This was, perhaps, one of the most interesting turns that I've played, period. This was a meaty affair, lasting for just a shade over of four hours. I have SO much to write about, I'll just cut to the chase, turn-by-turn:
1325
-I check the trade screen. WE CAN GET OUT OF THE MPP RIGHT NOW!!!!!! I do so. One problem solved. I keep the RoP intact so the Romans can move their malodorous bodies through our territory without having to stop. And throughout my turn, there are hordes of Roman muskets, pikes, Legionaries, spears(!), warriors (!!), horses, and at the end, rifles and Cavalry moving through our territory into India, bound for who knows where. All I know is that none of the cities down there have turned red, and none of the Romans have ever come back.
-I rearrange the tiles in Boston. It stops starving, but it finishes ToE one turn later. I then go to the domestic advisor and take our science down a notch, adding one turn to espionage, but running a 43-gold surplus instead of an 81 gold deficit. Since we're a lock for ToE, there's no sense running to it when we can just walk across the line. I plan on going through with what Charis is going for, and if we don't get the techs we want, it's still free tech that won't be espionage or communism.
-I correct an omission That Theodore C. Roosevelt made during his turn, renaming New Orleans to Ft. New Orleans.
I hit the space bar.
1330
-I don't know what to do with this settler in Russia, and I searched through the last couple posts to find a mention of him, but I didn't find anything. He and his entourage are now headed for the far side of the Saltpeter colony to prevent culture creep from claiming it.
-The vanguard of a bizarre military parade straight from a Roman military history museum makes a tour of the US on its way to India, France, and eventually Greece.
1335
-Joanie turns Polite on us from Gracious, and wants to renegotiate our deal. I slip her two twenty dollar bills and sure enough, that skank is our best friend again and takes the deal up.
-I receive five
BILLION nag messages about aqueducts and hospitals. I defer all of them until they've finished their current projects.
1340
-I forget to deal out Communism to all of our friends until this turn. Starting with Japan, I get 59 gpt (all their gpt available) and the contents of their treasury, 79g, plus a world map.
-To Joanie for 17 gpt, 12g, and a map to her house...I mean, of the world
-England wants it for 1g, non-negotiable. I let them take the one turn to research it, instead.
-Rome and India don't seem to be able to trade for it, yet.
-We capture Kursk, the two attacking cavalry losing a combined 1 hp to take out its two defenders. I then add three more cav from Kui to fill out the garrison.
-Batum's temple rushed.
1345
-The resistance in Kursk ends. The people consent to starve to death in a civil manner
-Rifle reinforcements arrive in Kursk.
1350
-Greece coaxes Japan into an alliance against Rome. For those of you keeping score at home, Japan is still honoring our alliance against Russia, too. So much for "the enemy of my enemy is my friend". I'll post a screenshot of the F4 screen in a seperate post.
-Espionage finished, Corporation started
-Fingers are crossed
-Coal town rushes a temple so it can get some actual coal in its radius.
1355 (The big turn)
-France pulls England into an alliance vs. Russia
-Theory of Evolution finished in Boston
-....
-.........
-...............
-Our techs: Atomic Theory and Replacable Parts!
![Party [party] [party]](/images/smilies/partytime.gif)
. The Charis Communist Gambit (CCG) can be considered something of a success, or at least decidedly NOT a failure. I switch research over to Electronics, abandoning the Corporation for now, and start prebuilding for Hoover Dam in Boston. I won't cry too long over 1 turn of research lost when we'll gain four more turns of Hoover-influenced production.
-With replacable parts, we get to see where rubber is. We have one source of rubber, 2 squares northWEST of Seattle (as opposed to coal, which is 2 squares northEAST). There is very little rubber in the world, so I documented all the occurences I saw, and I don't think I missed any:
India: 1 JUST outside our border, by Ganges. This is India's only rubber, if we can somehow take that tile, India will be stopped stone-cold in the modern age, with Riflemen and Cavalry only for the rest of their existence.
Rome: 1 by Cumae
Russia: They have NO RUBBER. They weren't even CLOSE to any BEFORE the war. The ONLY site of rubber in that whole stinking jungle in No Man's land was claimed by...
Greece: 1 in the Greek colony city of New Athens, 1 in the homeland by Delphi
France: 2 occurences, 1 by Rheims, and 1 by Avignon.
Japan: Again, NO RUBBER. I think. It's possible I missed a Japanese rubber site.
England: 1 by London.
I go poking around our luxury export deals, and notice that we're not getting nearly as much from them as we should be. I renegotiate all of our Ivory/Wine deals, and get roughly twice as much as we were getting. I use this and our Commie money to underwrite raising the sci rate back to 60%, meaning Electronics comes in 7 turns.
-Memphis, one turn away from its cathedral, riots. No war weariness.
-I blow lots of money upgrading rifles to infantry and cannons to artillery. I haven't done it all yet, I'm trying to at least keep our treasury within sight of 1000.
1360
-Battlefield Medicine completed in Washington
-With little to no pollution popping up (and replaceable parts domestic workers cleaning flatland pollution up in 2 TURNS), I extend the "Neighborhood Watch" to the entire east coast of America. I also engage in little building exercises, like building forts to mark every non-claimed square in our homeland. Workers who don't fit along our east coast are fortified in the Fortress of Solitude (the fort in the forest square by Seattle).
-I think it was on this turn that I dealt Communism to Rome and India, not getting a whole lot for it. But the dividends that Communism pays to the smart dealer doesn't come from the gold per turn you get for the tech, it's the tech/production advantage you possess over your Communist rivals.
-Indianapolis founded on the far side of the Saltpeter colony, claiming some plains rather than desert. As to how we're going to connect Indy to the rest of America...I'm still working on that. Its temple should be rushed at first convenience, which may be hard to find since we're spending lots of money upgrading our rifles and cannons. Probably when the communism deal with Greece ends, we'll have enough gpt to underwrite it.
1365
-Cathy wants to end this war. I decline. We're still winning, and we don't have a scratch of war weariness on us.
-However, Cathy seems to have gotten her grubby hands on Nationalism, and her rifles are giving our cavalry fits, or I would have captured Riga on this turn.
-Curious as to how France is doing, I investigate New Lahore (only 20g), and see that they've gone Commie on us. I investigate another 20g city in India, and they are still in Democracy. At which point I slap my forehead because we could tell that by looking at New Dehli...it's been rioting presumably from war weariness almost my whole turn.
1370
-Those steenking pinko French snatch Riga out from under my nose.
-Our largest outbreak of pollution yet, three squares. The people expand the palace in commemoration.
-With Riga captured and the Indians razing whatever Russian city was north of Indy, there is a big gap, one I intend to fill. I rush settlers in Vitebsk and Kui, with one to claim somehow that floodplain wheat that is outside of French Riga's radius, and the other to make a contiguous border with Indianapolis.
1375
-I am JUST unable to take the Russian city just northeast of Kursk, only a 2 hp regular rifle left to contend with and the French en masse outside the city. They'll probably get that one, too.
-The settlers are done and already out in the field with some infantry for escort. Use them to plug the gaps and get a contiguous border out to Indianapolis.
Overall:
-I expanded our eastern galleon fleet over the course of my turn, as the "to Russia" queue outside Miami was getting rather long. We might want to send a few domestic workers to Russia to improve it, though while the four Russian workers now work as well as domestic ones did before replacable parts, they've sitll got their work cut out for them and there's nothing to do in the homeland except for waiting for pollution to happen.
-Cavalry sucks against rifles. Even conscripts were giving me fits. Still no war weariness, and still about 10 turns of war left before we really have the option of peace.
-I built a lot of hospitals over the course of my turn. Also a few courthouses and colosseums, banks when I could, but mostly hospitals and military.
-The rail net in English America is complete, and all the tiles that can be improved, are. The workers are sitting in a stack just outside San Diego.
-The rail net in Russian America has connected all the cities we currently control except for Indianapolis, and is now going eastward into the gap to connect future American cities and Indy.
-There's a lot of upgrading to do in the homeland, I only upgraded a few of the border rifles to infantry, and one or two cannons to artillery. We just don't have the money to upgrade it all at once and I placed a greater emphasis on upgrading overseas.
-If New Dehli ever stops rioting, then India has gone Communist.