Pre-turn check: Everything looks okay.
344 AD (1): Arbela Spearman -> Horseman.
Horseman kills a barb camp for 25 g.
Sell Contact with the Franks to Attila for 18 g.
346 AD (2): Ctesiphon worker -> Migrant. Babylon worker -> Migrant. Singara Spearman -> Marketplace.
Horsemen discover a barb camp in Egypt.
348 AD (3): Susa Horsemen -> Horsemen. Ecbatana Migrant -> Temple. Nehavend Spearman -> Horsemen.
Regular horseman kills a barb and promotes.
WM to Rome for WM and 16 g. WM to Franks for WM and 12 g. Alphabet to Huns for 55g. and TM. WM to Visigoths for WM and 9 g.
Slide Science up to 40%; we are now getting Military Training in 32 turns at -3gpt. The problem with buying it from East or West Rome is that we'll probably have to do a gpt deal, which forces us to have 20 turns of peace before we unroll the cavalry, by which time they'll be spilling out their own cavalry. Better, IMO, to research it ourselves and slam into them ASAP. Besides- we have no idea how long it'll take their corrupt, shaky governments to actually do the research.
350 AD (4): Kill barb camp for 25 g.
WM to Western Rome for 10g. WM to Eastern Rome for 13 g.
352 AD (5): Spasinu Migrant -> Spearman.
Found Parsargadae near all the luxuries in the world. Well, a lot of them. Begin work on Temple.
We can now slide lux to 0% and get Military Training in 19 with -2 gpt.
WM to West Rome for 8 g. Everyone else is just plain broke.
354 AD (6): Ctsiphon Horseman -> Horseman. Peshawar Barracks -> Temple.
Found Gordium near the "D" site. Begin work on a Spearman.
356 AD (7): Babylon Horseman -> Horseman. Perseopolis Barracks -> Spearman.
WM to Western Rome for 18 g. WM to Eastern Rome for 24 g. Barbarians remain broke, which raises the question of how they keep ending up with 25 gold in their camps.
358 AD (8): Hook up more Silks.
Western and Eastern Rome have Byzantine Ingenuity (Hospitals and Dromons). They want 47 gpt and 392 g for it. Hah. And I say again, Hah.
WM to Celts for WM and 8 g. We now have 400 g., 2 gpt., and expect Military Training in 14 turns.
IBT - Barb horsemen show up near an exploring Horseman.
360 AD (9): Ctesiphon Horsemen -> Horseman. Arbela Horseman -> Horseman. Susa Horseman -> Horseman.
Horses move to Arbela; from there they can upgrade and strike at Nisibis when ready.
362 AD (10): Babylon Horseman -> Migrant. Spasinu Charax Spearman -> Worker. Nehavend Horseman -> Worker.
That's in for me; I'll pass it on to Mitsho. We're ~12 turns away from Military Tradition, and likely will have it before either Roman civs. We have a lot of horsemen; I'm not sure how much upgrading will cost, but once we have MT, we can switch over to a no-science economy and make what we need for a massive Heavy Cavalry launch.
There are 11 Eastern Rome cities that can be reached without using boats, so I suggest we try to take her on without getting help: that's a lot more points for us, and we can avoid someone else poaching the 8th city and stealing those points.
After Eastern Rome is out, we have 3 Western Rome cities in North Africa (probably lightly defended, and all on VP spots), but we'll likely have to shuttle troops off to Italy to do the necessaries, so after MT we should either work on Byzantine Ingenuity or hope to extort it from Western Rome for peace.
Okay, here's the save.
344 AD (1): Arbela Spearman -> Horseman.
Horseman kills a barb camp for 25 g.
Sell Contact with the Franks to Attila for 18 g.
346 AD (2): Ctesiphon worker -> Migrant. Babylon worker -> Migrant. Singara Spearman -> Marketplace.
Horsemen discover a barb camp in Egypt.
348 AD (3): Susa Horsemen -> Horsemen. Ecbatana Migrant -> Temple. Nehavend Spearman -> Horsemen.
Regular horseman kills a barb and promotes.
WM to Rome for WM and 16 g. WM to Franks for WM and 12 g. Alphabet to Huns for 55g. and TM. WM to Visigoths for WM and 9 g.
Slide Science up to 40%; we are now getting Military Training in 32 turns at -3gpt. The problem with buying it from East or West Rome is that we'll probably have to do a gpt deal, which forces us to have 20 turns of peace before we unroll the cavalry, by which time they'll be spilling out their own cavalry. Better, IMO, to research it ourselves and slam into them ASAP. Besides- we have no idea how long it'll take their corrupt, shaky governments to actually do the research.
350 AD (4): Kill barb camp for 25 g.
WM to Western Rome for 10g. WM to Eastern Rome for 13 g.
352 AD (5): Spasinu Migrant -> Spearman.
Found Parsargadae near all the luxuries in the world. Well, a lot of them. Begin work on Temple.
We can now slide lux to 0% and get Military Training in 19 with -2 gpt.
WM to West Rome for 8 g. Everyone else is just plain broke.
354 AD (6): Ctsiphon Horseman -> Horseman. Peshawar Barracks -> Temple.
Found Gordium near the "D" site. Begin work on a Spearman.
356 AD (7): Babylon Horseman -> Horseman. Perseopolis Barracks -> Spearman.
WM to Western Rome for 18 g. WM to Eastern Rome for 24 g. Barbarians remain broke, which raises the question of how they keep ending up with 25 gold in their camps.
358 AD (8): Hook up more Silks.
Western and Eastern Rome have Byzantine Ingenuity (Hospitals and Dromons). They want 47 gpt and 392 g for it. Hah. And I say again, Hah.
WM to Celts for WM and 8 g. We now have 400 g., 2 gpt., and expect Military Training in 14 turns.
IBT - Barb horsemen show up near an exploring Horseman.
360 AD (9): Ctesiphon Horsemen -> Horseman. Arbela Horseman -> Horseman. Susa Horseman -> Horseman.
Horses move to Arbela; from there they can upgrade and strike at Nisibis when ready.
362 AD (10): Babylon Horseman -> Migrant. Spasinu Charax Spearman -> Worker. Nehavend Horseman -> Worker.
That's in for me; I'll pass it on to Mitsho. We're ~12 turns away from Military Tradition, and likely will have it before either Roman civs. We have a lot of horsemen; I'm not sure how much upgrading will cost, but once we have MT, we can switch over to a no-science economy and make what we need for a massive Heavy Cavalry launch.
There are 11 Eastern Rome cities that can be reached without using boats, so I suggest we try to take her on without getting help: that's a lot more points for us, and we can avoid someone else poaching the 8th city and stealing those points.
After Eastern Rome is out, we have 3 Western Rome cities in North Africa (probably lightly defended, and all on VP spots), but we'll likely have to shuttle troops off to Italy to do the necessaries, so after MT we should either work on Byzantine Ingenuity or hope to extort it from Western Rome for peace.
Okay, here's the save.