Mrdarklight
Warlord
Here are the pantheons available in Civ 6:
1. Divine Spark. By far my favorite. You need either a lot of Great Prophet points or a lot of faith at the beginning to get a religion. And if you don't get a religion, before long your pantheon won't matter. This increases your GP points by 1 per holy site, which that early in the game is huge. As if that weren't good enough, it also increases Great Scientist and Great Writer points.
2. Stone Circles. This is 2nd for me, but it's a distant second. I've never actually managed to buy a GP with faith because they're all gone long before I can do it. But if you manage to get a religion by other means, this can help with faith, if you have stone and/or marble around.
- Dance of the Aurora: The Holy Site District gets +1 Faith from adjacent TundraTiles.
- Desert Folklore: The Holy Site District gets +1 Faith from adjacent Deserts Tiles.
- Sacred Path: The Holy Site District gets +1 Faith from adjacent Rainforests Tiles.
- River Goddess[1]: +1 Amenity to cities if they have a Holy Site District adjacent to a River.
- Monument to the Gods: Construct Ancient and Classical Wonders 15% faster.
- Divine Spark: +1 Great Person Point from Holy Site (Great Prophet), Campus(Great Scientist), and Theater Square (Great Writer) Districts
- Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
- God of the Sea: +1 Production from Fishing Boats.
- God of the Open Sky: +1 Culture from Pastures.
- Goddess of the Hunt: +1 Food from Camps.
- Stone Circles: +2 Faith from Quarries.
- Religious Idols: +1 Faith from Mines over Luxury and Bonus Resources.
- God of Craftsmen: +1 Production from Mines over Strategic Resources.
- Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
- Oral Tradition: +1 Culture from Bananas, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
- God of the Forge: +25% Production toward Ancient and Classical military Units.
- Initiation Rites: +50 Faith for each Barbarian Outposts cleared.
- God of Healing: Increases healing by +30 in your Holy Site District, or any adjacent Tiles.
- God of War: Bonus Faith for each enemy Unit killed within 8 tiles of a Holy Site District you own equal to 50% of their strength.
- Fertility Rites: City growth rate is 10% higher.
- Religious Settlements: Border expansion rate is 15% higher.
- Goddess of the Harvest: Harvesting a Resource or removing a feature receives Faith equal to the other yield's quantity.
1. Divine Spark. By far my favorite. You need either a lot of Great Prophet points or a lot of faith at the beginning to get a religion. And if you don't get a religion, before long your pantheon won't matter. This increases your GP points by 1 per holy site, which that early in the game is huge. As if that weren't good enough, it also increases Great Scientist and Great Writer points.
2. Stone Circles. This is 2nd for me, but it's a distant second. I've never actually managed to buy a GP with faith because they're all gone long before I can do it. But if you manage to get a religion by other means, this can help with faith, if you have stone and/or marble around.