These were busy and fun turns!
First, I took Liberty and Citizenship as our policies on our way to Meritocracy. Since we've decided to go the ICS route, this is much stronger than the Honor tree. As discussed, I kept the great scientist to be used for Banking later. During my turnset, we finished Chivalry and Theology and are in the process of researching Education, so the next player should be able to bulb Banking.
When looking at our current deals, I notice we are selling
113 horses to the AIs!
That's...not right. I decide not to sell anything to the AI on my turnset to make up for this.
We also have lots of money in our bank. I notice we have no furs, but that there's furs to have on our northeastern peninsula. Barren lands, but with fish and deer, it will work fine for an ICS city, so I buy a settler in Rostov to settle that site.
Then I notice that Novgorod is working an unimproved fish hex, so I start a work boat in Istanbul to rectify this.
While scrolling around the map, I saw this:
With so many units around, I don't know why we should wait for Chivalry.
I dial up Monty and immediately declare, still on the inherited turn.
I kill a scout and a spearman, capture a worker and bombard Texcoco. This also completes a mission I didn't know about from Tyre, a militaristic city state - we are now allies!
We also have a lot of units in the north, so I think I will declare on Washington as well in the near future and shuffle some units around in preparation for this. I mean, we have two great generals, so we need to fight two wars, right?
But since Washington has a lot of units running around our territory, I need a couple of turns preparation time.
Phew, now I'm finally ready to end the inherited turn!
Turn 136: Apart from some bombardment damage, nothing happened in the interturn. That means after some more bombardment from our catapults, our sword
puppets Texcoco.
I decide not to raze it, as it has spices we don't yet have our own source of.
Turn 137: Geneva and Rome make peace. Whatever. Tyre, our new ally, is successfully fighting off some of Monty's units, and we get Chivalry! I upgrade one of our horsemen to a knight and shuffle units around.
Turn 138: Two more horsemen get upgraded, and our army slowly advances through rough terrain on Tenochtitlan.
I found Yarolslavl, on the deer near the furs:
Turn 139: Rome and Bismarck make peace. I kill a spear with a pike.
Turn 140: Novgorod loves the king, and Rostov wants dyes.
After some turns of preparation, I think I'm no ready to declare on Washington as well. The war against Monty isn't exercising our army enough, and this turn I have the opportunity to knock out so many American units, I just can't pass this up:
Three American archers at Helsinki ripe for the taking, as well as some weak units in the Lhasa/Texcoco area, and our main attacking force being at Boston, I declare war. We lack a catapult at Boston, but knights and swords should be sufficient to take the city! During this turn, I kill 2 archers, 2 spearmen, 1 warrior and 1 scout.
Turn 141: Monty asks for peace, and offers 65g, 6gpt, cotton, open borders and peace with our two allied city states. No buddy, that's not enough - I'm standing at the gates of your capital, man!
This turn, I kill 3 archers and a scout, and upgrade another horseman.
Turn 142: I lose our first unit in this war, a pike at Philly that got overrun by several units. We kill 2 jaguars, 3 spears and a warrior, and
raze Boston.
Since there's no luxury there we need, I think it's better to raze'n'replace, as settlers are cheaper than courthouses and we don't suffer the unhappiness in the meantime.
Turn 143: We kill another spear, and
set Philadelphia ablaze.
I move in another knight to hunt down the American catapult that is behind Philly next turn.
Turn 144: We get a horseman from Dublin! Thanks. We kill another warrior, and spawn our third great general! I suggest we use him for a golden age, but maybe we should wait until Chichen Itza is finished.
Turn 145: We get a horseman from Tyre! Uh...thanks again I guess, although we're hurting badly paying for all these units. We kill another spear, capture a settler and
puppet Tenochtitlan (the screenshot got lost, sorry)!
And that concludes my turnset. I lost 1 pikeman and killed 2 scouts, 3 warriors, 5 archers, 9 spearmen, 1 catapult, 3 workers, 1 settler, puppeted 2 cities and razed 2 cities. Thanks to my predecessors for building me so many toys to play around with!
Here's the current map:
Since the turns took so long, I didn't have a look on city MM much - the next player should probably take care of that better than I did. We finished some marketplaces and I started us on colisseums and circusses for happiness. Our workers are busy constructing trade posts and a road to Bejing.
We probably have too many units - we might thing about disbanding some? We also need a medic, I completely forgot to make one. We have lots of promotions still unused though. One of our catapults is on its way to Washington, and after some turns of healing, the next player should have no problems of puppeting Washington and razing Teotihuacan.
We need to re-found several cities in open spaces sooner or later, but we need more happiness for that. When education comes in, remember to bulb banking and get up the Forbidden Palace ASAP.
Roster:
Kylearan -> just played
Aretii ->
SleepingMoogle -> UP NOW
Gold Ergo Sum -> on deck
MuLepton