RBE DSG1 - The Uncanny X-Men

If Sirp is raring to go, has the time, etc, we'll go on ahead through the rotation. We might be back around to JT's turn by Monday anyway. Either way is OK with me, so I'll leave it in his hands.

- Sirian
 
This is just a head's up in advance to let all of you know that I will be very, very busy over the next week as I go through "Early Week" with the University of Maryland's marching band. I should be able to still play out 5 turns when they come up, but it will probably take the full 48 hours to do so. And I might not have computer access from Saturday to Tuesday, so if it's my turn and I'm not responding then just skip me. Just don't think that I'm disappearing or anything like that. :)
 
Executive Summary: we took out the French pretty quick, then turned on the Romans. Quickly siezed all the Roman sources of rubber, and then just kept pushing and pushing and ended up taking out the entire Roman core, leaving them in tatters. Our military suffered, with alot of modern armors being lost, but we're still in good shape.

(0) 1350AD: Everything seems in pretty good order.

(1) 1355AD: Ghandi orders our troops out of his territory. The Romans make a serious

counter-attack at Neodakheat, destroying several modern armors. Luckily their damaged modern

armors can't get away, and losses will be avenged. I switch over a whole heap of cities from

mech infantry to modern armor.

Hmm...the French had an aircraft carrier in the port of Bayonne, guarded by a rifleman and a

pikeman.

Investigating the Roman city of Owego, planning to attack, I notice that the Romans only

have access to one source of rubber. I can count three sources on the map, but I guess they

must be trading the other two away. One of the sources is very close to us. Time to sieze

it. We do so, and the Romans have no rubber! Hopefully they'll be locked into selling rubber

for a while.

If we make a push along the southern part of our border with the Romans we might be able to

capture the remaining two sources of rubber.

(2) 1360AD: War weariness goes up a notch. Ouch. We capture Paris and Orleans from the

French and raze Grenoble and Toulouse to the ground. The turn French power was crushed.

(3) 1365AD: ok the Romans seem to be building cavalry to fight us, now they don't have any

rubber. Jerusalem is razed to the ground, a new city founded in its place, and we now have

access to dyes!

(4) 1370AD: We capture the Roman's second last supply of rubber on this turn. The last

supply will be captured next turn, with any luck! We also find the Romans have a great

leader, Hadrian, raised in the fighting against the Indians. We now have also reached the

border of Azteca.

The Romans have gone into anarchy, and have just 8 modern armors left.

We capture Chartres, Strasbourg and New Paris (their colony in the South) from the French.

They only have one city left, Rouen, which might fall to the Babylonians before we get to

it.

(5) 1375AD: The Babylonians capture the final French city, wiping them out. I made a few

mistakes; leaving a few positions too poorly defended. The Romans counter-strike and capture

a stack of about 8 artillery, after killing its defender. They also capture and auto-raze

two of our cities, including one which had several planes in it. But they lost several

modern armors in their efforts, and after cleaning up their troops in our territory, they

are left with a single modern armor. We capture their last rubber city.

(6) 1380AD: The Babylonians are building the Manhattan Project. I don't like the sound of

that. Hmm....come to think of it, we might like to send a landing force to Tokyo to disrupt

their construction of the Manhattan Project. But hmm...Tokyo isn't scheduled to complete the

Manhattan project for 76 turns. :)

We raze Ravenna to the ground, capturing it losing only 1 modern armor, while destroying 4

mech infantry. Capturing Caesarea allowed us to bombard it with artillery before the attack.

We also raze Hippo Regis to the ground.

I attack Syracuse and raze it to the ground too. We hardly got any bombardment in first and

so lost several modern armors, but we are into the Roman core now, and I'm sure everyone

would agree that a few modern armors is a small price to pay for a Roman core city.

After founding a city for culture extension I proceeded to raze Cumae to the ground.

(7) 1385AD: Rome falls to us; we raze it to the ground.

An Aztec city is attacked and razed for the first time. (I forget its name now it's razed).

The low point of Persian military history is reached when a veteran modern armor loses to a

regular rifleman.

I also capture the Roman city of Viroconium; since it is already reduced to size 1 by our

artillery, I capture it. We now only have 49 modern armors, at one point we had around 75.

But the Romans now only have 54 mech infantry, when they once had well over 100.

(8) 1390AD: The new Roman capital of Antium is captured. I don't raze it because this allows

us to bombard Lugdunum with artillery on the same turn. This leaves the Romans with no

source of oil, in addition to having no sources of rubber. But despite this, they still seem

to be building modern armors; now having 8. I'm not sure why this is.

We go on to capture the Aztec city of Malinaco, which gives our artillery firing positions

on Pompeii, the new Roman capital, and on Brundisium.

We capture Pompeii, despite the belligerent Roman defense: we lost several modern armors and

a modern armor army. The city is captured instead of razed due to a *ahem* misclick.

The Aztec city of Shimonoseki is razed to the ground. The city of New Kandahar now sits in

its place, on the East coast of the world.

Brundisium falls to us and is razed. Caesaraugusta suffers the same fate. The Roman core is

in tatters.

(9) 1395AD: This turn was spent massing for attacks on Lutetia and Veii. The Romans made

some counter-attacks, and even captured a city.

(10) 1400AD: Veii and Lutetia both fall and are razed. We found replacement cities, and now

have access to gems. We have access to all eight luxuries. The new Roman capital is

Neapolis, which I decide to attack as well. It falls to us and is razed to the ground. The

Romans face the humiliation of moving their capital to a former Japanese city.

I'm not sure what to do next. Whether to continue prosecuting attacks against the Romans, which will largely mean crossing a mountain range, or turn and attack Azteca, which will no doubt fall with ease. I left any fresh modern armors for Sirian to move, so he can decide what to do.

I attacked aggressively, and our military did suffer, losing a net of 20-30 modern armors in my turn. We have crushed the Romans and the French though, and I tend to think the rest of the game will be a mopping-up job. I did lose a couple of units and settlements to the Romans, partially because it's so hard to defend against modern armors on a broad front, but more just because of sloppy play.

Sullla wasn't kidding when he said this would take ages! I was planning to play this, and some of Epic 9 this weekend, but this ended up taking all my free time!

1400AD
 
Lurker message:

I played the same game that Sirp has. I'm on turn 4 now and I haven't been razing. Took half of Azteca, all of France, two rings of Roman cities. [I have reloaded a bit.. No culture flips. :) I keep losing Modern Armor very fast. Prolly lost 20 already even though I have been very cautious with the sometimes ineffective artillery.

Got real friendly with India, Babylon, and they let me use their rails. :)

All the Sir Dariuses are a nice touch. :)
 
IT 1400AD: One Aztec city captured. Never going to fight the Babs, so I sell them two lux for 82gpt to increase our library building income.

1405AD: India and Aztecs made peace. (Heh). Eight Roman cities captured or razed, they have seven left. Four Aztec cities captured or razed. Founded or replaced eight new cities.

1410AD: One Aztec city flips back to them but is easily punished. My scattered attacks with the few remaining forces I moved at the end of last turn all fail, and I had exhausted the easy blitz moves possible unless one of these succeeded, so no cities taken this round. Blah. :)

I was curious about India's forces, went to look, saw we had no spy, tried to plant one, got caught, Ghandi declares war on us. Heh. Not what I planned. I use my remaining scattered forces to bombard and raze the northernmost Indian city, size 18, just east of Arbela. Whew, tough nut to crack. To make matters worse, our weariness has gone off the chart this turn. Unsupportable. I have two choices: make peace, or revolt. I revolt. Oh man, not my day here: we draw 8 turns of anarchy. Well, it's going to be interesting, and the game is NOT going to end on my turn. I sign the Babs to RoP and MPP.

Between: India wins only two of eight armor battles. We lose New Paris, that's it. Almost lost Gewauga, though. Rome snuck one in there, with their LONE armor, they took out a city defended by one mech. Then the Babs go and take it, and now they have it. They took one other, HEAVILY defended, Indian town in the middle of the continent. Musta killed a dozen Indian units there. They also picked off some stray Indian units along our borders. Most of their troops head for Roman territory, though. heh.

1415AD: After playing more than half an hour of combat, I was incautious enough to hit F3 without saving first and got bit by the F3 Crash Bug. All progress since the autosave this turn was lost.

Each time that happens, I swear I'll never do it again. I've saved myself a LOT of grief with that promise, but just when I get comfy and slack off, it rears up and bites me again. Hard. Well, enough of that for tonight. I will come back to it another day. In the mean time, they ought to fix that damned bug. It has caused me more grief than all other Civ bugs/issues COMBINED.

To be continued...


- Sirian
 
Our government crashed? OUCH! :eek: Well it should make the end of the game a bit longer and more "interesting", not that it will change the results. I'm really busy still at the moment with 15-hour rehearsals each day going until Friday, when I leave for New York for the weekend. Not much time for Civ3 in there. :p I think I can sneak in 5 turns after Sirian finishes, but it has to be before Friday. But if I'm away, I'm sure that Jaffa can simply take care of business anyway. :D
 
1415AD: One Roman city captured. One Aztec city captured, one razed. Two Indian cities razed, one captured.

1420AD: Babs complete the Manhatten Project. India captures one of our border towns. Last five Roman cities captured. Rome eliminated. I should perhaps have raised lux to 50% or 60% and tried to hold out, rather than revolt, but I thought India would come at us with more units. Apparently, though, their forces were still tied up in Aztec territory. So instead of having to mobilize everything to fend them off, I fought them to a draw and took the chance to wipe out the weaker opponents. Aztec capital burned to the ground and replaced.

1425AD: Aztecs reduced to their final city. Recaptured our town from India and wiped out a few minisods of their advancing armor at that site. Furs brought back online. Sold horses to Hammurabi for 15gpt (ooh).


Well... the kingdom is in disarray, but you shoulda seen the other guy! :lol:

We have 33 armors left, 12 of them in three armies. Uh... we may have an undamaged armor somewhere, but I wouldn't bet on it. Still five more turns of anarchy. :eek: Not my best round, but as soon as our culture revives and some borders can expand, this thing can end rather quickly. Just don't piss off the Babs, they coould WALK into a few dozen of our undefended or underdefended cities in one turn.

I thought I might take ten turns, but I'm in a minifeast situation here. So Sulla gets to "enjoy" the next five turns with no production. Oops.


RBE1 Persia - 1425AD


- Sirian
 
Originally posted by Sirian
1415AD: After playing more than half an hour of combat, I was incautious enough to hit F3 without saving first and got bit by the F3 Crash Bug. All progress since the autosave this turn was lost.

Each time that happens, I swear I'll never do it again. I've saved myself a LOT of grief with that promise, but just when I get comfy and slack off, it rears up and bites me again. Hard. Well, enough of that for tonight. I will come back to it another day. In the mean time, they ought to fix that damned bug. It has caused me more grief than all other Civ bugs/issues COMBINED.

I must be lost - what is the "F3 Crash bug"?
 
Hey guys, enjoying this read. Here are some quotes.

Originally posted by Sullla
Wow - is it just me or did we grab MORE land than the Deity AI civs? :eek: We had some luck with them being somewhat far away from us, but that is a monumental feat nonetheless. ... The game's looking good at this point guys, real good. :goodjob:

Originally posted by Sirian
2) We have a lot of territory. That puts us higher on the food chain and in more danger of being attacked than the average deity game...

- Sirian

Originally posted by Sullla


(5) 1325AD ... *sigh* Synthetic Fibers comes in; since we need Rocketry for aluminum to get armor, I trade it to Rome for Rocketry, 450g, and 164gpt. It's not as though we could have kept them from getting it soon anyway. And guess what - no aluminum anywhere in our territory, or even close to us! I have never had this much territory and been lacking for so many resources in a game...

Ok, I hope everyone else sees the humor in the quotes. :lol:
 
Sulla emailed me to say that after he posted his "got it", the forum went haywire and he couldn't get to the save file before he had to head out for the weekend.

So JT, you're Up if you're ready to play.

- Sirian
 
(0) 1425AD Oooh. Now we have resources!

We're at war with India and the Aztecs. I see India .. now where are the Aztecs? Aha! Just the one city left :)

I see French resistors still in Paris. Don't they know they've been defeated already :)

I train some more tax collectors (around 30gpt worth). And fire one of our two scientists.

(1) 1430AD Picked off some random Indian units. Attacked an Indian transport with an injured battleship, and lost. Ack.

Workers repair holes in our rail net made by Indian bombers.

(2) 1435AD We sink some Indian ironclads. An elite battleship manages to sink the Indian transport left from last turn. Whooo!

India captures Sardis 2 :eek: And then Babylon takes it from the Indians.

(3) 1440AD I discover where our modern armor armies are hiding, and move them into position outside Tzintzuntzen.

India retakes Sardis 2, loses some other cities to Babylon.

(4) 1445AD Our modern armor armies capture Tzintzuntzen from some Aztec riflemen and longbows. The glorious Aztecs are destroyed :hammer:

We recapture Sardis 2 :D

And then the game crashed :(

(4) 1445AD We destroy the glorious Aztecs! Again!

India attacks Ergili and Sardis 2, and steals some of our workers from a conscript mech.

Anarchy ends. We elect a king :king:

(5) 1450AD We capture Texcoco and raze New Kolhapur.

Rushed some libraries (in cities with shields invested). Ruthlessly forced all those lazy tax collectors back to work in the fields :)

1450AD
 
(0) 1450AD Whoa! Our territory is enormous! We should win the game just as soon as our cultural borders expand. Uh... why are we running research? That goes off, income goes from +39 to +852gpt. Now there's the money I need to rush libraries. Seeing that we lack a spy in India, I do that successfully. They only have 79 mechs, so this should be easy. I end the turn.

(1) 1455AD Between turns we lose a few units here and there, but India loses just as many armors as we do, and they can't replace them. It takes forever to work through all the stuff that finished this turn as well. We need settlers, so I rush about six or seven of them at minimal cost. New Bangalore captured, which opens the path to Delhi itself. In sending forces against New Calcutta, we get our first leader of this turn (another Darius). He rushes an armor in a former Roman colony that happens to have a barracks. New Calcutta captured (11 resistors - maybe it should have been razed; oh well). New Paris, a former city of ours from the cultural radius, is also taken. Did I mention that I took New Karachi? Bengal, size 25, razed on this turn. That means, incidently, that Ergili will never flip in this game. Sometimes its better to be lucky than good. :D

Since I rushed so many libraries this turn (15-20), I predict domination in 3 or 4 more turns when all those borders expand. Plus of course whatever I manage against India.

(2) 1460AD Whew! The longest production turn I've ever had to manage in my Civ3 life comes to an end. There must have been some 60 things complete. Please give me the pop-up victory message soon! (2150 tiles so far; it was under 1900 when I started my first turn) After an enormous struggle in which I used virtually every single armor we had, Jaipur is razed to the ground. Almost every armor India had was in that city; nasty going.

(3) 1465AD We do not win this turn either. Dang it - we have to be close. 2238 tiles so far. New jaipur taken this turn, with 4 bombers shot down inside it. Hey - do you want to hear about horrendous RNG luck? Our 17hp mech army was unable to take out 1 elite (5hp) mech in a size 1 city! That's just absurd. It didn't even come close - it only did 2 points of damage. We lost 17 out of 19 rounds, when the odds are only 2:1 against us. Yeah - it gets streaky sometimes. In the process of capturing that said city (with the absurd name of Gayagaahe), Cyrus appears again and rushes another armor. Calcutta captured this turn easily... as it was size 3 (?) Guess Gandhi whipped it into the ground at some point. India is dying; how much longer must this game go on though?

(4) 1470AD An insane amount of border expansions and... no victory. *sigh* 2434 tiles so far - how many more do we need, anyway? I'll stop my first session here. OK, picking it bad up again a few hours later now. (I recognize that this must sound strange to anyone just reading the narrative, but I write stream-of-consciousness as I play :)) Between turns Calcutta was captured by the Indians, and in taking it back again we pick up another leader. Since he can't reach our other cities, a library is simply rushed in Calcutta. And... we win a glorious victory, capturing Delhi on this turn! It only had 7 mechs in it and we only lost 3 or 4 armors taking it. Now we control Sun Tzu - and just as importantly, India does not. I should be able to grab three more cities next turn pretty easily. I pumped 29 mostly obsolete units into Delhi to hopefully end the resistance in one turn - let's find out.

(5) 1475AD Our borders again go crazy expanding everywhere but we do not achieve domination. We've got 2588 tiles here - it's got to be close! Between turns, India recaptured Calcutta again, which was defended by 2 mechs and an armor, by sending no fewer than 6 armors against it. How they can still produce so many armors is beyond me. India and Babylon signed peace between turns too. Uhhh, no that won't be happening; Hammurabi will redeclare for nothing more than wines, so I make the deal. He goes from furious back to polite. The resistance also ended in Delhi as expected - pretty nice, quelling 11 resistors in one turn. Calcutta is again ours, after another small battle. Why do they want it so badly - it's freaking size 1! Dacca, a small size 2 city is taken. Size 3 Pune is also captured. Chondote, size 8, is captured as well. Some more small towns are founded to fill in gaps as usual, and a couple of settlers rushed because we are out of them now.

India is plainly broken, fighting a losing downhill battle with only regular troops now. They will be dead in 7-10 turns. Domination should come in any turn now. Or rather, I should say...

RBE1_victory.jpg


Hah! I had to let another turn run to see if it would be enough land and it was. We did it! [dance] [party] [dance] (Not that there was much doubt with our stellar roster of players) Year was 1480AD, final score was 7943 (2nd on my HOF.) The first game of Realms Beyond Emperor is officially a sucess. Thanks to Sirian for the idea, and here's hoping that there's many more good ones to come! :goodjob:

RBE1 victory
 
Good job on the mop up, Sulla. Just what we needed: a rapid conclusion! :D Well done, all. A good solid building game, loads of fun, despite not having many scary moments. Well, you can't have everything in the first game! :lol:


Now... what kind of game should we start for RBE2? :hammer:

There are a number of folks who weren't playing this one, who have expressed a desire to get in on the next one. Arathorn and Zed both wanted a smaller map and I planned to start that next. If we have enough folks ready to go, we might start two games. If any of you guys have ideas/requests for settings and particulars, now is a good time to post them.


- Sirian
 
For me, small map, Deity, after that I'm not concerned providing we don't pick scenario conditions that will make the game be likely to drag on and on. :) That should leave a broad range of possible games to choose from; even a Deity variant should be doable if that's what people are interested in. Since we are talking about all Deity level players here I am confident that running as a succession game will not make our play significantly weaker; if anything it's likely to make it more balanced and perhaps stronger as a result.

I would suggest a 5CC but we seem to have had a couple of those recently already.
 
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