RB10 Elitist Hegemony -- slavers not workers.

Thanks for the analysis Zev! I didn't consider discounted temples. That's a great alternative.

Yes, we need an expansion push. We need Iron, then we need horses.
 
(0)1200BC: Preflight check. Confirmed on the hill north of Kyoto. Smacking the mines would take out a lot of Toku's cash, but we'll see what he's rebuilt when we get there.

I would withdraw the workboat, but there's nothing for it to do. So carry on!
The Henge will be done in 11 turns. Settler will take 13. So be it. I lose two gold so I can work the corn, and then turn around and move one of the forest workers to the mine. Ok! 10 turns! Heh. That just means someone else will be able to use him when he pops out.

(1)1160BC: Cabin boy will be able to farm that corn in two turns, but he can be there this turn. A slight waste, but there's little I can do about that.

(2)1120BC: Cabin boy scrubs the ground around the corn in anticipation.

Definately is HC there.

(3)1080BC: Agri comes in. We want Iron! Let's go! 12 turns. I'll see if I can fix that up, but probably not at the expense of the settler. Nope. Can't do anything to net us more gold.

Cabin Boy. Build a farm... in 5 turns. Err. I somehow remember it being less than that. Oh well. It will definately help.

Mr. Brillaint Toku has built another archer.

(4)1040BC: Now he either built a worker, or one just waltzed in from the countryside. Another worker in Kyoto. Won't be able to have it unless we take Kyoto, which doesn't look promising right now. I rip up the road outside Kyoto.

(5)1000BC: I reckon Toku built that worker. There isn't anything he could've been doing with it...

(6)975BC: These boats are slow... No other comment. I hope we get the circumnavigate.

(7)950BC: Bad news. Confucianism was founded. And someone built the Orcale. We need another city...



I see a goodyhut across the water from Kyoto. I'm gonna pick up the warrior and try to get it.

(8)925BC: Farm is finally done this turn. Settler done in 2 turns. I don't think it helped... Now what shall cabin boy do? I'm gonna get him to chop the forest two tiles north of Madrid. That way we can irrigrate it if we want. No pottery yet for cottages.

(9)900BC: I'm gonna chop it in a combined action turn. I want the forest useable, and I don't want the hammers too fast, due to building a military unit after the settler to escort it.

(10)875BC: Settler done, start on archer for 2 turns as escort.

The goody hut gives us 51 gold. Not too bad.

Turn synopsis.

Somewhere during my turns, Toku added another archer to Osaka. Also, it appears that he's built a settler in Kyoto. I have no idea if it's going to move out with an archer or not.

Work boat is attempting to find an arctic passage to score us the circum. Galley went around HC and his water culture. Should be able to get through.

Our continent is corn happy. 5 corns on a single continent? We must be the world's source of corn.

I left the settler unmoved, I don't know where you guys want him, and I was going to wait for the archer. But seeing as our culture reveals most of the continent near us, it's safe to send him south if we want him there. Although I see him better placed on the northwest penninsula somewhere, to take advantage of those silks.

Darius is on the continent where I found the goody hut. Personal call whether to move him back or let him explore there. Who knows? He may help with the circumnav :p. Although we may need most of our military at home.

 
Gaaaaat it. Play tomorrow.

Strat question: how many cities are we planning to build here? Not many more after this one coming in, right?
 
we really need to know where iron is before plopping that settler down.

we need metal for sure and this is going to be a low city game.

Cheers!
-Liq
 
Fewer cities to start with, but I plan on grabbing as much territory as I can get my hands on, by sail or by sword--probably both.
 
(0) 875 BC: Moved by the spirit of Liq and hoping to goad our work boat into snagging circumnavigation, I christen it "TheYar'inestVesselTharBe." We salute you, plucky fishermen.

Gov back on to emphasize commerce. Archer in 3, IW in 4

(1) 850 BC: E Galley finds orange borders. Great. I love Cathy. Prospects look good for a NW passage though:



(2) 825 BC: Cathy's the one who did Oracle-Confucianism. She's the leader in score.

(3) 800 BC: Archer>Archer

(4) 775 BC:



Oh and guess what...NO IRON.

Toku, of course, has some.

Not us though.



Animal Husbandry next, praying for horsies.

Settler and Archer going NW.

(5) 750 BC: Silver's got a chop coming in next turn. Great Lighthouse would be sweet, but I'm worried about not getting it (we're too behind to waste shields like that). Stonehenge could be done in 6-7, but we pretty much decided against that. Temple would be best, but no Priesthood.

So it's a Jewish Monastery. The tech bonus is sorely needed, and Cathy has somehow spread Confucianism already to TWENTY FOUR PERCENT OF THE WORLD :eek:



(6) 725 BC: Archer>Monastery.

(7) 700 BC:

(8) 675 BC: Monastery>Work Boat.

(9) 650 BC: DAMMIT, NO HORSIES EITHER. Major bummer :( At least Toku doesn't have them.

I start The Wheel. Madrid is unhealthy, and we need to get to Pottery so we can build a Granary and do some whipping.

Barcelona founded to the NW. Fishes, Corn, couple hills. Should be solid. Cabin Boy starts on the Corn. Obelisk ordered up (need expansion for the fish).

(10) 625 BC: Nothin

On the good side, we are thisclose to circumnav



We're at -4 now, Wheel in 1. I recommend using the Work Boat coming out of Madrid to look for an island to the west that will, you know, actually support a military. It will be a while before it's needed at Barcelona.

Not a peep from Toku during my turns. He has 3 Archers in each city now, but didn't move a single unit. Keep an eye on that Iron by Kyoto.

The Galley-Warrior unit can be moved somewhere else as soon as circumnav comes in. The Warrior's done exploring, and the Galley's trying to meet up with the YVTB.

We've got to find some resources.
 
well the metal situation is bad.

No copper no iron no horses even.

The closest known iron and horses are north of our island.





That location nets us iron, a hill (bleh desert) rice and fish.. That's a nice combination of food hammers to start growing with and the costal tiles will support themselves food wise.

Plop the city down and can hook up the iron immediatly giving it the hammers it needs to build up a culture building.

Not too far away and nice costal town period.

Also, toku had a settler which is no longer in kyoto, prolly means he snuck out that settler and has a 3rd city somewhere. should find it post haste, last thing we need is toku to get metal.

Seems that to fight toku, we are going to need cats.

Cheers!
-Liq
 
I agree that we have to settle that iron site right away, hoping that nobody else got there first.

For research, I'd beeline for Alphabet right now, because that's our only hope of catching up. Normally I might stop by at Pottery for Cottages, but we have only 1 worker and he is going to be away connecting Iron, so I am not sure whether he'll have time to construct any cottages.

What about settling right on top of the Iron, so we wouldn't have to wait for a second Galley to bring the worker? (The first Galley would have room only for Settler+escort.)
 
All this gloom and doom. I'm positively elated! Good work finding Iron and Horses. Soon have both , and you know what that means? Swords, axemen, and eventually, Conquistadors ahoy! Confucianism is likely to be two cities, out of probably 8-10 cities total so far. We're not doomed on the religion front yet. If we can convert HC southeast of us early, we can use him as an ally against Cathy or Vicky. In fact, he's perfect for it. Aggressive and Spiritual personality means he values his religion and hates religious differences greatly, and he's very willing to go to war.

I'm disappointed you settled to the landbound northwest. That is just one more landbound spot to defend, and it does not hold any vital resources. I thought liq's statement of "we need iron before settling" was enough. I am not happy I didn't stress this either. However, what is done is done. Brooding doesn't help. You did what you thought was right, and we'll work with it.

I see an obelisk is queued there. We won't need it. The fish will require a cultural expansion, workboat, and won't contribute to production. We can mine the plains hills with our corn resource food surplus. I suggest for Barcelona, we start an archer, grow to pop 2, and start a settler. Why Barcelona?

Wonder Option: Great lighthouse in Madrid. We need it desperately. We cannot let this wonder fall into someone else's hands, not on this map. Economies will soar or pitifully fall behind with the GLH on water maps. I prefer this one.

Military: Archers. We have a pitiful military on this island. Settling landbound has weakened our position, because we defending two cities instead of one.

Expansion: Settler in Madrid and land with our worker where darius is. This is a water map, thus very few landbound barbarians. In fact, since this is prince and a water map, we can expect to face very few barbs. We'll still need to work on an archer asap, but that won't be difficult when the iron mine gets worked.

Looks like I'm up.

Edit: One more thing. Let me stress. CANCEL ALL MOVEMENT ORDERS on your last turn. You are not to assign what the next player will do. Exception: Worker improvements. You must however, note you are farming or mining, or whatnot. Players, if you see the previous player has assigned movement orders to units you didn't want moving, feel free to reload one to the original turn.
 
Drasca said:
Confucianism is likely to be two cities, out of probably 8-10 cities total so far.

The religion percentages are calculated by '# of pop points with the religion/total pop points in the world.' If our 6 pop in Madrid is only good for 4%, that means there are 36 pop points out there with Confucianism. A Prince game is not going to have just 8-10 cities in 625 BC; most civs probably have 3 or 4 by now.

Drasca said:
If we can convert HC southeast of us early, we can use him as an ally against Cathy or Vicky. In fact, he's perfect for it. Aggressive and Spiritual personality means he values his religion and hates religious differences greatly, and he's very willing to go to war.

This is not correct. Leader traits do not dictate AI behavior--the XML values do. And in HC's case, he has to be Friendly with you, and Annoyed or below with the civ you want him to declare on in order for him to even consider going to war for you. He has other perks as an ally, but fighting for/with you is not one of them (see: Liq's Monarch OCC game he just finished). He is one of the worst in that regard.

Drasca said:
I'm disappointed you settled to the landbound northwest. That is just one more landbound spot to defend, and it does not hold any vital resources. I thought liq's statement of "we need iron before settling" was enough.

Your points are valid. But at the same time, we had already wasted a few turns sitting on that Settler, and we had no means of transportation--we would have either needed to build another Galley in Madrid, or called back that Galley in the east, leaving the Warrior. Barcelona, meanwhile, will have high food, high commerce, and decent production, and because it is close it will more than pay for itself. Yes, we will have to have more defenders, but we will also have twice the production to produce them.

We also have unexplored land immediately to the SW. There could very well be Iron and/or Horses much closer to Madrid. I agree we need another Settler ASAP, along with a Galley poised to send it directly to the nearest Iron as soon as it gets built, but while it is building and we're recalling the Galley we can be looking for a better option in our backyard with the Work Boat coming out of Madrid next turn. Unless we're implementing OCC strategies, having only 1 city in 700 BC on Prince is a receipe for falling behind (if we're not already). Given this, I felt the best thing to do was settle the best available spot, get it running, and prepare for the next one to get the closest available Iron.

Drasca said:
Edit: One more thing. Let me stress. CANCEL ALL MOVEMENT ORDERS on your last turn.

My bad. I'd sent that E Galley somewhere. I just forgot
 


N played a strong set of moves, exploring the northwest passage that enabled me to get circumnavigation this round, and discovered Iron/Horses. I salute you.

625: Inherited turn. Cancel all movement orders, begin massive troop movements everywhere. We cannot afford to sit idly by in cities. We're pirates, we're raiders, we will who fight in the enemy hills overlooking their cities. Will fight in jungles blockading their path to us. We will fight and conquer our way overseas!

I grumble a lot but settling landbound is not a bad move. We can work on archers earlier, and cabin boy gets something to do.

Madrid: We don't need a second workboat right now. Archer immediately. Cancel that and move it to the end of build queue. We can afford to let it decay. Workboat isn't a priority as we have a workboat almost complete with circumnavigation, and galley on en route home.

Barcelona: Swap Obelisk to Archer. Queue orders for Sassy from Barcelona to support Desperate Dan, the archer next to Kyoto. Bo jangles will start the next turn, when Norm comes home to drink and 'protect' madrid. I don't want unhappiness. Archer in 3 turns.

Cabin boy will fiinish the farm, then begin a mine. Barc will grow a turn faster once the farm finishes, just in time for the mine.

Yar'inestVesselThatBe: Head southwest around that island instead of north. We're getting close to the polar ice caps. I don't want that that to blockade us.

Galley: Now named mermaid's luck, cancelled movement orders. I think YVTB can circumnavigate alone.

Lizzie: Negotiate Open borders. We'll try to convert her to us later.

HC: Nothing to do. We'll convert later.

Cathy: Hates us. Nothing to do.

Darious: Cancel orders for two moves, and move only onto the desert hill, then he'll head back east to fogbust.

I am not happy with the troop movements in the previous turns. We've lost the blockade. I'll remedy this. We need an active blockade, not city defenders. I cannot stress this enough. We cannot afford our troops to be sitting at home waiting for enemies to come to us. We need to keep Japan on the defensive and intercept any incoming pillagers in the jungle before they make it to our improvements.

600BC (1): Wheel discovered. Judaism spread to Barc.

Yar'inestVesselThatBe: Moves southwest and discovers copper on grassland hills.

Mermaid's luck: Moves southwest, and discovers a second source of Iron next to the sheep. Lucky indeed! We have a 4th settle position.

After some thought, I decide to start researching metal casing. Reason? Our rivals are more likely to get alphabet than we are, and it is too late to bee line for an early alphabet. Besides that, we don't have much to trade at this point, most worker techs are likely to be learned or traded, and the rest are too valuable. Since this is a sea map, we also need to value colossus greatly.

Barcelona: Switched from working lake to working grassland forest. This saves us a turn building great lighthouse. With the -1 health problems killing one food, and two food for next pop, we won't get more production out of a new pop growth.

Japan: Has moved an archer from Kyoto towards us for Pillaging duty. Bo jangles moves to intercept via jungle blockade. We absolutely NEED this blockade.

575 (2): Japan notices we're advancing, and japan instead returns his pillage duty archer back home to defend kyoto rather than raid.. Whew. We NEED to keep him on the defensive.

Mermaid's luck notes the land north is pretty harsh but for the sheep. That'll allow us some production from the Iron Mine

550 (3):

Madrid archer complete. GLH work begun. 15 turns. We're going to lose stonehenge, but I've been convinced SH is a bad idea, and GLH is far more powerful for this map. Pottery done next turn, due to being required for Metal Casing. Additional trade routes may also spread our religion(s) faster.

TYVTB: Heads west and southwest. A small island will allow us circumnav next turn.

525 (4):



HC converts to Bhuddism. We'll have to keep this in mind. We only get -2 relations, probably for having his Holy city. I am not sure.

Japan decides to send another archer to pillage after all. He hasn't moved his worker yet. That is good. Oh no. He might want to guard that Iron. Move Dan southwest to counter once we get bo jangles here. We cannot allow Japan to get to that Iron!

500 (5): Circum bonus. Huzzah! Three movement galleys is so sweet. That's +50% movement.

Archer from Kyoto retreats again. Whew. I notice Japan has expanded north of his position. So long as we deny him iron, we can still keep an advantage until we can get iron ourselves.

TYVTB starts heading back towards Lizzie, hoping to explore her territory with the new Open Borders agreement. Metal casing in 22 turns.

Sassy moves next to Osaka, onto the Jungle/Hill tile, and promoted to combat I. She'll be used to intercept anything that comes from Osaka. If Sassy is attacked next turn, she'll be able to fend off up to two defenders, and should be promoted to cover for anti-archers. Osaka has 3 archers, one warrior. I have a choice to move the Madrid archers north to support Sassy, or east to maintain the Iron denial. Kyoto has a road toward that iron, that means Japan can get an archer to the iron resource within two turns, and a worker within one--but since I moved Dan southwest, he won't risk moving his worker onto the Iron

I decide to move Madrid's archer north after all. I don't want to risk losing Sassy, and Bo Jangles will likely be able to hold off the Iron mine--but will not be able to pillage the road leading toward the Iron mine. Japan has three City Garrison I archers there, and a combat I archer. He plans to fight with that combat I archer. Let's not let him get the chance.

I stress. We do not have enough military to defend everywhere. We do not have enough military to attack. We DO have enough military, with careful manuevering, to keep Japan off balance, and hold him off from Iron (key resource).

475 (6) Japan moves his combat I archer into the forest tile southwest, next to the iron. We cannot bluff him much anymore. If he gets that combat I archer down there, and fortifies, we aren't going to be able to displace him. Desperate dan will earn his name, with promotions useless to grassland defense, he'll go southward --- unless this is a trick to get onto the hills tile on our north where dan is. What a choice. Dan will... If the Japan gets onto the Iron mine, Bo jangles will promote to combat I and attack, and likely die. Then we'll just have to hope Dan can finish the combat I archer off. Madrid archer is moving to support, but needs four turns.

Cabin boy onto plains tile and mining. Done in 4. TYVTB en route to Lizzie. Drake made it to the eastern hill, and is now heading back west to fogbust that way.

450 (7):

Desperate Dan dies, but weakens the japanese archer enough for Bo Jangles to finish him off. It is not good. Another archer combat I moves into the forest east of us. Let's pray he doesn't attack.

Sassy is attacked next to Osaka and survives. As predicted, AI's only attack with 'spare' units, not everything. Sassy promotes to cover.

425 (8): Every moment of respite is needed. I wish I moved Madrid's archer eastward earlier. This is a dangerous situation, even with cover.

I should've done this last turn. Sassy begins heading towards Bo jangles.

TYVTB discovers York and lizzie has copper mine next to it with a spearman guarding.

400 (9) Bo Jangles survives a combat I archer attack, barely. 0.3 Strength left. Cabin boy finishes mine, and Barcelona will have an archer in two turns. Merlaid's luck will park next to Barcelona, to quickly transport the archer there next turn to Tokugawa's Iron mine. Mermaid's luck can get there in as little as four turns.

375 (10): Stonehenge Fidal. Looking at the info screen, Russia had the oracle, england has stonehenge. Russia having a Holy shrineable GPP production isn't a good thing, but stonehenge being in English, not russian territory is a good one.

Madrid is trading with London. That is a good thing. Possibility of religion spreading to London that way. Barcelona trading with York, even more chance of religion spread Lizzie before Cathy spreads confucianism.

GLH Done in 8 turns, Madrid will grow pop in 10 turns, requiring 10 food. Roading requires will be complete in 3 turns, 7 food left then at 2 food pt, so four turns at that point. Madrid growth in 7 turns total when we road corn.

Since judaism spread to Barcelona, culture was produced every turn, borders will expand next turn. We can build a workboat in as little as 6 turns, or an archer in 5. I suggest a workboat then archer, as Barcelona will grow in 3 turns.

Liq, you absolutely need to continue moving Sassy to support Bo Jangles. Although I do enjoy telling people what to do, and I generally respect different decisions if they can be made to our advantage, I ask you do not argue with my decision on this. That Iron Mine denial is too important. You need archers fortified there fast establish a permanent military force there. Look below for the suggested galley motion on the matter. Japan has 3 cities. We have 2. Japan produces archers all the time, we're busy holding our own for a GLH. Our advantage is the 3 movement Galley, early trade routes, archers in key positions and religion. We can do this, but every turn matters.

You'll have to pull an advance galley move. Move the archer onto the galley, move the galley towards the Iron Mine, and move the archer off the galley just as the galley uses its last movement points.

Feel free to delay GLH in madrid for one archer, but don't delay it any more than that. We aren't facing industrious civs, but delaying GLH any more than that. We need this wonder, unlike oracle or stonehenge, GLH will serve us for most of the game.



Osaka has had 2-4 turns of archer production at 2 Hammer total. That's around 8 out of likely 23 complete. You'll have 7 turns before Osaka produces another archer. In Barcelona, I've queued an archer after this current to counter the one in Osaka. Once the Iron Mine designated archer is built, you need to get an archer to brown dot ASAP, whether from Barc or Madrid (delaying GLH).

I am worried for our civilization, but we have a STRONG fighting chance if we can hold the Iron Mine away from Japan, and establish a presence at Brown and Orange dot jungles. I bet there's an archer on the gems mine but he won't likely attack. He might, but AI's usually value defending essential resources and there's another in production

Cathy is willing to offer Open borders. I leave it to you to decide whether to take it or not.
 
Ah I forgot to discuss what A B C and D are for. These are the possible road paths. Blue B and A are first priority.

I suggest roading B's first tile before A. That'll give Barcelona's next queued archer a turn extra land movement, then complete A for the health bonus.

It is up to you to decide whether to pink road D, or yellow road C. Both are good choices.

The galley isn't actually queued to move, that's just the suggested path and landing spot. You'll need to load the archer north onto the galley. Do not move the galley until the archer moves north onto the coast tile. You needn't move the galley inside the city for the archer to load onto him.

I am not playing with children, but please bear with me. I wish to give no quarter to chance. Every movement point counts right now.

Barcelona will be pop 3 soon, and able to take advantage of that fish tile, but do this after our archers complete. We need military now
 
The only thing I would be concerned about is if you settle the Iron to the NE, how do you plan on keeping the trade route open? I've run into trouble in past games because I gathered resources so far away I couldn't get them to the capital. I assume you can't trade through enemy borders, but at least you have a passage open to the N. Should you try to build a settlement up there as well to ensure the route stays open?
 
More stuff from the save:

-Why is an Obelisk still queued up in Barcelona when it already has Judaism generating culture there? Seems like a waste of 5 turns when you desperately need military.
-You could complete a workboat in Madrid in one turn. I'd suggest building it after the archer just to use those hammers before they decay, then either send it South to explore the land down there (you do not want to settle that northern island and then find there was Iron right by your doorstep) or hook up Barcelona's fish.
-As for the roads, next archer is queued up in 5 turns. It takes 2 turns to put down one road. The workers could hook up the corn (2 turns), move down (1 turn), and build that helper road (2 turns) before the archer pops. Therefore I'd suggest A, then B, to avoid unnecessary backtracking.
-Madrid's ready to revolt. With half-cost temples & only 3 turns to research Priesthood, it should be a priority.
-Speaking of revolting, how come you haven't switched to Slavery yet? You don't even have to worry about Anarchy! Shaaaame, shaaaaame...
 
You're right on all points, except trade routes. We've got so much coast in between us and the northern Iron islands, I'm not worried about Tokugawa blockading us. We should get priesthood, but we should to get forges and colossus asap after Military.

Luckily, slavery doesn't actually save us any actual money, and we're a spiritual civ so... we're in the clear for that!

Here's the save with modified save with different queues, but slavery is hasn't been revolted to yet. These are only superficial actions, but should make it Liq's turn easier.

1. Drasca -- Done slapping Japanese around for now.
2. Liqudated -- Get out there and show Tokugawa who's owns this land
3. Zeviz -- Get to swabbing!
4. S.ilver -- You ain't in the clear either buddy
5. ndthsmdy -- I've got my eye on you
 
(Lurker)

Is sea trade blockade even possible in Civ4? I thought that as long as there is SOME sea path between two coastal cities that doesn't pass through an enemy culture tile, then there is a trade route.
 
It is blockable, but that takes a lot of cultural borders, say, on a pangea map, or custom continents and it blocks the coast when you're unable to travel over sea. In our case, there's too much coast for that to matter. We're already trading with england. We won't have trouble with our new cities.
 
Drasca: dictate my turn all you need.

I'd rather have a VERY clear idea what's at risk and act accordingly, even if it's not explicitly said...

got it, let me finish the reading your turn summary and the lurker comments.

nice yoyo work on toku.


and oooooo yeah liq is all about saving time on water movement lol.


good news and bad news...

good news is toku is nursing his wounds, bad news I never started fraps for the screen shots :eek: so none of them took =/

incoming boring report. =/

Cheers!
-Liq
 
Thanks for the receptive attitude Liq. I actually got really lucky there until I realized what was going on. I should've moved an archer onto the mine ASAP. We've only got about slightly better than 50% chance denying Tokugawa the Iron until we get reinforcements in.

Mounting an effective offensive strategy is greatly about having units where you want them, when you want them. Speed and timing of action. You get there first, you dictate the terms of battle. Mongols knew this. Napoleon knew this.

To do this here, you need to understand how the following logistics work:

The rules of loading/unloading units and their land movement were modified to as follows:

1. Boarding land unit onto a galley on coast from land uses up all unit's movement.
2. If loaded from city into galley in city (docked), land unit movement is not used until galley used until galley runs out of movement points.
3. If unit is already loaded onto galley, movement is not consumed when galley finishes using up movement points. However, these units are automatically asleep until awoken, so you have to wake them up manually to move them, and get the most out of their mobility. This is a slight flaw in the AI.

So, it is possible to move that archer onto the mine in exactly four turns. In the same turn, you'll board the galley on coast from the city, then move the galley to point 1. Three turns later, the galley will be at point 4, luckily still with a movement point left, and you'll need to wake the archer inside.

Another aspect is roading through forest to get your archers into forest before Japan can, and manuevering backwards to home territory if they try to ignore you (which they won't likely do so).

I find roads more important to pillage than actual improvements. If I could, I'd pillage roads first. This is how much I value them. They're key to your defensive, and key to your offensive. Use them to get to the Key Positions: Brown dot, Orange dot, and Iron Mine.

Iron Mine of Primary Importance: Hold this at almost any cost--You need Great Light House though. Don't delay more than one archer at Madrid.

Orange Dot: Jungle Strait. You can hold off a lot of Japanese attacks from here, and scare them into avoiding using their workers

Brown Dot: Keeps the odd archer pillager from actually pillaging, instead, it will attack this highly foritied jungle/hills position.

If we can secure these positions thoroughly, 4-5 archers (one promoted to medic) at the iron mine, 2-3 at Brown dot, a few at Orange if we can't have Iron. Possibly a few more at the hills next to Kyoto, but the important ones are Iron and Brown dot. If we secure these, we'll be in a good position to expand northeastward, and expand and conquer whereever else we please.


On the wonder front: We need great light house and colossus. These are key on water maps. Get these, and our economy will be secured. Barcelona will be a fine settler / archer producer once the fish are hooked up, and we can ship colonists to all over the world. If we get these, and expand via our movement 3 galleys, our military, economic and religious might will be unstoppable. Every new city will produce positive income from the start, religion will spread on its own, and we'll be free to produce whatever we'd like.
 
preturn
omg this is a mess!!!!!! bo jangles????? what the heck kind of pirate name is that matey?

The new stranger in iron town is named "Cirrhosis" Casey Hacke and even though he makes fun of Bo peep, Jangles is happy to see him.

Notice barcs still has an ob in queue so new save!!!


ok let me check out the landscape, that worker idea is ok but I'll hook up corn first.

Keep the archer in madrid going though I'm tempted to sink those hammers into TGL sigh.

[1]350 BC
We get 17 gold from stonehenge, that equates into 4 turns of 100% science so not bad.

Barc pops culture

no activity in kyoto or osaka.

cabin boy goes for farming corn, I decide to do that now and not wait as madrid needs the health.

Barc archer named Shoutin' Argus Kidd -> archer in 5, kidd is enroute to iron town.

Forture favors the bold!!!!
Move hacke down next to the mine to exp up

[2]325 BC
archer on mine attacks!!!
Hacke wins easily and promotes cover. bo is there to take over. btw.:king:

change science to 90% as 100% is simply not sustainable. -2 gold a turn now.

[3]300 BC
Archer from north of kyoto comes down to make up for the archer he killed off. on the mine.

madrid builds archer name him Paraplegic Milt Cooke. stay in town for the happy... ok no herald so move him to brown dott hille.

madrid is going to grow in 3, a granery is 2 so go granery to make up for the whipping.

[4]275 BC
Kidd offloads into iron town using super secret shipping fed ex stylee. Not sure how useful a 0 exp archer is going to be though.

barc has no barracks =/

[5]250 AD
combat one archer approaches iron town.

madrid builds grainery

work boat in 1.

Milt is at brown dot promotes hills.

[6]225 AD

lol combat one archer decides that's a bad idea and runs.

0 xp archer pops in barc.. need exped units else we will just end up exping toku. so barracks in 10

Madrid hits 7 and pops workboat. I revolt slavery then whip an archer for 2 pop loss.

Send workboat over to barc's fish, going to leave 2 turns auto pilot.

5 archers in kyoto now... 2 of them combat one, other 3 city def. so glad I got hacke cover.

[7]200 BC
madrid pops the archer named "Sharkbait" Bailey Dagger and goes for TGL in 7

Dagger heads over to iron town or the orange dot.

Cabin boy is mining the hill south of barc, that town will be an asset once we get the hammers going.
The two combat one archers pop over to the woods next to iron town.

Roads A and B done. I chose hammers for barc over more roads.

[8]175 BC
hmm toku's combat one archers move to the hills north of iron town. Barc will soon no longer be a liability.

pick up No-Eyes Eugene from barc and move him to Darius' location to pre camp.

osaka now has 3 0 EXP archers, milt is 10% fortified.

[9]150 BC

Toku attacks and sassy defeats archer combat 1 with 1.7 health left.

other warrior looks like it's heading to osaka, sharkbait is otw for the jungle block just in time.

[10]125 BC
WOW :eek:

paraplegic owns an osaka warrior that dared tread on Brown Dott Hille... FLAWLESS promote mountain 2 and he's GTG.

ug moved a unit off fortify from a miss click, back up two, play turns same way sorry!

Kyoto has built a galley...

I headed off toku's advances and did not lose a single unit.

Toku lost 4 archers..

one in order to exp hacke in a gamble I made.. I figured get it over with before promoted units come out and he has the advantage still. I won the gamble this time but that will not always be the case.

two freshly minted combat ones from kyoto and the 4th a 0 exp from osaka.

sharkbait is headed to iron town to back up, imo move him to the woods near kyoto and exp to medic.

The whip came at a great time btw, as sharkbait is needed.

Started a late barracks in barc.

Left the 2/3 of the boats on auto course to remind where they are headed. Since we are not out of the woods yet, every turn counts still; so leaving less to chance as to why the workboat is where and why mermaid is hauling a 0 exp archer around.

get sharkbait to iron town.

TGL in 4 dra already queued up a settler, liq didn;t do that!

barc fish hook up next turn, jungle clear and mine will complete in um 7?

FIX barc's worked tiles! Liq screwed around with the water tiles.

Cheers!
-Liq
 
Top Bottom