agri>mine>wheel>hunt>fish>myst
agriculture #1 because it's the most common food resource tech that can get that food goin right away
mining #2 because it's the step towards bronze and masonry [if you're going for wonder based economy]
wheel #3 because chariot rushing is often part of my opening. That and it leads to pottery a critical economic tech.
hunting #4 because if you don't have agriculture, the next best land-based food resource is gonna be cows, sheep or pigs, and it's the next tech along the lines to AH.
fishing #5 if all else fails, you need food from somewhere, and fishing is better than myst, for this reason alone
myticism #6 because it's useless.
I prefer land based improvement tech first because even in a coastal start there's a good chance of at least 1 land based food resource. Couple that with the fact that subsequent cities [presumably] will be inland, you're gonna need workers to improve them, so for that reason alone, workers>fishing boats, and fishing boats are a last resort for food in the first few turns.
agriculture #1 because it's the most common food resource tech that can get that food goin right away
mining #2 because it's the step towards bronze and masonry [if you're going for wonder based economy]
wheel #3 because chariot rushing is often part of my opening. That and it leads to pottery a critical economic tech.
hunting #4 because if you don't have agriculture, the next best land-based food resource is gonna be cows, sheep or pigs, and it's the next tech along the lines to AH.
fishing #5 if all else fails, you need food from somewhere, and fishing is better than myst, for this reason alone
myticism #6 because it's useless.
I prefer land based improvement tech first because even in a coastal start there's a good chance of at least 1 land based food resource. Couple that with the fact that subsequent cities [presumably] will be inland, you're gonna need workers to improve them, so for that reason alone, workers>fishing boats, and fishing boats are a last resort for food in the first few turns.