1898(0) - Our empire is in great shape and all that's needed some cleanup. We are at 51.93% of land area and should get the rest with capture of China and possibly Japan.
My first action is to bump the science rate up a bit to get Robotics in 1, rather than 2 turns. Stealth Bombers coming up!
I also promote artillery garrisoning our air base at New Sarai to Medic, to heal damaged planes and other defenders. I also upgrade a couple Fighters to Jets, but save most of our money for upcoming Bomber upgrades.
Tactically, I take the Tiflis transport and start gathering all Artilleries in the area. There are 4 of them in nearby cities, which is the right amount to send against Chengdu, a remote city on China's west coast. I also take all Arti from Old Sarai, combine it with Shangai stack and split it into two parts: 9 Artis with escort against 7 units in Bejing, and 7 Artis with escort against 6 units in Nanjing. Considering that we have full air superiority, this should be enough.
I also notice that we are currently training only defensive units and no Artillery or Bombers. I'll schedule Artillery and Bombers to auto-repeat in a couple cities, to make sure we always have some available. I'll also leave some MAs and Gunships in cities with airports for emergency responce to sudden attacks. Finally, I am sending some transports to north-west of former Mongolia to be able to launch larger naval operations in the Antarctic sea.
IBT: I see Cat's stack leaving China and moving in Vicky's direction. Perhaps we should have waited longer before getting Vicky to attack her.
1899(1) We learn Robotics, which is the last military tech we will need. I direct research into Refrigeration for faster naval movement, but drop the slider down to 0 to upgrade all bombers and fighters. I also consider researching Genetics to solve the health problems we've got because Cat pillaged Vicky's nets, removing our deals.
I send remaining units from Shanghai area towards Xian, where they'll meet with 2 more Artis I've pulled together. The main limiting factor for the rate of our assaults will probably be shortage of bombers, so I am putting a lot of them at the top of the queues.
China decides that this is a good time to send out a settler transport. Needless to say, that transport doesn't get very far.
IBT: China recaptures Shanghai, which I left protected by a single gunship. This was an oversight on my part, but it turns out for the better, because China reinforces the city, depleting Bejing garrison even further.
England recaptures Bactian.
1900(2) We get a Great Artist in Berlin, which I am not sure what to do with. I send 3 Artis with some cover back towards Shanghai.
1901(3) I turn the research back up, because upgrades are almost complete with over 2000$ left for emergencies. (We produce 2448$ at 0% science) Berlin completes SDI. We easily capture Macau, with help of some bombers. The rest of bombers reduce defenses in other cities. So many bombers get damaged when reducing defenses, that I decide to let Artis do that and use bombers only for softening up troops.
1902(4) Shanghai is easily recaptured with bomber support, while my other 3 stacks bomb down defenses at their targets.
1903(5) We capture Bejing without bomber support, losing only a single Arti. This capture gives us Statue of Liberty.
Next we use the bombers to soften up defenders in Xian. CR3, C1 Arti upgrades to C2 to heal and easily kills the top defender. After that the city falls with no losses.
At Nanjing I lose 2 Artis, but capture the city with no problems, capturing Broadway.
My transport also reached western port of Chengu this turn. I forgot about that when assigning bombers so I had to use the damaged ones. Luckily none of them were shut down (one was intercepted), and the city's 3 defenders were easily killed with 1 Arti left to spare.
Total for this year: 4 cities captured and only 3 cities left. I next airlift in defenders to make sure none of the cities get recaptured.
IBT: Vicky asks for help in war against Cat. I refuse, because we need 4 more turns to finish China. My bomber's survey shows that war between England and Russia has ground to a hault. There are no stacks seen moving anywhere on the front.
1904(6) Refregiration -> Genetics (because some cities are unhealthy)
1905(7) - Armies march, cities build, workers work.
1906(8) - South-Eastern army captures Izumo. Forces from the transports capture Hangzhou with help of nearby bombers. I start directing forces east.
IBT: China tries to recapture one of its cities, but CG2 Mechanized Infantry just laughs at attacks by Artillery and Cavalry.
1907(9) - We capture Gangzhou, removing the last of mainland Chinese cities.
This sounds like a good place to stop to let the next player decide his direction. Just finishing off Toku and Mao should be enough, and Cat wasted most of her attack forces fighting Vicky, so the only thing left is to have fun.
I am moving troops towards Toku's mainland city through Cat's lands. You can use them, or you can have fun nuking his Riflemen. You can also load up the fleet parked south of former Azteca (Galeons still need to be upgraded to to Transports) and attack Cat by land and sea. Most of the troops are left unmoved to let you decide what to do. Some are on go-to orders to the east.
Have fun.
Save File.