarian Archer (2.28/3)
Warrior defeats (0.88/2): Barbarian Warrior
Scout finally got caught.
Our town survived thankfully.
Turn 77 (1325 BC)
Turn 78 (1300 BC)
Turn 79 (1275 BC)
Turn 80 (1250 BC)
Notes:
I nearly didn't remember to move the warrior to Landmonitorburg which would have been disaster. I think we took a real risk with having this town empty.
I rounded off the number of turns to an even multiple of 10.
It seems I spent the much of the turn building military, though I did get some work done on Granaries. We now have 2 Axemen, 1 Archer and 2 Warriors with two Archers almost finished.
Ironically, all attacks have come from the East. Barbarians have been spawning in the top-right corner. This has caused us to scramble. Currently, there is a Barbarian archer threatening both our town and our workers on the Horses. I moved the Warrior in our Paragadae into the forest. My hope is the archer will attack and lose (its even odds). That means we don't have to inturrupt our Horses. If the Archer doesn't attack or if it wins, then we have an Axe close to the (now empty) town to keep it safe. We would probably have our work on the Horses pillaged/interrupted. We have 2 defenders in Landmonitorburg, but there is a warrior outside that town so I thought it unwise to move out a defender.
Once the two Archers finish we should be ok. Every town can have one of the 3 archers with 2 axe and 1-2 warriors as well.
We will soon have 2 cottages near the capitol. Try to get those up and running. We have little research at the moment. Note that one hasn't completed so we should make sure it is worked when the worker finishes up.
Here is a map of the situation with the two barbarians. Note that I marked a hill that I really feel needs a warrior on it to supress barbarians from being created. The attacks without warning in the East is very dangerous for us and risks our horses. An even better solution would be a town or two to remove this "front line" entirely. Even there are not a lot of resources that way, I think we should fill it in (I would not make that the next town though - thus the warrior on the hill.
