LOG
(played 10 turns)
Pre-turn:
1250 BC
Despotism
Writing in 8 (0.8.2 rate), 6 gold, -3 gpt
Cities:
Rat26 - size 5, growth in 1, settler in 1
Tarsus - size 3, growth in 3, Palace in 61
Ugarit - size 2, growth in 3, barracks in 17
Segras (DISORDER) - size 2, no growth, barracks in 10
Hattusha - size 1, growth in 3, worker in 3
Units:
13/20 allowed units.
No support costs.
3 worker
5 warrior
4 archer
1 spearman
Adjustments: Science slider from 80 -> 70. Writing 8 -> 9, gpt -3 -> 0
IT: Arabian scout runs to our borders and back.
Rat26 completes settler -- starts building archer.
Order restored in Segras.
Turn 1 - 1225 BC
Archer moved to Segras for MP, restore other citizen to work BG.
Start moving settler towards final yellow dot.
IT: Arabian scout moves onto hill NE of Tarsus and N of Rat26.
Turn 2 - 1200 BC
Start new mine near Tarsus with 2 workers.
IT: Arabian scout moves to mountain N of Tarsus. Barbarian horse appears and destroys him.
Turn 3 - 1175 BC
The barbarian horseman is within striking distance of killing the 2 workers. I don't chance this of course, so I move two archers from Rat26 to cover the workers temporarily. Why 2? So if the first is attacked and loses, the horseman can be killed off easily. Why from Rat26? The warriors in Tarsus are keeping the city happy.
Change Rat26 production to swordsman from archer.
IT: Barbarian Horseman moves onto the mountain 2 NE of Tarsus.
Hattusha completes worker, starts on settler. (If there is disagreement here, please say so. I quite agree with Greebley on wanting more cities.)
Turn 4 - 1150 BC
Attack and kill barbarian horseman on the mountain with no hp loss. Fortify other archer to maintain protection on the
workers.
IT: Ugarit completes Worker. Production set on swordsman.
Turn 5 - 1125 BC
Just some worker movements. I continue to use an archer as a guard for the two worker stack working by Tarsus. The other archer returns to Rat26.
IT: Rat26 swordsman -> swordsman
Turn 6 - 1100 BC
More worker movements. Research to 60 percent. Writing maintained at 4 turns remaining, with +2 gpt added.
IT: Barbarian warrior appears on a hill several tiles NE of Tarsus and several times NW of Rat26.
Segras barracks -> swordsman
Turn 7 - 1075 BC
Found Tyrana. Begin worker.
Move archer from Rat26 onto mountain south of barb warrior.
IT: Arabs start ToA. Barb warrior fortifies.
Turn 8 - 1050 BC
I copy the fortification with the archer.
Turn 9 - 1025 BC
Adjust slider to 50 percent science.
IT: Writing in. Set research to Literature. Up research to 60 percent.
Turn 10 - 1000 BC
Set luxury slider to 30 percent. (To prevent next turn rioting in Rat26 and Segras)
QSC Stats
Despotism
Literature in 16, -1 GPT
(1.6.3 rate)
6 cities:
Rat26 - Growth in 1, Swordman in 1
Tarsus - Growth in 3, Palace in 17
Ugarit - Growth in 10, Swordsman in 12
Segras - Growth in 1, Swordsman in 7
Hattusha - Growth in 4, Settler in 24
Tyrana - Growth in 7, Worker in 7
Units:
16/24 allowed units.
No support costs.
5 worker
5 warrior
4 archer
1 spearman
1 swordsman
Notes for next player: I took care of Tarsus. The last mine is being finished up. Worker attention should now be directed to Rat26 (irrigate plains) and Segras (note the unmined BG near Segras). Watch out for barbarians until you can get the workers working safer jobs deeper inside our territory. Figure out what to do with the barb warrior in the north. Keep a close eye on Tarsus and the research slider to ensure it does not finish the pre-build before we can get Lit.
The save: http://forums.civfanatics.com/uploads/104555/Rat26_BC1000.SAV