rbd23 - a

Sorry guys, you'll have to drop me from the roster. I just don't seem to be in the mood to play civ3 anymore, if you know what I mean. :(

I'll still check up on your progress of course. Offer any ideas I might have. Just not in the mood to play it. :(

Actually, I'm not in the mood to play ANY games at all right now. Which just suxs. :(:(
 
Thrawn,

I hope everything is all right :(

Not that there's anything in not feeling like playing a game, but the last two times I've had that feeling it was due to some *rather* tough times in RL.

Take care - drop by the RBD forum if there's anything you feel like talking about. (It's taken a major "Off topic" turn to RL stuff recently :P )

http://www.network54.com/Hide/Forum/60822
Charis
 
Sacred Veto Hammer comes up missing....rumor has it that Meldor has stolen it and taken it to Kyoto :hammer::hammer::hammer:

Pre-turn: Cities stuck on zero to low growth. They need harbors really bad. One, Satsuma, was founded in the wrong place. It can't build a harbor and is stuck at current growth. Hammer time: Change Kyoto to Great Lighthouse (more important I think). Nara's veto regular pike in favor of Temple. Kagoshima switched to Temple. Nagasaki switched to Barracks. Nagoya switches from Pike to settler.
Russia wants RoP and Alliance vs. Zulu, Cathy gives us 49g for RoP and no alliance.

460 AD - Portify a lot of pikes. Edo finishes temple and starts harbor.

500 AD - Osaka finishes Pike and starts harbor.

510 AD Nagasaki finishes rax starts harbor......Hmmmm, I detect a pattern developing....

520 AD - Nagoya finishes settler and starts.........a temple (They have fresh water). Berlin finishes temple and starts......settler (they are landlocked).

530 AD Liepzig finshes a pike and starts......temple (irragation, landlocked). Satsuma finishes temple and starts library (landlocked, no irrigation for a long time....)

540 AD - Yokohama founded, starts temple.

550 AD - Start last section a road to get Aztecs capital connected. We need more trade partners.

http://www.civfanatics.net/uploads/rbd23a-550ad.zip
 
Charis:No probs in my rl, thats fine. But thanks for the offer. :) I just sometimes get into a mood where I can't be bothered playing any of my games. Which is really annoying cos then I get bored. :(
 
I posted but nothing took - here it is again

Holy smokes…

550AD Preturn – The war with the Aztecs is over already???? Why? We’ve got the troops in place, and the Aztecs don’t have any iron hooked up yet. Sistine Chapel being built in Kyoto (in 37 turns)? Again, why? We’ve already got four luxuries online – and after the harbor on the other continent is built every city will have access to all four. Sistine is switched to Hanging Gardens (11 turns) to hopefully get the city available for military units. We can build swordsmen in 3 so instead of waiting 37 turns total for Sistine I’m in favor of the 11 turns for Hanging Gardens plus 8 swordsmen at 3 turns apiece (35 turns total). AND, we’re not going to have to build cathedrals to get the effect. I’m guessing that the speed at which team B finished is indicative of a military victory but if we’re puttering around with long term wonders like Sistine then we’re never going to finish on top. That would include declaring war on someone and following through with it completely (not the peace, war, peace scenario). If we have to retake a city we’ve captured that’s fine, but the longer we delay our military victory, the less points we’ll get. We’ll get extra points for finishing early – if we WANT to go the space race or diplomatic or whatever victory that’s fine too, but since I thought we were decided on a military victory then we need to get/keep the war machine in HIGH gear. With all that being said switched Satsuma to harbor, switched Berlin to a courthouse (corruption central), switched Nara to a harbor. Kyoto Hanging Gardens in 11. Also, watch the excess luxury – we’re running at 10% and don’t need to. Switched back to 0% and turned up the science a bit – Chivalry in 6.

560AD – Osaka finishes a harbor, starts a swordsman. Traded a WM to Aztecs for WM and 2GP. Extended our knowledge of the land a little bit. They have hooked up the iron and gems. We will want to pillage the iron soon.

570AD – Moved many swordsmen into Aztec territory. Moved some workers around – traded TM’s with the Zulus.

580AD - Moved a ton of units into Aztec territory.

590AD – Aztecs tell us to move troops from their territory I tell them to get lost. We go back to war with them. Swords and catapult are right outside of their capital.

600AD – Edo finishes a harbor, starts on swordsman. Switched Teotihuacan from temple to spearman (1 turn). Start the assault on Tenochtitian – defeated three spearmen, one swordsman and captured a worker without losing anyone! That went very well – Tenochtitian falls into our hands, no casualties. We are not razing the city, but we are going to starve it. Temple ordered built.

610AD – Chivalry research is finished, started on engineering with an eye on invention. Osaka finishes swordsman, starts samurai. Teotihuacan finishes spearman, starts barracks (we need at least one barracks on the other continent). Tokyo finishes swordsman (somehow) and starts a pikeman. Nagasaki finishes temple and starts a courthouse (love the distant cities). Cranked the science rate down to 40% to get some $$$ back in the treasury. Shifted some troops around to get the elite swordsmen in the former Germany down to the galleys, which have again come back to the homeland. Moved some of the uninjured swordsmen toward the Aztec iron.

620AD – Aztecs decide to come out and play. We lost one swordsman, defeated one archer, one swordsman, one spearman, and…

550AD1.jpg


Cool! Now, what to do with him? Well – we still need a Forbidden Palace somewhere, how about Tenochtitian? Why not – leader rushes Forbidden Palace there. It is centrally located and will serve as a great spot to start developing our second continent. Moved two galleys not full of troops (one to the second continent and one toward the lone Aztec city to the south of us).

630AD – Satsuma finishes harbor – starts on pikeman. Zulu are working on Sun Tzu and Sistine Chapel. Zulus finish Hanging Gardens (phooey). Switched Kyoto to Sun Tzu (maybe we should just build Great Library and be done with it). No one still has Literature. I don’t think we’ll finish Sun Tzu either; the Zulus cascaded to it from another city.

640AD – Defeated Aztec spearman, archer, and swordsman. Lost one swordsman to the south.

650AD – Leipzig finishes temple and starts worker. Defeated some miscellaneous Aztec troops meandering around. Destroyed the southernmost Aztec city (there is a captured worker on that galley – suggest moving the swordsman on the galley next turn as well and move the both of them to the new continent).

Notes: Tenochtitian needs a defender! (Or two) The Forbidden palace is undefended!

550AD2.jpg


I had to move a unit out of the city to cover the catapult. The next leader may want to regroup the troops in the city, but do NOT make peace with them unless absolutely necessary. They have two luxuries we don’t have and one is within easy reach. Just keep a nice steady flow of troops across the channel, pick your targets carefully (don’t attack fortified troops in the hills, etc.), and move in large groups. The AI is less prone to attack a stack of swordsmen. If for some reason you hit the Golden Age, by all means start cranking out samurai, as it is our “Golden” opportunity to move into the lead.

http://www.civfanatics.net/uploads/rbd23a-650AD.zip

Good luck to the next leader!
 
Inherited turn - Techno might not have been a great city to plant our fp in, as it has been wipped. We need to garrison it with a couple of units for happiness purposes.

Personally, I would have ferried the leader back to the mainland and planted our fp at Leipzig. But hey, that's why SGs are fun - stuff happens that wouldn't have been what you'd do.

I get the republic off cathy. We don't want to swap to it because war weariness will kill us, but if peace is made, switch immediately as we are religious.

Russia is about to declare war on us. They are sending a galley with troops in to our core. Or maybe not. The galley may have a settler in it and they are probably sending it to our fp continent.

We "liberate" the town of Tlatelolco. They have joined our glorious nation!

It is in between turns that I notice something - an AI city was razed, and under it sat a railroad! So I checked out the diplo screens, and nobody is anywhere near the industrial age. I came back, and the glitch had fixed itself.

I trade lit for engineering, set science to zero and trade lit for whatever I can get.

I found a colony dediacted to the production of iron, and the preservation of wild horses (Shimonoseki). We lose a vet sword attacking a regular archer on a hill, but the second sword promotes to elite.

The Zulus declared war with us when I told them to get their impis out of our territory. It hurt their reputation because I had previously set up a trade deal with them two turns before (in which they got two luxuries).

All of our enemies are republicans :p. I have no idea how the Aztecs are still a republic.

We enter a golden age in 750 AD :D.

I can see a zulu archer army in one of their cities. The zulus could pose a bit of a problem, so be careful on that front. Also, it is better to buy techs off our happy friends (currently only persia) than to bother researching them ourselves. Oh, and THERE AREN'T ANY GRANARIES OR COURTS. This situation needs to be rectified.

We also need to settle out the Aztec/Zulu continent as soon as peace is reached.

We need two things above all else. Catapults and courthouses. ONE catapult is not enough - and nor is one defender per city. Make peace with the Aztecs soon. And go for infrastructure and consolidation. Also, play a defensive war versus the Zulus. Peace as soon as possible with them would be the order of the day IMO.

http://www.civfanatics.net/uploads/rbd23-a-750ad.zip
 
I've been trying out Deep Sulk(TM). Seriously, I'm not in a civ3 mood, and it's likely to stay that way. Count me out from any SG's.
 
'tis sad to see both you and Thrawn fall victim to the "sick of Civ" curse. Well, it was fun while you were here. If you want, you can head over to http://realmsbeyond.net go to the forum and see some of the stuff that *I* have been thinking about, questioning and pondering over.

I must be this damn thread! We can't hold our players :D
 
:lol: :lol: :lol:

I can read this thread now! [party]

Mega bad luck on the drop-outs. That has to really hurt. I hope you guys can finish with three. You're the only remaining game. The patch issue might encourage y'all to play faster....

Good luck (but not TOO much!),
Arathorn
 
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