1300 AD (5) - The French capture New Lahore! (Bummer... yet it may fall again)
The INSOLENT Greeks get all uppity as we step one foot on their border line
as we try to get the Russians off their land. The Deacon burns with suspicion
and feels an evil present in Alexander. He gets Deacon's vote as next power
that will need some chopping down to size after Russia is wounded.
An elite cossack in the jungle with 1hp is not allowed to escape. A second
hurt one guarding a white powder is also slain. "Uh, sir, you need some
white powder?" "WHAT?! Japan AND England both have it for trade?? I only
need some for a few turns. OMG what a difference it would have made at the
start of my reign in barracked cities! Our Knights are no match for the
Cossacks!" England wants it for Democracy and Steam Power. Next 8-\
Japan just wants Free Artistry and we already have Shakespeare?! Done!
Without shifting off ANY real 'building' plans ongoing, we start to produce
eight cavs and two cannon (and one Privateer ;p) In looking at the cities
Deacon also rushes Las Vegas Courthouse and Stables, and to finally bring
some culture to the Russian homeland, a Temple in Vitebsk.
1305 AD (6) - Hrrrrmf. Just as we start to close on Maikop, suspected home
of SaltPeter, the Japanese take it over! (And New Lahore is looking more secure
for the French. We need some settlers here asap!) Las Vegas now produces
5 shields instead of 2 with the courthouse. 18 Cats are upgraded to Cannons.
Our Knights recover Salt Peter!! Well, they find where he is held, and they
pillage the site. It's not clear whether they can get him safely back home
yet, but the Russian supply is no more! Uhh.... urg.... wait!! The *REAL*
Salt Peter is not here, but in Bryansk!!!! It's RIGHT NEXT to our war patrol!
Who let dogs out... Deacon did!! The dogs of war (or so their foes did call
them) let loose like rapid hounds after the city! Looking at geographical
surveys shows Japan source under Fukushima.
Oh my!! What's that LOOSE in the field, unprotected?? A Russian...
Great Leader!! The dogs POUNCE, just upgraded in time enough to have the
speed to do it, just before the GL enters Bryansk! Another Knight who got
lost found himself on a Riga irrigated flood plain wheat square, which he
thrashes so thouroughly with his hooves the place is pillaged. Alas, the
poor knight never saw the Cossack coming that would end his life that eve
The war between turns is amazing to watch. The Russians and French battle
so closely that both sides are hurt very bad. The Russians are winding
down though... they try to retake Maikop with two conscript riflemen and
a cossack with 1 hp. Japan repels them. And rather than beef up Bryansk
(their last saltpeter source) they defend Batum, in quite a battle with
the French. Meanwhile, the Romans shift a Longbown and Pikeman around on
the border ;p Ok, ok, so they won't be declaring war anytime soon.
1310 AD (7) - The USS Charis enters the national waters around the Russian
port of Novgorod. Sheer unadulterated terror is struck into the citizens
of Nogo! The massive whale trade there is put to a halt, and the people
start to cry, starve, and gnash their teeth! The USS Charis cries out,
"Who wants some??? Come get some!" taunting them to build a vessel of
war to send against it! Feeling more secure with the USS Charis back in
action, the Galleon mothballed in San Diego is sent to St.Louis to stock
up on Riflemen, Cavalry and Cannon to supply the colonies! (Due in 1360)
Washington starts to research Battlefield Medicine (10 turns). Boston
cranks out Cav at 1/turn while we have a SP source.
We visit Joanie who winks at Deacon and says something about spicey furs.
The Deacon is appalled and says that he'll get everything he needs out of
Catherine in 3 turns and then he'll have no need for Joan. The idea of
Deacon rebuffing her and saying "Catherine can give me all I want" drives
her to the very brink of insanity. Deacon leaves the meeting very confused.
A stellar success taking Bryansk! It grows from size 1 to 2 last turn, (or
at least I thought it was size 1 before) and we defeat one conscript and one
regular rifleman with two cavs, both down to 1hp. We had four more behind
that stack and I thought I might need every one. Barracks and granary
are intact. And the road to that harbor that Deacon 'madly' rushed means
all luxuries go in and the saltpeter goes home! "Salt Peter is coming
home boys!!!"
Batun may fall to the French next round. If not, Deacon's troops are swarmed
outside the city and will take it. That is that the last one he intends to
go for, anticipating peace soon. (For us, let the others duke it out, we've
got infrastructure to BUILD!) He orders no new military unit production
started on his turn (although ones in progress will finish)
1315 AD (8) - Ha! The French and Russians beat themselves just silly with
casualties on both sides. The French kill one defender but cannot take
Batum. The move a stack now of about 5 or 6 adjacent. By the end of the
turn that city will not be the Russians to take!
NY is one of the few to start a coal plant, and Boston starts the only
'placeholder' that takes more than 2 turns- the Palace in 13. TOE will
available before that. Chicago takes a few turns to catch up on basics
like a Library and a Bank. It's itching for another wonder though!
Oh my!! Everyone wants a peace of the pie! Rome (!) declares war on
the Russians

(2 turns also left on their MPP)
We take a shot with an 'expendable' conscript rifles and go after a Cossack
on low ground with 1hp. Now a regular

In Bryansk, we rush a temple.
Shoot, not just two defenders in Batum, but three. An 3hp cav from Bryansk
gallops up but fails, wounding the last defender. Can the Rifleman once
again show offensive prowess? Hahaha! He does! The regular becomes a vet!
(I don't think I would have tried that vs a size 7 city, but it was size 6)
An Ironclad fails to defeat a frigate-caravel pair outside Vitebsk.
Deacon again wails for the glory days of the USSC.
1320 AD (9) - Russia does manage to pull out some more Cossacks. Two come
at Batum and defeat two of our defenders. Then on the French turn they
lash back with fury and go after those Cossacks!

At the "ambush" site of the trick-saltpeter outside Mayuik our knight
defending the site dies. (Alas, too bad he couldn't have been in a
barracks for the great upgrade). JUST one turn before our riflemen arrive
next to the site.
The resistance at Batum crumbles as they starve.
Deacon checks all mainland cities for factories and cathedrals. Almost all
have both, although he does need to start a half-dozen cathedrals. These
are (not surprisingly seen on the happiness screen as sad face cities)
The approach of the now infamous "Deacon Infantry Regiment"
scares the Cossack off the white dust! The rifle and a worker step up
planning to found a colony for America! Eep, another Cossack, is this an
ambush??!
Just outside Kuibyshev a Russian ship brings reinforcements!

What are they? Musketman, Spearman and Cossack. Our cav retreats on (but
hurts) the Musketman, and a second one kills the Cossack, becoming elite.
Another cav moves up to finish the Musketman and succeeds. We sent a
conscript to train on the spearman and indeed he does. Training how NOT
to shoot (he dies). A second one wins, but stays a conscript.
Take a look at the screenshot below. We have, uh, just a FEW units
above Miami waiting to cross the channel (24). Have been shuttling them
across furiously with four ships but our production outpaces them.
If war is ongoing make another ship or two, if not, go for peace soon.
Perhaps it's time to step down?
1325 AD (10) - OH MY!! We don't like what we see between turns here!!
(Or do we?)
(Savefile attached here, but see next for screenshot and final turn action)