(0) 50AD Looking around the world... So much has changed and yet so much is still the same. We are in an impossibly better position than when I last handed off to T-Hawk, but victory is still a long, long way away. Now that we can see the other civs, I though I'd comment a bit on them. India is about average in power, and will remain our primary foe for the foreeable future. Eliminate them and we will be in good shape (ha, easier said then done). Carthage has its own island, a big one, and could potentially run away with this game. Long-term, they are by far our biggest threat. England/Zulus/Ottomans have their own very large island split evenly between the three, not much to say about them as they can't really affect us too much. Mongolia SUCKS bigtime - and island with no freshwater only large enough for four cities. OUCH! Temujin will be a backwards nonentity FOREVER. And out there somewhere in the fog, contacted by no one, is the Celts. I have no idea what their situation is like. I exchange some maps to pick up one or two gold, we are even with or ahead of everyone else in tech (duh, thanks to Library).
Agree with T-Hawk on getting to Republic ASAP. The anarchy turns will be good because they will help the whipping memory wear off, hehe. Revolt right away, drawing 5 turns of anarchy. About par for the course. Trondheim is in negative food unfortunately, but every other city can last through the anarchy without issue. Thank goodness for the granary in our capital. Our income has gone to -16g/turn, but we've got plenty to ride out the next five turns. No use changing build queues until we come out of anarchy, so I just go to the next turn. I also move three cats off of our front line back to safety; they would be too easily captured there. Upgrade one vet warrior to MDI, so we have a "strongest unit" for the AI to fear and because that's clearly the only use for a vet warrior. Finally go to next turn.
(1) 70AD A good eight swords and three spears move from out of our sight line and deeper into India. Wow - now I know why reagan agreed to sign peace! Trade Engineering to India for a worker and some change gold. Osman has a tasty deal for us: he'll take Feudalism (at 5th civ price) for 30g and 7gpt. We'll agree to that! Getting Osman's world map allows us to pick up another few gold from the other civs. It all counts, after all. Trondheim set to go into disorder this round; it has to go into disorder on one of the five turns or it will starve. Might as well be this one.
(2) 90AD Trondheim goes into disorder!

Reset back to its starving happy form. Bergen grows to size 6, gets a taxman. Income now down to only -8gpt. Gandhi agrees to give us his WM+5g for ours. Pick up a few more gold so that we come out about even on income this turn.
(3) 110AD Osman comes demanding Engineering. Now he's on the other side of the world and can't really hurt us... but he could sign another civ against us in a military alliance, and that would be BAD. So we agree to give him the tech, which I believe is at 4th civ price. *sigh* It's actually better he demand tech than gold from us at this point. Nothing else going on.
(4) 130AD Now Shaka comes demanding Engineering. This is really frustrating, but I'm going to have to give it to him for the same reasons listed above. I guess when you're in Anarchy, the AI civs see the weakness and jump all over it. Between turns, India moves about five swords in Karachi and sends two more + a spear north towards Jaipur. I would assume they are going to be loaded onto transports to fight the Carthaginians. Also between turns, a Carthaginian galley attacks and sinks an Indian one, redlining itself in the process. The best possible outcome for us! One of our gpt deals must have worn off because we are only losing 3gpt now. Last turn of anarchy (I really am ready for it to end).
(5) 150AD Between turns, 8 Indian units (spears and swords) move back towards the east again. What is going on? Answer: the AI dilemma known as "puppet strings", where the Carthaginians keep landing on the east coast of India, causing their units to move back and forth like puppets jerked on strings. The AI only targets the most immediate threat at all times, so it can be paralyzed in times of war. I would like to go after India while they are thus paralyzed, but we badly need 20 turns of infrastructure first.
Viking Republic formed! Production and income skyrocket; we are now at +51gpt and our productivity has jumped to #4 (from #6) on the F11 screen. That's with us almost dead last in land too! Build orders shifted around a bit, most cities are on aqueducts right now. I say we need to use this opportunity to build acqueducts, markets, and cathedrals in most cities. Once we have some of those buildings up, it will be time to go to war with India again. We can now found embassies (of which we have none?) so I get one with India and Carthage. Delhi has all ancient age improvements, is running 12 shields/turn, 80/20 on gold research, and is defended by four spears and a cat. They have only one iron and one horses, so cutting off either would deprive India. Carthage has all ancient city improvements too, is running 14 shields/turn (with 2 entertainers, ha!) and is working on Sun Tzu (20 turns). Hannibal is running 30/60/10 on gold/science/luxury. Looks like he's dealing with war weariness issues. He also has Pyramids, Great Wall, and 8 Numidians in Carthage. Wow - we're staying well away from that at the moment! That eats up most of our income for now, so no upgrading of units this turn. If we fight India, we will want an alliance with Hannibal (who will likely give us nice stuff).
(6) 170AD This turn, 13 units run back into Karachi. Make up your mind, Gandhi! Carthaginians now have both Theology and Invention up on us, and start work on Leo's.
(7) 190AD Gandhi loads up a lot of his army on galleys and heads to the west, presumably for the Carthaginian colonies. Pike produced at Bergen, which at 11 shields/turn is a good place to pump them for now, and believe me, we need more pikes. Most cities are defended by warriors.
(8) 210AD Temujin demands Mathematics. Sorry, but we aren't afraid of you. He backs down. Gandhi appears to be moving his units randomly, and I have no idea what he is doing. Copenhagen and Reykjavik complete acqueducts; the former starts on a barracks (which we will need) and the latter at 15 shields/turn goes to produce a pike for itself. I am doing my best to beef up our sadly lacking defenses. I swing around world maps and make a few more gold. Whoa, didn't realize this! I check F4 and India is at war with not just the Carthaginians, but the Ottomans and Mongols as well. Interesting, and good for us.
(9) 230AD Trondheim produces aqueduct, goes to work on a pike for itself at 16 shields/turn. I move some tiles around so that Copenhagen gets its barracks this turn instead of next with tons of waste. I upgrade a number of our swords to MDI since we now have the money to do so. Our military is beefing up, heh.
(10) 250AD Nuts; the Indians and Carthaginians make peace this turn. An otherwise quiet last turn ends my round.
Notes to next leader (T-Hawk): I've got most of our cities on infrastructure; we should use the rest of our golden age to get some very needed city improvements built. Trondheim is building a pike for itself and then should probably build a market or cathedral; your call. Actually it needs a temple first, but you get the idea on the tradeoff between happiness or more income. Bergen is set to granary right now but it has no shields invested yet; it's running at 14 shields/turn but there's not much you can do to change that. Copenhagen is set to granary also, but that can also be changed if desired (no shields invested). If you do go with a granary there, make sure to delay growth one turn so the granary completes before growth to size 8. Christiana is on temple right now, and it needs the culture to prevent a flip to India (that would be a disaster). We should probably move more units into it on garrison duty. Reykjavik has just finished a pike and is also set to granary, can be changed since there are no shields in the box. Stockholm is still working on its acqueduct, could possibly be used as a worker factory if desired. Aarhus is still on a barracks, definitely subject to change if needed. Stavenger is working on a temple; also is highly subject to veto. Our overseas colonies suck and are not worth mentioning.
The idea with the builds right now is to emphasize growth, so we can get up to a higher size and produce more shields. Everything looks rosy right now, but will plummet when our golden age ends. I would personally favor going with temples/cathedrals over markets, since they will allow us to lower the luxury rate (now at 20%) and make more income while also increasing our pitifully low culture. Your call though on whether to go with markets. Oh, and somewhere along this point we want to go after and attack India again, preferably before they get the income to upgrade their spears to pikes (which G-man has not done yet). We have 10 MDI at this point plus a number of elite swords leftover. I would recommend getting pikes in our cities first before we attack Gandhi though, since he could land next to a warrior-defended city at this point.
A lot of choices can be made on this next turn. Sorry to put you up both here and in RBD19 T-Hawk; could be a busy night!

Don't feel rushed to play this though, as we need clear decision-making and inspired leadership, just like on the last turn. The Naked Vikings are looking a lot better at this point; go get 'em!
RBE6 250AD