Inherited turn. One thing is obvious, there will be no offensive warring with Monty on my turns
I whip harbors in in Essen and Dortmund. MM Munich to stay under the happiness limit until the market finishes. Same with Berlin (although it's not building a market). Easily Capture Cordoba, but Isabella still has two cities and we are extremely short of units. I'll have to evaluate continuation of the war in the next few turns. Checking on the trades that Kylearan mentioned, they all will take 9 turns before I can cancel them, so there's not much I can do. Chiming in, I wouldn't have traded them to our enemies so cheaply either. We are 3 turns from Liberalism at a substantial defecit, but the capture of Cordoba will let us keep it up for now. No one else has it, lets hope it stays that way.
Turn 1 - I move our forces into Cordoba to heal. Start Universities in our coastal towns. Will take some serious whipping to get them out, though. I don't know that there's any harm in letting these cities grow into unhappiness for whipping purposes, so that's what I'll do. War weariness lept up after the capture of Cordoba, and I'm really thinking that a peace treaty would be prudent at this point. I'll scout for another turn or two to validate.
Turn 2 - Isabella is defending Valencia with two archers and a spearman, but we can't attack anytime soon as our catapults are still recovering in Cordoba.
Turn 3 - We finish Liberalism first, and now I'm left with a dilemma.
Astronomy would be the obvious choice for free technology, but a major portion of our income is coming from the Colossus, so I'm reluctant to do so right away. The next most expensive available technology is Nationalism, which would let us get a jumpstart on the Taj Mahal and put us on the path to some nice civics along the constitution path, but, with the Pyramids, we already have most of those options. Printing Press is next in order of value, and would bolster our economy with the extra revenue from our villages and towns. It is a full 500 beakers less than Nationalism. I decide, after much deliberation, on Nationalism. Unfortunately, our best productin city, Hamburg, still will take 37 turns to build the Taj Mahal. I'm not sure we can pull that off... Weed? Quite possibly. I start research on guilds next, on the path to banking and economics. I also call for peace with Isabella - her remaining tows are tundra and ice cities, and the war weariness is crippling us.
Liberalism
Turn 4 - We finish the Forbidden Palace in Madrid, improving our distance penalties considerably, allowing me to go back to 80% deficit research for awhile. Very quiet turn. No real trades available.
Turn 5 - University started in Munich.
Turn 6 - Turn 6, we finally meet Mao! He's in the front running, number 3 overall.
Turn 7 - Guilds comes in and we pop a great scientist in Berlin. We could either save him for a golden age or use him to research most of the way to printing press. I opt to save him. Start research on Banking, due in 3 turns. I start Hamburg on the Taj Mahal. It's still 36 turns away, but we've got Nationalism well before any one else, and dangit, I want that wonder. In realated news, checking the trade screen, it seems that Catherine has marble available for trade! Perfect! I trade her deer and 9gpt for marble! That cuts the time to build Taj Mahal considerably.
Turn 9 - Somehow I missed a turn in there. Lets pretend I did nothing during turn 9.
Turn 10 - Cordoba is really feeling the cultural pressure. Drat. I cancel our horses and copper deals.
Well that's really it. We are a tech leader, but we really lack for military right now, and are pushing infrastructure hard. The next player may really want to think about another military buildup. Don't forget to whip the coastal universities once appropriate. Might want to chop a few tundra trees towards the Taj Mahal as well.
Good luck!
The Save
I whip harbors in in Essen and Dortmund. MM Munich to stay under the happiness limit until the market finishes. Same with Berlin (although it's not building a market). Easily Capture Cordoba, but Isabella still has two cities and we are extremely short of units. I'll have to evaluate continuation of the war in the next few turns. Checking on the trades that Kylearan mentioned, they all will take 9 turns before I can cancel them, so there's not much I can do. Chiming in, I wouldn't have traded them to our enemies so cheaply either. We are 3 turns from Liberalism at a substantial defecit, but the capture of Cordoba will let us keep it up for now. No one else has it, lets hope it stays that way.
Turn 1 - I move our forces into Cordoba to heal. Start Universities in our coastal towns. Will take some serious whipping to get them out, though. I don't know that there's any harm in letting these cities grow into unhappiness for whipping purposes, so that's what I'll do. War weariness lept up after the capture of Cordoba, and I'm really thinking that a peace treaty would be prudent at this point. I'll scout for another turn or two to validate.
Turn 2 - Isabella is defending Valencia with two archers and a spearman, but we can't attack anytime soon as our catapults are still recovering in Cordoba.
Turn 3 - We finish Liberalism first, and now I'm left with a dilemma.
Astronomy would be the obvious choice for free technology, but a major portion of our income is coming from the Colossus, so I'm reluctant to do so right away. The next most expensive available technology is Nationalism, which would let us get a jumpstart on the Taj Mahal and put us on the path to some nice civics along the constitution path, but, with the Pyramids, we already have most of those options. Printing Press is next in order of value, and would bolster our economy with the extra revenue from our villages and towns. It is a full 500 beakers less than Nationalism. I decide, after much deliberation, on Nationalism. Unfortunately, our best productin city, Hamburg, still will take 37 turns to build the Taj Mahal. I'm not sure we can pull that off... Weed? Quite possibly. I start research on guilds next, on the path to banking and economics. I also call for peace with Isabella - her remaining tows are tundra and ice cities, and the war weariness is crippling us.
Liberalism
Turn 4 - We finish the Forbidden Palace in Madrid, improving our distance penalties considerably, allowing me to go back to 80% deficit research for awhile. Very quiet turn. No real trades available.
Turn 5 - University started in Munich.
Turn 6 - Turn 6, we finally meet Mao! He's in the front running, number 3 overall.
Turn 7 - Guilds comes in and we pop a great scientist in Berlin. We could either save him for a golden age or use him to research most of the way to printing press. I opt to save him. Start research on Banking, due in 3 turns. I start Hamburg on the Taj Mahal. It's still 36 turns away, but we've got Nationalism well before any one else, and dangit, I want that wonder. In realated news, checking the trade screen, it seems that Catherine has marble available for trade! Perfect! I trade her deer and 9gpt for marble! That cuts the time to build Taj Mahal considerably.
Turn 9 - Somehow I missed a turn in there. Lets pretend I did nothing during turn 9.
Turn 10 - Cordoba is really feeling the cultural pressure. Drat. I cancel our horses and copper deals.
Well that's really it. We are a tech leader, but we really lack for military right now, and are pushing infrastructure hard. The next player may really want to think about another military buildup. Don't forget to whip the coastal universities once appropriate. Might want to chop a few tundra trees towards the Taj Mahal as well.
Good luck!
The Save