RBD12D -510AD
Frustrating set of turns. Really frustrating.
Umm
what a mess. Not criticizing at all, but after trying to familarize with the game for half an hour Im still pretty unclear what to do next. I especially don't know what the Workers and Migrants are doing everywhere. Dont want to cancel the RoP with the Anglo-Saxons right now, I have no clue where their SoDs are heading for, if theyre going after Barb Camps, I hope theyll leave our territory soon. Well need more troops as mobile defence force at home, I dont feel comfortable with all those fellow barbarian troops next door. True, we could eliminate them with our existing Home Guard, but what if they sneak attack? I prefer to have some HCs to reinforce the cities next to the SoDs, I never want to loose Syracuse or Hippo.
Crete lacks a Harbor (no Iron no Legions?), so maybe that could be a target soon.
Change Syracuse to Warlord, I just feel safer with a few of them in our core.
New Syracuse (Spearman) to Barracks, same for New Zucchabar, Anti Byzantine War Camp and Vandal Milan.
Fire the Governor in Thessaloniki and starve it.
New Saldae on Spear it already has Barracks, and the chop would complete a Worker there this turn otherwise.
Salonae (Spear) to Dromon
Hawk around WM for small change.
We have 18185Vp (1950 from locations), Eastern Rome 28365
Dare to hit Enter.
IBT:
Anglo- Saxons cancel the RoP, he wants Wine to renew it, so I decline. His units are on leaving vector anyway.
Anglo-Saxons and Visigoths sign MA against Celts, A-S declares.
Someone (Byzantines, I guess) kills a Visigoth Marauder next to New Cartannae. Rather odd, those Dromons near Constantinople dont attack our stack there.
Visigoths approach Singidunum.
Huns and Franks sign against Celts, Huns declare.
Frankish units head back to Marseilles, a Spear moves into our borders in N Italy (?).
Quell a resitor in Thessaloniki.
Syracuse (Warlord)-> Warlord
Saldae (HC) -> Spear
New Syracuse (Barracks) ->Spear
Turn 1: 512AD
We are at 18385VPs (+200/turn without any combats), ER at 28815 (+450) but they lost Cyrene to the Sassanids in the interturn (5 total now)
Battle for Singidunum is delayed for one more turn, theres an Elite Legion on top, no capable Visigoths next to it, and I think we need more troops. Reinforcements take forever, they have to pass a Roman tile or leave the road. Try to fortify enough units (Slaves mainly) to keep all the roads open. Move the injured Army to Thessaloniki to heal, and the healthy one towards Constantinople. In the hindsight, I should have pulled everything out of Constantinople's borders and thrown against Athens

Whip Dromon in Vandal Ravenna.
More starving for Thessaloniki.
IBT:
A-S want an Alliance against the Celts, decline. Ack, they move all their troops back through our territory (but the definitely dont aim for us ATM).
More Visigoths move next to Singidunum, and A-S towns are they at war? Visigoths settle near New Carthage, the only place I wanted to get settled, too.
Cartannae (HC) -> HC
Cagliari (HC) -> HC
Panormus (Worker)-> Migrant
New Cartage (Raider) -> Spear (will complete with chop)
New Zucchabar (Barracks) -> Spear
Vandal Ravenna (Dromon) -> Dromon
Turn 2: 514AD
Battle for Singidunum:
Vet HC Elite Legion: Takes off 1HP, retreats
Vet HC Vet legion: Takes off 1HP, HC dies, Legion promotes
Vet Warlord 4/5 Legion: Warlord wins with 1 HP left, Temple destroyed
Vet Warlord 4/5 Legion: -4/-4, Library
Vet Warlord 3/3 legion: -2/-3
Vet Warlord 3/3 Legion: -3/-3, Marauder
Vet Warlord -3/3 Legion: -0/-3, Elite, Church
Elite Warlord 3/3 Legion: -1/-3
Elite Warlord -3/3 Legion: -1/-3, Colosseum, Marauder
Elite Warlord -3/3 Legion: -1/-3
Elite Warlord -3/3 Garrison: -0/-3
Elite Warlord -1/5 Legion: -2/-1
9 legions and a Garrison, luckily I waited more turn.
One Worker captured, Singidunum razed (3 Slaves).
Vandal Singidunum founded on spot, set on Barracks.
Traffic jam on the road down South, Ill found at least one more city next turn to help here. Cannot get a single unit towards Greece
I now keep some HCs in our core, they currently cannot reach the S anyway, also, I move a few units towards Italy.
Whip Dromon in Salonnae (mainly to get rid of Romans).
A-S are annoyed, I dont want to risk something here and offer him our Gold as sign of goodwill (the resource, not our money). He turns polite this dedicates us to peace, but I figure we dont want to fight him anyway, and if we want, we always can demand him to leave.
Huns have 1534gp...
Map brokering for small change.
Move minor SoD next to Constantinople; wont be able to take it without assistance, but those are the only troops available down there anyway, and I think well get (unwanted) help from the Visigoths soon.
F8: Vandals 19715 ER 29215 Sassanids 5100
IBT:
Gazillions of Germanic units move in all possible directions; at least, the Anglo Saxons seem to move out slowly.
Ack:
Absolutely no units nearby before to (possibly) surpress the flip now figure it would have been Thessaloniki

(resistance there ends, btw).
And since it is connected to the Iron, a Legion shows up there..and it shrinks to size1 (drafting?).On the other hand, this could turn to our advantage, giving us an easy target to eliminate that is, if I can get any troops over there!
Hippo (HC) -> HC
Turn 3: 516AD
Found New Whatsoever to open up a route down to Greece.
Grr...add Slave to Vandal Singidunum to whip Barracks there (we really need those to speed up healing the SoD ), and whos left? A Roman.
Get some troops toward the humilating flip, and try to block all roads for Visigoths (mainly by fortifying Slaves).
Double-whip a Harbor in Thessaloniki to get rid of Roman citizens.
ER is still at 6 lost.
IBT:
Accidentially moved a unit into Ostrogoth territory, and wow, we dont have a RoP they ask us to leave. Sure we will.
Lots of Ostrogoth units (an odd mixture of Raiders and HC) moves Eastwards?
Gazillions of Visigoths head for Salonae.
Interesting: Celts and Ostrogoth sign against Sassanids, Osthrogoths declare.
Oh wow, a Garrison moves out of Athens Im frightened.
Thessaliniki (Harbor) -> Dromon for now (more important, it doesnt flip!)
Vandal Singidunum (Barracks) -> Spear
Saldae (Spear) -> HC
Hadrametum (Worker) -> Barracks
New Cartage (Spear) -> Raider
Our cultural borders expand everywhere don't be too impressed, even most Barbarians have more culture than we do.
Turn 4: 518AD
Lots of movements, placing Slaves everywhere. Ill get at least 5HC to Salonae before the Visigoths get there. Before you ask: I cannot get that units to Athens or Constantiople.
Just because I can, I use our Trebs against Constantinople there are at least 4 Vet Legions in the city (not really surprising, if you ask me).
Upgrade a Vet Raider.
Whip Dromon in Po War Camp, to assist in the siege of infamous Salonae.
IBT:
Lots of movements (dont ask..)
Ostrogoth and Clets sign against the Huns, too (Ostrogoths declare)
Warlord from the Scourge
Po War Camp (Dromon) -> Spear
Cirta (Worker) -> Barracks
New Tingis (Spear) -> Spear
Turn 5: 520AD
Darn, ER is down to 7 lost! Will reach Salonnae not before next turn...by far not enough forces at Constantinople.
(Minor correction: At least 5 Vet Legion there)
I stop moving troops to Greece, guess well strike Franks next.
Either were on the sure road to victory next turn, or well have to fight our neighbors for some time.
Standings: Vandals 20390 ER 30405 Sassanids 6490
Please please please survive one more single turn, Theo!
IBT:
Endless movements.
Visigoths and Huns sign against the Ostrogoths!
Anglo-Saxons and Huns sign against Eastern Rome.
Anglo-Saxons and Huns sign against Ostrogoths, oh no, theyll be marching all the way back now.
Huns declare on Sassanids, who cares, go on!
And then this:
Empty world:
Im deeply depressed. There simply was no way to get any troops down to the South, or faster to Salonae. The RoP with the Visigoths was not the problem, they mainly blocked the roads in unclaimed territory. And if I hadnt taken Singidunum, the Visigoths would have gotten it the next turn.
I have no idea what we could have made better, maybe keeping a strike force in Italy would have saved it. With 2 lone HC there, we should have been able to retake Salonnae...
Vandal Aquilae (Barracks) -> Spear
New Saldae (Spear) -> Spear
Syracuse (HC) -> HC
Zucchabar (HC) -> HC
Aleria (HC) -> HC
New Carthage (Raider) -> Raider
Humilating. Really. The only not-so-bad news is that Sassanids are only at 13275VPs, so they got around 6785; the reward was surprisingly low again. And we have a strong Miltary compared to everyone except the Huns (average).
Turn 6: 522AD
Immediatedly claim the VP locations of former Athens and Constantinople. Redirect all Elite troops towards Franks, they have lost 4 cities already. We can reach 4 of their cities on the road net and strike with HCs/ Armies the turn we declare; for some reasons, Id prefer no alliances this time...
Found Vandal Rome (guess where?). This time, Ill keep a reaction force in Greece; could be interesting again, depending on how the war between Visigoths and Ostrogoths turns out. Especially interesting: The Visigoths have a total population of 15...and 15 cities.
Standings: Vandals 20615 Sassanids 13275 Ostrogoths 3925
Im pretty confident we can still win this, although itll take some more time.
IBT:
As expected, a hundred million of Anglo-Saxons in our core turn around and move East again.
Hm, the Franks seem to anticipate whats coming...they move all their troops out of our lands, and amass a mini-SoD (4 Raiders, 2 Pillagers) near our Italian cities. No danger, I do have some HCs there already.
Panormus (Migrant) -> Migrant
New Zucchabar (Spear) -> Spear
Turn 7: 524AD
20890VPs... Sassanids at 13405.
Slowly gather troops against Franks. Found Vandal Athens (I wouldnt found that many cities normaly, but with the immediate culture I think theyll be pretty safe from sneak attacks). However, I wont risk to found any cities in Asia minor, just bring some troops over there hey, we should have one of the largest navies in the world!
IBT:
Lots of stupid movements. The Franks are not attacking us.
Cartennae (HC) -> HC
New Carthage (Raider) -> Raider
Turn 8: 526AD
Move troops westwards. Found VandalVW (sorry, couldnt resist German spelling for Constantinople is Konstantin
opel).
Im doing the best I can to annoy the Visigoths by blocking
their roads.
Diplomacy is another frustrating issue; everyone except Visigoths, Anglo-Saxons and Franks is annoyed; we could trade Wines to Huns for 200g, and Furs to Sassanids for one of their spare Luxuries; dont do it now, we dont really need more lux or gp, but it could be handy to sweaten some MA.
At some point, we should try to get those useless techs from Shapur, they will give some more desperatedly needed VPs.
IBT:
Celts and Anglo-Saxons sign peace treaty.
Hippo Regius (HC) -> HC
No surprise, considering my incredible luck this round:
Turn 9: 528AD
Ack, I cannot even move our Dromons out of the Adriatic Sea, because a Frankish Galley blocks the chokepoint at RL Tarent :wall:
More moving; return some Workers to our core, some of our better cities are working unimproved tiles.
Investigate Marseilles for as much as 15gp, since I have absolutely no idea what defence well have to expect:
IBT:
Franks and Huns ally against Sassanids.
Warlord from the Scourge
Rusicade (HC) -> HC
Lilybaeum (HC) -> HC
New Cartage (Raider) -> WTH, it is conneceted to the road net now? Ill pillage the tile, there was a Worker N of it, but I thought he would chop.
New Hippo Regius (HC) -> HC
Milan (Barracks) -> Spear
Turn 10: 530AD
Vandal Aquilaea also has some ugly black birds flying around. Newly built HC in Rusicade is killed cmon, there were 3 more units, but no, kill the HC, not the Spears.
Pillage the road to New Carthage with a Pillager

Franks still block the sea route.
Notes:
*There are several Workers and a few Military units fortified on roads, now with our movement done, they should return to work soon.
* I built up Military in 1) Cirta (5 HC) for Marseilles, 2) Northern Italy and the Alps for Grenoble, and Bordeaux + Avignon. Elites could hit that Frankish stack (no clue where theyre going, but apparently we are not their target. Have an eye on that Warlord next to Ravenna.
* Consider Investigating, its dead cheap.
* I deliberatedly left sufficient troops on the Balkan theatre, guess well kill off one of the Goths at some point. And I dont want a similar debacle like in Italy.
* Rusicade is maxed for growth, I think itll loose a citizen to the Plague on the interturn.
* The Dromon builds are placeholders, I have no clue if we ever need them, but I think even Spears wont be finished for sure before this is over.
I apologize for uninspired gameplay in the last few turns, but missing the Byzantines for one single turn and the flip and the Plague and those never ending Anglo-Saxon moves and no Leader from all those Elite victories was rather demotivating
The Save
Edited for spelling errrors