RBC5_Feudalistic Mongols 630BC to......
Hmm, we are the fearsome Mongols, and we are in the possession of one single horseman. I will say, more horse to our people.
IBT: Hannibal of Carthage says he will give us scrolls of infinite wisdom, if we just give him 37 gold. After giving the gold to him, I discover the trick is to sell scrolls of infinite wisdom. I put Hannibal up on the list. Greeks start SunTzu after completing Great Wall of Athens.
610BC Annoyed at Hannibal, I kill off a warrior of the white tribe for looking at me.
IBT: Trondheim completes Hanging gardens
590BC Found Ulaangom near Bananas and a beautiful oasis. I need to sooth my nerves a bit after the nerve of Hannibal.
IBT: Tabriz: Settler->Worker, Choybalsan: Worker->Worker, Hoyd: Riots. ¼
570BC Give Hoyd a taxman. We seem to be lacking money. Tosontsengle is founded in the balmy north. I neatly avoid a lynchmob as I start a small luxuries tax to keep Karakorum happy. No travelling alone in the countryside any longer.
IBT: Ereen: worker->worker
550BC Carthage now has Monotheism, so much for our gambit. Best estimates of man in charge if science tells us we can do no better than 20 turns on Feudalism which of course is the goal. I will continue on Monotheism, and save money, and see if we can buy something or other instead.
IBT: Greece and Carthage sign peace. Darhan: Spear->Horse,
530BC Pop a hut and get maps. Checked with Alaxander, he will not pay us either Monotheism, nor Feudalism for an alliance against the Zulu.
IBT: Tabriz worker->Market ( Time to grow. )
510BC Start a few forestchops.
IBT: Greece and Carthage sign alliance against Scandinavia. Wonder if they know Ragnar will have Zerks real soon now.
Ta-Tu: Courthouse->Market, Hovd: Temple->Harbour, Dalandz Barracks->Spear,
490 Karakorum grows and gets a taxman, as Market is ready in one turn anyway. For some reason we are falling further and further behind in techs. Wonder why, with no income and no research¡K¡K
In 13 turns, we will have most of our income back. Lets all hope there still are an AI or two that is behind. At the moment, Zulus are most backwards, followed by Ragnar and Celts who both lack a tech. ( Different techs, but we have no funds. )
IBT: Karakorum: Market->Temple, Kazan Granary->Worker, Ulan: Granary->Market, Choyr manages to riot at size two in spite of lux tax.
470BC Our horsemen let us know they are alive by sending back 25 gold they captured from a barbarian village.
There is a possible threefer, but I cannot buy in, unless I go all out in creative bookkeeping. This would of course cripple our long term growth, so I will not rock the boat. I will leave it to the one raising Keshiks to balance the books.
IBT: Tsetserleg Settler->Granary,
450BC Think a bit about Forbidden Palace. Good candidates is Dalandz, Ta-Tu, and Almarikh. I put my vote on Ta-Tu, but then the worker outside should do something other than chopping forest.
430BC Found Uliastay to fill in the blanks. Scouting warrior runs north to evade a half dozen barbarian horse charging up from the south.
The possible 3fer is still open, but I do not think we have enough money to swing it. Celts have a worker free, but I also recommend to save money.
Here is the precious
Grimjack
Hmm, we are the fearsome Mongols, and we are in the possession of one single horseman. I will say, more horse to our people.
IBT: Hannibal of Carthage says he will give us scrolls of infinite wisdom, if we just give him 37 gold. After giving the gold to him, I discover the trick is to sell scrolls of infinite wisdom. I put Hannibal up on the list. Greeks start SunTzu after completing Great Wall of Athens.
610BC Annoyed at Hannibal, I kill off a warrior of the white tribe for looking at me.
IBT: Trondheim completes Hanging gardens
590BC Found Ulaangom near Bananas and a beautiful oasis. I need to sooth my nerves a bit after the nerve of Hannibal.
IBT: Tabriz: Settler->Worker, Choybalsan: Worker->Worker, Hoyd: Riots. ¼
570BC Give Hoyd a taxman. We seem to be lacking money. Tosontsengle is founded in the balmy north. I neatly avoid a lynchmob as I start a small luxuries tax to keep Karakorum happy. No travelling alone in the countryside any longer.
IBT: Ereen: worker->worker
550BC Carthage now has Monotheism, so much for our gambit. Best estimates of man in charge if science tells us we can do no better than 20 turns on Feudalism which of course is the goal. I will continue on Monotheism, and save money, and see if we can buy something or other instead.
IBT: Greece and Carthage sign peace. Darhan: Spear->Horse,
530BC Pop a hut and get maps. Checked with Alaxander, he will not pay us either Monotheism, nor Feudalism for an alliance against the Zulu.
IBT: Tabriz worker->Market ( Time to grow. )
510BC Start a few forestchops.
IBT: Greece and Carthage sign alliance against Scandinavia. Wonder if they know Ragnar will have Zerks real soon now.
Ta-Tu: Courthouse->Market, Hovd: Temple->Harbour, Dalandz Barracks->Spear,
490 Karakorum grows and gets a taxman, as Market is ready in one turn anyway. For some reason we are falling further and further behind in techs. Wonder why, with no income and no research¡K¡K
In 13 turns, we will have most of our income back. Lets all hope there still are an AI or two that is behind. At the moment, Zulus are most backwards, followed by Ragnar and Celts who both lack a tech. ( Different techs, but we have no funds. )
IBT: Karakorum: Market->Temple, Kazan Granary->Worker, Ulan: Granary->Market, Choyr manages to riot at size two in spite of lux tax.
470BC Our horsemen let us know they are alive by sending back 25 gold they captured from a barbarian village.
There is a possible threefer, but I cannot buy in, unless I go all out in creative bookkeeping. This would of course cripple our long term growth, so I will not rock the boat. I will leave it to the one raising Keshiks to balance the books.

IBT: Tsetserleg Settler->Granary,
450BC Think a bit about Forbidden Palace. Good candidates is Dalandz, Ta-Tu, and Almarikh. I put my vote on Ta-Tu, but then the worker outside should do something other than chopping forest.
430BC Found Uliastay to fill in the blanks. Scouting warrior runs north to evade a half dozen barbarian horse charging up from the south.
The possible 3fer is still open, but I do not think we have enough money to swing it. Celts have a worker free, but I also recommend to save money.
Here is the precious
Grimjack