RB2c - Mali - Noble - Just Win Baby!

Discussion in 'Civ4 - Succession Games' started by Speaker, Oct 29, 2005.

  1. Talamane

    Talamane King

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    [0] 1800 AD I upgrade the two units standing guard near Neopolis to Grenadiers. And away we go!

    [1] 1802 AD I civic up to Emancipation in order to dismay the AI's citizenry. Democracy is in and start on SoL. Start on education as we need to build universities badly. Lots of infrastructure builds. I trade chem for astronomy from Alex straight up. He must have wanted it badly--more beakers for astro than chem. It's doubtful we will get Liberalism first, since most of the AI's have philosophy and wont trade it. It's not a tragedy, but i beeline for it usually. The tech pace in this game is very slow.

    [2] 1804 AD I spread religion around a couple towns with our missionaries. More infra and Kumbi starts on a frigate.

    [3] 1806 AD Against my better judgement, i cut a sugar/copper deal with Liz. She has no gov techs to even begin to build SoL, but it will surely PO Alex. Probably weed.

    [4] 1808 AD zzzz. Deblack the map with the caravels. What's the explorer for? Start a settler in Walata to build a city on a presently unoccupied island. Our golden age is over, and we are losing money again. Build time for SoL increases.

    [5] 1810 AD Khan declares on Fred again. Workers roading for access. Organized religion is a drain on the economy, but i refrain from changing until most of the universities are built. We are at 90% science, but losing 24 GPT.

    [6] 1812 AD Khan moves on Hamburg and starts bombardment. More roading.

    [7] 1814 AD zzzz.

    [8] 1816 AD zzzz.

    [9] 1818 AD First to discover Liberalism and i pick Steam Power because it is 4160 beakers. Lib might be tradeable to Liz for Sci Method. We will see. Hamburg still holds out. Start on economics. I revolt to Free Religion and our loss goes down to -10 GPT. We have coal already mined near Gao.

    [10] 1820 AD Load up the galleon with settler, musketman, longbow and head out for island NE of Fred's island. It has plenty of fish and should grow to a respectable size. I havent seen any AI galleons, so we may just get it. I have a musketman from Gao going to Walata to firm its defense. It's on goto, sorry. On of the caravels is on an extended goto to deblacken the map due north of Alex. Sorry, my lack of SG experience has caused these breaches of SB etiquette. Once the settler was built, our GPT loss ballooned to -49 GPT, as a lot of buildings completed also. We can change to Free Market once economics is in and this should help our situation. We should try to beeline to plastics in order to get the TGD. I would like to keep a couple of the forests north of Timbuktu for lumbermills.

    Sorry, but i totally screwed up the missionary/explorer thing with Alex. I also forgot to build lumbermills, sheesh. RL was in my face, my apologies to the group. :smoke:
     

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  2. Ozymandous

    Ozymandous Prince

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    Good turn Tal. :)

    DH, you're up!
     
  3. Talamane

    Talamane King

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    If we arent going to kill one of our neighbors, forbidden palace needs to be built. Where?
     
  4. Ozymandous

    Ozymandous Prince

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    I thought to give an extra day of "cushion" since it was NYE and NYD, but apparently DH still didn't show up so this is my "got it".

    Will play within 24-36 hours and post.
     
  5. Ozymandous

    Ozymandous Prince

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    1820 AD (IT):

    Things look good. The previous dynasty did a good job from what I can tell managing our empire. 

    1822 AD (1):

    Walata finishes its Observatory so it can study the stars. A university is ordered to be built so this knowledge can be utilized more thoroughly.

    Workers for our glorious empire are ordered to build lumber camps and farms as needed while galleons loaded with settlers and supplies search the globe for a new city spot.

    1824 AD (2):

    Economics is discovered. Scholars look for ways to employ this new knowledge and are looking at possibly forming business units called Corporations to make best use of this new technique.

    Gao finishes its construction and starts an Islamic Monastery. Workers move around building more farms and lumber mills. Furniture stores rejoice at the increased supply of sleigh beds.

    1826 AD (3):

    Kumbi finishes its university. Professional “learners” called professors soon use their positions to expound on their socio/economic and governmental theories on ruling to their students, even if such professors don’t teach economics, or civics.

    Much to the professor’s annoyance a Hindu Monastery is started next.

    Niani finishes its Observatory. An Aqueduct is started next so the citizens can enjoy public bath houses and fountains.

    1828 AD (4):

    Gao finishes its Monastery. Construction starts on a University.

    Tekedda finishes an Observatory. Construction on a Christian Monastery starts next.

    Awlil finishes its Courthouse. Construction on a Grocer starts next.

    Hamburg falls to Genghis.  The borders of Walata do not expand however (maybe next turn?)

    1830 AD (5):

    Kumbi finishes its Monastery and starts an Observatory.

    Tadmekka finishes it’s Jail, prisoners from all over the Kingdom rejoice at the idea of 3 square meals a day, cable TV and air conditioning in the summer. The crime rate in the empire rises as the more “humane” methods take root and criminals no longer worry about “barbaric” punishment methods.

    A grenadier is started in Tadmekka.

    Awd finishes its construction and starts training a Jewish Missionary.

    1832 AD (6):

    The Corporation is discovered. A wondrous metal named Steel is researched next. It’s hoped that this strong metal will allow us to produce stronger buildings and items than the old Iron things we had before.

    Our culture spreads from Walata in a wave and engulfs the recently captured city of Hamburg. Khan will have to expend much to keep the city docile.

    1834 AD (7):

    I move our Missionaries around to see if they can “spread the good word” and notice some don’t like us very well in the world. So the missionaries pull up and settle for yelling their messages across the borders.

    1836 AD (8):

    Timbuktu finishes its Observatory and starts a Christian Missionary. The more religions we have in our cities the better they seem to act. Since we have founded three religions why not?

    Awd finishes training a Christian Missionary and starts to train another.

    Tekedda finishes one Monastery and starts another. Monks rejoice.

    Tad finishes its Grenadier and starts on the Forbidden Palace. Plans to possibly move our palace south, to more warm lands, are whispered about but nothing has been decided thus far.

    1838 AD (9):

    Alex comes demanding we cancel our deals with the English. We smile and nod and politely refuse.

    We discover where JC had been heading, a small island out in the middle of the ocean. We find another, smaller island and decide to unload our settler on it. Do we want to settle it? I’m not sure. (No resources, single tile island)

    1840 AD (10):

    We are close with our research, scientists are promising wondrous new things.

    Walata has become a “Holy center” and it’s our hope that prophet may be born there to further help spread our various religions. (It’s got National Epic +100% GL generation).

    Niani starts a University. Awd starts a Hindu Monastery. Ships explore the vastness of the world and Missionaries spread our religions. All is quiet.

    I didn't swap any civic's, and truth be told forgot to check on them till just now. :( Sorry about that, if there is anything better please swap? Thanks. :)
     
  6. Ozymandous

    Ozymandous Prince

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    Here's the save. :)
     

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  7. Ozymandous

    Ozymandous Prince

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    Ragnoff --------------> Up now
    Dwip
    Talamane

    Ok guys looks like this is all that's playing here anymore. You're up Ragnoff, or Dwip since it's been 3 days since I posted.

    Anyone out there still?
     
  8. Talamane

    Talamane King

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    Is it just us now? :eek:
     
  9. Dwip

    Dwip Warlord

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    Talk about your short rosters.

    I'm right here, so got it.
     
  10. Ozymandous

    Ozymandous Prince

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    Yah, me too, so 4 of us total. Tidus never did muchn and DH, even though he said he couldn't get Civ4 to work much, started 3 other SG's while he couldn't seem to get this one working.:rolleyes:

    Anywho, I just want to finish this, lol. :) Shouldn't take that long hopefully.
     
  11. Dwip

    Dwip Warlord

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    [0] 1840 AD - We're in pretty good shape. Statue in 3, Steel in 1, etc, etc. Life is good. Railroads are...soon.

    Khan's pissed at us, but it's not like that's new. However, since we might fight him sooner than JC, I shift our huge stack of knights by Djenne more towards Walata. I'd also upgrade some guys, but we need rifles first, so.

    Either our science is at 50% to give us some upgrade cash, or it's at 50% for Civ 3-esque science slider MMing, which is utterly irrelevant in Civ 4 because beakers carry over between techs. Since we really can't upgrade much, I nudge us back up to 80% science.

    Let's examine the missionary situation.

    Needs Judaism: Nobody at all. The Vast Jewish Conspiricy has conquered.
    Needs Christianity: Niani
    Needs Islam: Niani, Djenne, Awdaghost, Awlil, Tadmekka, Kumbi, Tekedda

    No use spreading Christianity or Islam to JC, since we don't have the holy buildings. This will change if we ever get another Prophet.

    We don't really need to spread Hinduism except for Monastaries that will obsolete with SciMeth, so I just won't.

    Swap Timbuktu to Islamic Missionary. We're done with Christian Missionaries.

    [1] 1842 AD - Steel comes in, RR in 9. Tekedda Hindu Monastary->University.

    Exmination of where to put National Wonders:

    Wall Street - Timbuktu (Kumbi/Gao/Walata)
    Ironworks - Djenne (Tadmekka)
    Oxford University - Tekedda (Walata)
    Globe Theater - Niani?

    We sure are sucking the good suck on shields.

    Who's idea was THIS?



    We're already paying out a ton of money for upkeep, we'll have to whip or rush everything ever built there, and...no. I'll leave the units there, but I'm not building that city.

    Also do various conversions and things.

    [2] 1844 AD - Timbuktu Islamic Missionary->Islamic Missionary, Kumbi Observatory->Hindu Temple, Gao University->Islamic Missionary, Walata University->Christian Monastary, Awdaghost Hindu Monastary->Hindu Temple.

    In that "Oh yeah, Civics" thing, I swap from Nationhood->Free Speech, and Decentralization->Free Market. We're going to be running a bunch of specialists RSN, so I stay firmly in Representation.

    IBT - Fred asks us to help vs Khan, and I decline.

    [3] 1846 AD - Statue of Liberty comes in, and all your science is belong to us. Djenne starts on the Ironworks. Gao->Islamic Missionary->Islamic Missionary.

    [4] 1848 AD - Timbuktu Islamic Missionary->Wall Street, Kumbi Hindu Temple->Grenadier, Awdaghost Hindu Temple->Grenadier, Awlil Grocer->Jewish Temple.

    IBT - Beth offers to trade Clams for Corn. I accept.

    [5] 1850 AD - Gao Islamic Missionary->Islamic Missionary, Tadmekka Forbidden Palace->Grenadier.

    Oh look. It's Valmiki the Great Artist. In Walata. Can you say "Culture Bomb"? I knew you could.

    [6] 1852 AD - Gao Islamic Missionary->Islamic Missionary, Walata Christian Monastary->Oxford University.

    [7] 1854 AD - Awdaghost Grenadier->Grenadier, Awlil Jewish Temple->Market.

    Our workers sure are doing a lot of work. Amazing, I know.

    [8] 1856 AD - Railroad comes in, and we're off for Assembly Line in 8.

    Kumbi Grenadier->Worker, Gao Islamic Missionary->Islamic Missionary.

    Alex apparently wanted Gao to be Buddhist. So if we want some more religions, there it is. Just Confucianism and Taoism left, I think.

    [9] 1858 AD - Gao Islamic Missionary-Islamic Missionary (our people do NOT like Islam), Tadmekka Grenadier->Worker.

    Kumbi FINALLY converts, 3 missionaries later.

    We really need more workers.

    [10] 1860 AD - Kumbi Worker->Islamic Monastary, Gao Islamic Missionary->Islamic Missionary, Niani University->Islamic Monastary, Awdaghost Grenadier->Worker, Tadmekka Worker->Worker.

    There is a missionary on goto to Awdaghost. Awlil and Tekedda still need missionaries, which should keep Gao good until about the time Assembly Line hits.

    A couple more workers for RRing would in no way hurt us.

    I suggest disbanding our caravels to save money. Maybe our frigate, and maybe even the galleon in Walata. I've been using the grens I built to replace warriors and skirms in our northern cities, disbanding the old units. We could stand with a bit more of this, and even more of it when infantry hits and our factories complete.

    Ragnoff or Talamane, go for it.
     
  12. Talamane

    Talamane King

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    That was an aborted attempt to settle the island NE of Fred's place. JC was already there so the next player went to the island south of it and there you have it--Nowhereville.
     
  13. Ozymandous

    Ozymandous Prince

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    The one tile spot with the settler, etc was my doing:

    I didn't settle it. :p

    Where was the GA used for the culture bomb? Niani? With the fall of Hamburg Walata didn't need much of a culture bomb, lol. :D
     
  14. Talamane

    Talamane King

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    @Dwip. I need the save.
     
  15. Dwip

    Dwip Warlord

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    I imagine that would probably help, yes.
     

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  16. Talamane

    Talamane King

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    Thanks, will play/post tomorrow nite.
     
  17. Talamane

    Talamane King

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    [0] 1860 AD Looks very good. Check trades, civics, etc. No changes. Thought about US, but that would knock out our specialists, and cost more. There's no need to rush anything with cash, so i press ENTER.

    [1] 1862 AD Start Awdaghost on a machine gun. Start moving caravel to nearest port to disband. I cant recall if we get any hammers, so i will be conservative. Hamburg looks like, well, hamburger.

    [2] 1864 AD Tekedda starts a drydock. I want enough frigates or destroyers to stop a seaborne invasion. I have regretted not having a navy too many times in civ 4.

    [3] 1866 AD Keep cranking out workers from Tadmekka.

    [4] 1868 AD zzzz.

    [5] 1870 AD Assembly line comes in, and i start some factories. May be weed, but i start a banana plantation, Gao needs the health. Start a crab boat.

    [6] 1872 AD zzzz.

    [7] 1874 AD zzzz.

    [8] 1876 AD The inevitable happens. Khan wants constitution, for, uhm, NOTHING. Nothing is what he gets. Declares war. He chose unwisely. I move our knight army on Hamburg (which hasnt even rioted, due to GK's army garrisoned) and bottle his forces. Alex is willing to declare war on GK, but he wants Liberalism and Economics. JC and Nap are Khan's bootlickers, so no cigar. Change combustion to mil tradition. Upgrade the cats to cannons. Once we get MT, we should back off on science slightly to upgrade some of our knights to cav.

    [9] 1878 AD Djenne will complete its Ironworks in 2 turns and we should have enough production to meet the needs of the war. I lose two knights, and GK loses three in head to head combat. Lose a cannon (they cant bombard?), but take a grenadier. Hamburg will be a *****. Science to 70%, MT in two, and making 120 GPT.

    [10] 1880 AD I hate passing this war off to someone, but them's the breaks. WTF is with this? Cannons cant bombard? Well, they sure cant bombard Hamburg. Does anyone know what this is about? Maybe because it has no tiles? Factories can be cancelled in lieu of units. Djenne will complete Ironworks in one turn and can crank out units fast. This is typical of Soren's AI. Once you fastrack science, one or more of the civs makes war on you. With Khan, it was inevitable once Hamburg got crushed.

    Some of the units are fortified around Hamburg, others are healing. Play their turns before hitting ENTER. They are on tiles that force GK to attack across a river. This forces him to burn up his garrison in Hamburg. The Pentagon is available for building.
     

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  18. Talamane

    Talamane King

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    I think the reason that Hamburg's defenses cant be bombarded is because Hamburg has no city defenses. It's size one, and has no tiles.

    Edit: Just checked, and it has no defenses. So, the preferred attack would be cannons and gren against gren, and knight against phants and knights.
     
  19. Ozymandous

    Ozymandous Prince

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    Do we want to keep Hamburg if given the option?

    Do we want to draw anyone else into this with us, or just leave things as they are?

    I don't plan to upgrade units unless they have three levels of promotion, otehrwise it's probably cheaper to just build them.

    Anyone else have any thoughts on this?
     
  20. Talamane

    Talamane King

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    There are a couple of knights that would do well to get upgraded. We need to build some medic units!

    If possible, keep Hamburg, since it's 90% Mali, and 0% Mongol. I am not sure if it has any world wonders, but Fred built a lot of neat stuff, and it has bananas.

    Only Alex is interested in warring on GK, and his price is rather stiff (Liberalism and Economics). I would pull him in if GK is unwilling for a peace settlement after we take Hamburg, and he wants to prolong the war. We have jails in all of our largest cities, and GK declared, so WW wont be a problem for a while.

    I couldnt help but notice that Tlblisi (sp) is rather culture crunched as well.
     

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