Ozymandous
Prince
Hmm, sorry I missed this thread the last day or two. All right, a few thoughts...
1. When I founded Timbuktu it had the little 'road' graphic fromt he city to both rivers, thus my assumption that it was connected to both, but I don't know for sure. I don't see the North river flowing into the sea, so I'd think the trade route we have with Frederick is via the southern river that goes East into the German lands.
2. Umm, we -need- to send any settlers South to block off Frederick sooner rather than later, since once the Germans border expands we have zero chance to build there.
3. It's too late for this but I liked your city placement further south Dwip, than the one on the hill. Desert's provide -zero- food, hammers and commerce unless there is a special there so avoid them if at all possible. They are essentially a wasted tile until late (is thre a tech that ever allows them to be worked?) in the game. COnsider them like mountains.
4. If you have more than one religion then you almost have to not have a state religion since you lose 4 (assuming only one other religion) culture points per turn for each religion you have that's not the state religion.
5. Stonehenge is a great early wonder, IMHO, since it gives GP points as well as the free oblisk, which can help cities grow borders relatively quickly (10 turns) after they are founded.
6. Don't chop all the forests around since later on they provide good health boosts, also, found cities on fresh water if at all possible since it gives a +2 health that way. Founding the second city on that desert hill means the city won't be as strong as the one a bit further South could have been.
7. If you want an early religion, I'd suggest going 100% towards it otherwise wait. I'm glad Fishing didn't cost us the religion, but I didn't choose fishing mainly because we had just that one lake tile and it seemed low priority.
8. The barracks, or whatever, I was using mainly as a placeholder while waiting for the city to grow, it wasn't 'set in stone' as a must have. That's a great feature, since the shield put towards something doesn't decay that fast.
9. We don't need to squeeze the cities in like sardines anymore, so we need to pick the best places to build them even if we don't get every tile used. It's better to have optimal city placement more than it is to make sure we work every tile, especially mountains and desert, since early on at least, both of these tiles are useless and simply wasted space.
I've played a few more games (started them at least) and have a better handle on what to do, regarding research, and such, or at least like to think I do. Usually while building the first warrior/scout and waiting for the city to grow, I've found is a good time to try to snag one of the early religions and/or flesh out the worker abilities so when one is finally brought out they can work on everything.
1. When I founded Timbuktu it had the little 'road' graphic fromt he city to both rivers, thus my assumption that it was connected to both, but I don't know for sure. I don't see the North river flowing into the sea, so I'd think the trade route we have with Frederick is via the southern river that goes East into the German lands.
2. Umm, we -need- to send any settlers South to block off Frederick sooner rather than later, since once the Germans border expands we have zero chance to build there.
3. It's too late for this but I liked your city placement further south Dwip, than the one on the hill. Desert's provide -zero- food, hammers and commerce unless there is a special there so avoid them if at all possible. They are essentially a wasted tile until late (is thre a tech that ever allows them to be worked?) in the game. COnsider them like mountains.
4. If you have more than one religion then you almost have to not have a state religion since you lose 4 (assuming only one other religion) culture points per turn for each religion you have that's not the state religion.
5. Stonehenge is a great early wonder, IMHO, since it gives GP points as well as the free oblisk, which can help cities grow borders relatively quickly (10 turns) after they are founded.
6. Don't chop all the forests around since later on they provide good health boosts, also, found cities on fresh water if at all possible since it gives a +2 health that way. Founding the second city on that desert hill means the city won't be as strong as the one a bit further South could have been.
7. If you want an early religion, I'd suggest going 100% towards it otherwise wait. I'm glad Fishing didn't cost us the religion, but I didn't choose fishing mainly because we had just that one lake tile and it seemed low priority.
8. The barracks, or whatever, I was using mainly as a placeholder while waiting for the city to grow, it wasn't 'set in stone' as a must have. That's a great feature, since the shield put towards something doesn't decay that fast.
9. We don't need to squeeze the cities in like sardines anymore, so we need to pick the best places to build them even if we don't get every tile used. It's better to have optimal city placement more than it is to make sure we work every tile, especially mountains and desert, since early on at least, both of these tiles are useless and simply wasted space.
I've played a few more games (started them at least) and have a better handle on what to do, regarding research, and such, or at least like to think I do. Usually while building the first warrior/scout and waiting for the city to grow, I've found is a good time to try to snag one of the early religions and/or flesh out the worker abilities so when one is finally brought out they can work on everything.