Moshe Dayan
Da General
So how do you get a reformation belief exactly? It would be nice if they were mentioned at all in the Civilopedia...but they aren't...
So how do you get a reformation belief exactly? It would be nice if they were mentioned at all in the Civilopedia...but they aren't...
Oh, that's ok. The idea to make this again hadn't really come to me, but I do wonder if it's a bit early yet for people to really give an accurate assessment of all the beliefs. I guess one should also update some of the policy ones at some point.I'm going to apologise in advance for stealing this very useful format from kaspergm, he's more than welcome to take over but I'm impatient and couldn't wait for another of these to show up.
I am playing a game against Byzans, where she grabbed Pagodas + Mosques + Cathedrals + Sacred Sites!- Sacred Sites. Very situational. If you manage to grab 2 religious buildings as follower beliefs, the 4 tourism per city is really powerful. Theoretically, you could even get +6 with Byzantium. So, that's from 3 to 5 depending on the situation.
It is a social policy in the piety tree that unlocks reformation belief.
You need to have founded a religion too.
- Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.I'm going to apologise in advance for stealing this very useful format from kaspergm, he's more than welcome to take over but I'm impatient and couldn't wait for another of these to show up. The "Rate the beliefs" threads were some of the most useful resources I could find when founding a religion and I constantly find myself referring to them to help decide how to shape my religion.
But there's still very little resources on reformation beliefs, which are probably the most powerful of the religious beliefs because they are much more expensive than other beliefs - you have to complete an entire policy tree for them.
So without further ado, I'm going to quote the old rules for these types of topics
The reformation beliefs are:
_ - Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%.
_ - Heathen Conversion: Missionaries convert adjacent barbarians to this civilization.
_ - Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.
_ - Religious Fervor: Use Faith to purchase Industrial Era (and later) land units.
_ - Sacred Sites: All buildings purchased with Faith provide 2 Tourism each.
_ - The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era.
_ - Underground Sect: Your spies exert religious pressure on the cities they occupy.
_ - Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).
Yes, this doesn't save up either - I completed the tree with Poland before founding a religion (yes, Poland are THAT good) and founded a religion the same turn (using the free prophet) - no reformation belief. It's a complete waste to get the reformation policy unless you have a religion.
That is a distinct problem... they should provide the reformation belief if you found a religion later (like Legalism).
also.. does Charitable missions work on ALL CS or just ones with your religion?
Those buildings take a really long time to build, so getting them earlier is like getting a bunch of free beakers, and the faith costs are pretty reasonable. People don't like Religious Fervor because the algorithm that determines how much faith it costs to make a unit is very unfavorable, so units end up costing a large amount of faith to make in this fashion. The science buildings you can make with Jesuit Education use a different formula that's much more favorable. They use the same formula as Pagodas/Mosques/Cathedrals/Monasteries.I'm surprised to see Jesuit Education rated so highly. Is it because those buildings are rather costly to build or purchase? That belief doesn't really do anything unique like some others do, it just gives you for faith what would have cost gold or production instead. In that case, why do people think so little of Religious Fervor?
Normally, when an Inquisitor or GP use their ability, they remove all other religions but their own from the 'targeted' city.
If one religion that would be removed is a religion that has Unity of the Prophets, it instead of being removed will be reduced in half.
Yes, this doesn't save up either - I completed the tree with Poland before founding a religion (yes, Poland are THAT good) and founded a religion the same turn (using the free prophet) - no reformation belief. It's a complete waste to get the reformation policy unless you have a religion.