CommandoBob
AbstractArt
You may want to visit CCM 101: A Primer. This thread attempts to break down most of the major differences between C3C and CCM into small, bite-sized chunks.I have CCM installed. Put me later in the roster, so I can have some time to get a sense what to do with all these new buildings and options - slavers, etc...
ThERat wrote CCM - An introduction to a great mod, where he plays a full game as Canada, explaining the Mod as he plays.
This was the first SG on CCM, Rat 40 - Introduction to CCM.
For the enslaver, I still use that unit to cripple the AI workers (and settlers) whereever possible, even if this happens "far away from home". So these slaves mostly cannot achieve to come to your "homecountry" they can be very good "auxiliary" scouts, as they can move over terrain, that is not allowed for a lot of other units (like mountains or marsh per example). If the danger becomes too great to be killed or captured by another unit (mostly enslavers), I disband that slave - but i´m not a master player. 

