[0] 1800 AD I upgrade the two units standing guard near Neopolis to Grenadiers. And away we go!
[1] 1802 AD I civic up to Emancipation in order to dismay the AI's citizenry. Democracy is in and start on SoL. Start on education as we need to build universities badly. Lots of infrastructure builds. I trade chem for astronomy from Alex straight up. He must have wanted it badly--more beakers for astro than chem. It's doubtful we will get Liberalism first, since most of the AI's have philosophy and wont trade it. It's not a tragedy, but i beeline for it usually. The tech pace in this game is very slow.
[2] 1804 AD I spread religion around a couple towns with our missionaries. More infra and Kumbi starts on a frigate.
[3] 1806 AD Against my better judgement, i cut a sugar/copper deal with Liz. She has no gov techs to even begin to build SoL, but it will surely PO Alex. Probably weed.
[4] 1808 AD zzzz. Deblack the map with the caravels. What's the explorer for? Start a settler in Walata to build a city on a presently unoccupied island. Our golden age is over, and we are losing money again. Build time for SoL increases.
[5] 1810 AD Khan declares on Fred again. Workers roading for access. Organized religion is a drain on the economy, but i refrain from changing until most of the universities are built. We are at 90% science, but losing 24 GPT.
[6] 1812 AD Khan moves on Hamburg and starts bombardment. More roading.
[7] 1814 AD zzzz.
[8] 1816 AD zzzz.
[9] 1818 AD First to discover Liberalism and i pick Steam Power because it is 4160 beakers. Lib might be tradeable to Liz for Sci Method. We will see. Hamburg still holds out. Start on economics. I revolt to Free Religion and our loss goes down to -10 GPT. We have coal already mined near Gao.
[10] 1820 AD Load up the galleon with settler, musketman, longbow and head out for island NE of Fred's island. It has plenty of fish and should grow to a respectable size. I havent seen any AI galleons, so we may just get it. I have a musketman from Gao going to Walata to firm its defense. It's on goto, sorry. On of the caravels is on an extended goto to deblacken the map due north of Alex. Sorry, my lack of SG experience has caused these breaches of SB etiquette. Once the settler was built, our GPT loss ballooned to -49 GPT, as a lot of buildings completed also. We can change to Free Market once economics is in and this should help our situation. We should try to beeline to plastics in order to get the TGD. I would like to keep a couple of the forests north of Timbuktu for lumbermills.
Sorry, but i totally screwed up the missionary/explorer thing with Alex. I also forgot to build lumbermills, sheesh. RL was in my face, my apologies to the group.
[1] 1802 AD I civic up to Emancipation in order to dismay the AI's citizenry. Democracy is in and start on SoL. Start on education as we need to build universities badly. Lots of infrastructure builds. I trade chem for astronomy from Alex straight up. He must have wanted it badly--more beakers for astro than chem. It's doubtful we will get Liberalism first, since most of the AI's have philosophy and wont trade it. It's not a tragedy, but i beeline for it usually. The tech pace in this game is very slow.
[2] 1804 AD I spread religion around a couple towns with our missionaries. More infra and Kumbi starts on a frigate.
[3] 1806 AD Against my better judgement, i cut a sugar/copper deal with Liz. She has no gov techs to even begin to build SoL, but it will surely PO Alex. Probably weed.
[4] 1808 AD zzzz. Deblack the map with the caravels. What's the explorer for? Start a settler in Walata to build a city on a presently unoccupied island. Our golden age is over, and we are losing money again. Build time for SoL increases.
[5] 1810 AD Khan declares on Fred again. Workers roading for access. Organized religion is a drain on the economy, but i refrain from changing until most of the universities are built. We are at 90% science, but losing 24 GPT.
[6] 1812 AD Khan moves on Hamburg and starts bombardment. More roading.
[7] 1814 AD zzzz.
[8] 1816 AD zzzz.
[9] 1818 AD First to discover Liberalism and i pick Steam Power because it is 4160 beakers. Lib might be tradeable to Liz for Sci Method. We will see. Hamburg still holds out. Start on economics. I revolt to Free Religion and our loss goes down to -10 GPT. We have coal already mined near Gao.
[10] 1820 AD Load up the galleon with settler, musketman, longbow and head out for island NE of Fred's island. It has plenty of fish and should grow to a respectable size. I havent seen any AI galleons, so we may just get it. I have a musketman from Gao going to Walata to firm its defense. It's on goto, sorry. On of the caravels is on an extended goto to deblacken the map due north of Alex. Sorry, my lack of SG experience has caused these breaches of SB etiquette. Once the settler was built, our GPT loss ballooned to -49 GPT, as a lot of buildings completed also. We can change to Free Market once economics is in and this should help our situation. We should try to beeline to plastics in order to get the TGD. I would like to keep a couple of the forests north of Timbuktu for lumbermills.
Sorry, but i totally screwed up the missionary/explorer thing with Alex. I also forgot to build lumbermills, sheesh. RL was in my face, my apologies to the group.