Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
I've finished playing, but I need another session to do the report. I'll post by Friday evening.
As we've all said at one time or another, these CCM endgames are formidable. The player thinks of a turn as basically done, with the combat over and just the housekeeping left--and then that takes another two days.
As we've all said at one time or another, these CCM endgames are formidable. The player thinks of a turn as basically done, with the combat over and just the housekeeping left--and then that takes another two days.

we sink a Persian galleon we hope contains their settler; an Austrian clipper we know contains their settler, and one other unit; and six assorted Carthaginian ships including the galleon containing one of their settlers, along with another unit (130-22). Theres one Carthaginian galleon holding a settler we cant attack this turn, but its trapped and doomed.