Drasca
Warlord
Notes on :whip:
Every pop whipped is worth about 30 production
There's a penalty for whipping immediately. You'll get more out of it for even producing one hammer into the archer.
You were to whip an archer immediately though. We need military.
You actually LOSE more when you have a high pop city. However, this is OK if those pops are unhappy ones.
7: Hammer is a good choice. Forgot about mine
But don't forget the power of a military road network, ever.
hmm toku's combat one archers move to the hills north of iron town. Barc will soon no longer be a liability.
That means they want to work the farm north of iron town. Luckily, farms/flatlands is easier to displace.
ug moved a unit off fortify from a miss click, back up two, play turns same way sorry!
Oof. I hate misclicks like that. It is very easy too! Don't worry. You did the right thing.
Kyoto has built a galley...
I was wondering when he'd get around to that. No matter. We still have a massive +50% movement advantage on the high seas.
You did great.
TGL in 4 dra already queued up a settler, liq didn;t do that!
Yes, I did that. I expect an expansion phase after consolidation. Have to see the save to see what exactly's going on, but I think we're just about ready to expand.
Edit: After seeing save. Eeep! No medics! I'm sure you had other priorities though, but... we need to get a medic to Iron town asap.
Whew. No archer north of Iron town. That is a good thing (tm).
Kyoto Galley: Heh, the AI rarely sails out of port when 'under siege', like right now. I doubt he'll expand, but even if he does, we'll be able to outsail him.
Barc: It is actually a good idea to work the water tiles. If you work the water tiles and the farm, Barc can grow in 2 turns instead of 3. That extra pop is more valuable than extra shield right now.
Every pop whipped is worth about 30 production
There's a penalty for whipping immediately. You'll get more out of it for even producing one hammer into the archer.
You were to whip an archer immediately though. We need military.
You actually LOSE more when you have a high pop city. However, this is OK if those pops are unhappy ones.
7: Hammer is a good choice. Forgot about mine

hmm toku's combat one archers move to the hills north of iron town. Barc will soon no longer be a liability.
That means they want to work the farm north of iron town. Luckily, farms/flatlands is easier to displace.
ug moved a unit off fortify from a miss click, back up two, play turns same way sorry!
Oof. I hate misclicks like that. It is very easy too! Don't worry. You did the right thing.
Kyoto has built a galley...
I was wondering when he'd get around to that. No matter. We still have a massive +50% movement advantage on the high seas.
You did great.
TGL in 4 dra already queued up a settler, liq didn;t do that!
Yes, I did that. I expect an expansion phase after consolidation. Have to see the save to see what exactly's going on, but I think we're just about ready to expand.
Edit: After seeing save. Eeep! No medics! I'm sure you had other priorities though, but... we need to get a medic to Iron town asap.
Whew. No archer north of Iron town. That is a good thing (tm).
Kyoto Galley: Heh, the AI rarely sails out of port when 'under siege', like right now. I doubt he'll expand, but even if he does, we'll be able to outsail him.
Barc: It is actually a good idea to work the water tiles. If you work the water tiles and the farm, Barc can grow in 2 turns instead of 3. That extra pop is more valuable than extra shield right now.