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RBE6 - The Naked Vikings

I am lurking here from the Defiant Nationalists game. It looks like the sh*t is hitting the fan in this game. We wouldn't want you guys to be left out of the "dire, hopeless, lost ..." fun that we've been having over in our game.

The AI is showing some spunk here, not wating to get rolled by a swordsman rush. You've got to give Firaxis or whoever credit for coming up with an opponent that doesn't just wait around to be killed.
 
More Norwegian Support:
La Vikingene gå fram og herske! Vi vil erobre i Odins navn, og Tor vil våke over oss!
Vi påkaller velsignelse fra Odin, Tor, Tyr, Loke, Heimdal, Frøy, Frøya, Balder, Skade, Njord, og alle Valkyrjene! Måtte Nornene klippe våre fiendes livstråder korte!!

Translation: More or less untranslatable or no point in translating.
 
La Vikingene gå fram og herske! Vi vil erobre i Odins navn, og Tor vil våke over oss!
Vi påkaller velsignelse fra Odin, Tor, Tyr, Loke, Heimdal, Frøy, Frøya, Balder, Skade, Njord, og alle Valkyrjene! Måtte Nornene klippe våre fiendes livstråder korte!!

I have no idea what this means, but I can spot the names of all of the major gods of the Norse pantheon in there, so I assume it's got to be something pretty good! :)

Not entirely sure whether we want to invoke the name of Loke though, that might be a bad idea here. :satan: Thanks for your support everyone who has posted - we will do our best to keep the Vikings alive and kicking!
 
Grab some popcorn and settle in for this novel-length report...

Well, Sulla did indeed leave me a tough one. There's an Indian swordsman-archer-warrior stack (one of each) two squares outside Bergen that he didn't mention. Also three other spearmen in the area.

We can trade wines to Carthage. How can this be? We haven't Map Making, much less any harbors. Is the game somehow using an Indian harbor for the trade route?

I'm a bit confused about the location of Birka? I'd think it should've been near enough to claim the fish. It's only redeemming one unused inland tile, and that's just a plain grassland.

Anyway, to business. We need that iron YESTERDAY. And that single road to Oslo has no chance of not getting pillaged. I interrupt the nearer worker building a road to Stockholm (why in the world are they doing that? They only started this turn, too) to get a road going there through Birka, which is safer than doing it by the lake squares.

Also, I don't want to risk our reputation trading Wines on a nonexistent trade route. But we need some way to damage Indian units until we get this iron. 106 gold to Carthage for Warrior Code, and Reykjavik and Bergen swapped to archers. Oslo is changed to a worker. We need all the labor we can get over there.

Inbetween turns, our defending warriors win against an Indian sword and archer, but lose to a chariot and a warrior. Heh.

But, more Indian units swarm into view. There are now four warriors and five spearmen next to Bergen. And there are three swordsmen two squares away.

=====

730 BC: Bergen whips a spear. But this looks grim. I can see one chance.

I ABANDON OSLO by building a worker, and use that worker to put a COLONY on the Iron. That saves us twelve worker turns of labor, which will make the difference. Oslo would be doomed to the incoming units anyway.

=====

710 BC: Our archer attacks the Indian spear that is next to Birka and could foil the whole plain. Our archer loses, by one HP! But I had brought extra warriors to the area (although they just barely made it in time) and the first one kills the spear.

Bergen is defended by three spears and seven warriors, and the Indians will be attacking across a river. Next to Bergen are now:

3 swordsmen
2 archers
1 horseman
7 spearmen
4 warriors

I didn't buy Masonry and whip walls; probably should have, although then the city would have only two spears instead of three.

Inbetween turns, the grand battle sees:

Our spear beats an Indian archer.
Another spear beats another archer.
Indian sword beats a spear.
Another Indian sword beats a spear.
Our last spear beats a warrior and promotes.
Three of our warriors hold off three of theirs.
India's third sword attacks; our warrior goes down to 1 HP but wins the last three rounds!
Then India attacks with a SPEARMAN, which our warrior beats.

Other Indian units go pillaging, but none more attack Bergen!

=====

690 BC:

Our iron road will complete at the end of this turn (three squares, each with two workers, all completing at the end of this turn, and the colony is on the iron itself.) Unfortunately, there's an Indian spear next to one of the worker stacks. Fortunately, Bergen's defenders can reach it, and the second warrior kills it.

India now has next to Bergen:
Swordsman (2/3)
Swordsman (3/4)
5 spearmen
2 warriors

Bergen receives reinforcements, and is now defended by one spearman (just arrived, not fortified) and NINE warriors.

But another Indian stack has appeared two squares away from Bergen, containing two swordsmen and two horses.

Since Bergen is safe for this turn, I now buy Masonry and whip walls. We pay 8 gpt to Carthage for it. We need our current cash to upgrade warriors. BTW, now we can't trade resources with Carthage; the road has been broken now. The game does calculate trade routes through Indian harbors even though we're at war. Was this a change from 1.29? :confused:

Between turns, our spear in Bergen holds off both damaged Indian swords and one warrior, promoting all the way to elite.

And we have the iron road connected, and I'm ready to do a pre-turn scroll-and-upgrade in Bergen. But NOOOOO! An Indian horse comes out of nowhere and scuttles the iron colony!!

=====

670 BC:

We have ONE chance. One warrior is in range of the horse standing on the iron. If he wins, I can move a worker onto the iron square to reestablish the colony and upgrade swords. He attacks... and wins with ONE HP!

The iron colony is reestablished. It will get overrun again at the end of this turn, but now we have ten swordsmen. (Unfortunately, six of our warriors can't reach a barracks this turn.) I can also change build orders to swordsmen, and double-whip a sword in Copenhagen this turn.

Bergen is now safe, with eight swordsmen in the city. But the Indian action has poured past where Oslo was, and now Birka looks rather doomed.

=====

650 BC: Birka has three swords and two warriors outside it, and I can't defend it with any more than two warriors and a (regular) sword. Birka is abandoned, and the troops pulled back into Copenhagen. I should have whipped walls in this city instead of a sword...

Sword (we don't have iron, but the build order was set while we did) whipped in Reykjavik.

Our swords bump off three Indian spears and one sword. I move our spare swords (all three that I can call "spare") to Mount Copenhagen.

=====

630 BC: India will talk, and would agree to peace straight-up. I try some combat; we lose three swords, but thanks to Mount Copenhagen, India loses five spears and three swords. Could the onslaught be petering out?

=====

610 BC: India loses three spears and an archer, but we lose two (still irreplaceable) swords.

But this turn everybody shows up on the F4 screen! Shaka, Elizabeth, and Osman bought contact with us. Communication with the Mongols is available to buy. The Celts (seen via F10) are still incommunicado. Everybody has Mysticism, Alphabet, and The Wheel, and we need those to see any farther.

Well, the Zulu are broke and didn't get the world map; we trade it plus 15 gold to get the Mongolian contact.

Mongolia lacks the Alphabet. We acquire that from England for 100 gold and trade it plus some change to Mongolia for The Wheel. We have no horses, though there's one under Jaipur, nearby. Everyone is on par with the now-visible techs except Mongolia lacks Writing and Mathematics.

=====

590 BC: A bit more combat. Carthage finishes the Great Wall.

=====

570 BC: Inbetween turns, India's only unit outside Bergen, a sword, kills our elite spear in Bergen, which was our only spear there.

=====

550 BC: Outside Bergen are four swords and a spear. Inside Bergen are two healthy swords and some damaged. Not a good situation. We're down to only six swords remaining, and it's clear we can't make a push to reclaim the iron in this war.

I don't really want to do it, but we have no choice. Peace with India is struck. Surprisingly, he'll give us the city of Chittagong, which isn't on our map currently. I'll take it - hey, RBE2 got Mpondo the same way and we won then :) We also get Mysticism.

Chittagong turns out to be farther to the southwest, on an island with a wheat and a fish. Odd.

We can now safely trade Wines to Carthage, getting Writing, which we trade to Mongolia for Horseback Riding. No further deals can be made. I sold our world map to everybody for 1 gold.

=====

Copenhagen can produce a settler in two turns (the map says three but it'll pick up a shield from growth.) This must of course beeline for that iron. No Indian settlers have gone past Bergen yet, so we should get there first.

http://www.civfanatics.net/uploads3/rbe6-550bc.zip

And now I'm exhausted. Where's my pajamas?.... <T-hawk gets eviscerated by Ragnar the Nudist>
 
I ABANDON OSLO by building a worker, and use that worker to put a COLONY on the Iron. That saves us twelve worker turns of labor, which will make the difference. Oslo would be doomed to the incoming units anyway.

OUCH! That hurts :cry:

For the cunning plans of Loke and the love of Frøya - I think it is only the Hammer of Tor :hammer: that can revenge this atrocity!

BTW: In accordance to Norwegian history (even though the timeline will be a bit off track) a new city at approx. the same spot as Oslo should be named 'Christiania'...


An addicted reader is awaiting the next turns...
 
What a great way to start my morning :P (hugs his coffee)
In fact my secretary just walked in and said "We have cookies!"

:D

The competition for hairiest game continues, what a battle!! It does look good as far as turning the corner for you guys though.

:goodjob:
Charis
 
Wow, what a turn! :goodjob: Getting paid for peace was a pleasant surprise to what could have been a devastating series of events! Our situation is precarious, but India might have made a grave mistake by giving us a breather. I doubt we could have made it without all the hammers. Thanks for the support, y'all! :hammer:

By the way, I agree about the placement of Birka. Shouldn't it have been on the hill or on the coast? When we replace it, we should put it in one of those two spots.
 
Originally posted by T-hawk
And now I'm exhausted. Where's my pajamas?....

"Oh boy, sleep! That's where I'm a Viking!" - Ralph Wiggum on The Simpsons

I've been waiting to use that one at some point during this game. Credit T-hawk with an assist! :lol:
 
First, I must bow down to the efforts of T-Hawk, who singlehandedly has saved the Vikings from a sure demise at the hands of the perfidious Indians! :worshp: And not only that, we got a non-corrupt island colony from India in the peace treaty! :hammer:

The good news is that we are still alive. So long as we are alive, there is still hope. The bad news is that Liz, Shaka, and Hannibal are all sporting their Middle Age duds in the negotiating screen (ouch!) So we seem to be, um, a little bit behind. All that gold that was supposed to get us pointy stick techs was used just to keep us alive. Gandhi waged a pretty nice pre-emptive war against us, I must say. The very good news is that Mongolia is just as backwards as we are, and we should be able to pull 2 for 1 deals with Temujin that will help us climb back up the tech tree. We've got some rebuilding to do at this point, and we'd better be ready to deal with India again in the future (we know that it's only a matter of time before they come back again...) This game is indeed looking like the sequel to RBE2 - it's not much of a "Builder's Game", that's for sure! Good luck JMB. :)

Map:
RBE6_550BC.jpg


PS: Regarding Birka, at the time it was founded, there were a number of Indian and Carthaginian galleys sailing around our territory. The largest danger at the time was that one of them would land a settler on our continent and found a city there. Birka was put there just to fill in the cultural gap, so that our land would be secure and we could put more cities on the coast later. Things got real dire in a hurry right after I put it there; I wasn't expecting that attack, after all!
 
Congratulations on an awesome turn T-Hawk!! :band:

When people are exhausted after playing 5-10 turns of the game, you know you're in a good one.
 
Heh, the forum server went down RIGHT after I posted that; I didn't even think the post had gone through. I didn't get to add the rest of my comments and the map, which are now here.

rbe6-550bc.jpg


I'm not sure of the best site exactly to claim the iron, but don't put it on Oslo's old site; Jaipur's culture is too strong. I'd guess blue dot (one SE of the iron) for one city; or for two cities the two purple dots, N of the iron to claim it and W of the southern lake if you think a settler from Trondheim can get there in time (feel free to blockade India.)

I'm not sure what to build in Bergen or Stockholm; feel free to change those.

56 gold with -8 per turn looks pretty bad, but that's because we need 50% luxuries right now to ensure Copenhagen gets out its settler in two turns.

I should have gotten Mathematics instead of Writing. It'll take artillery - catapults - to win the war of attrition against India. Right now, all we can do is consolidate and build more swords for the next 20 turns, then I think we've got to hit him again for more pointy-stick research. I don't know how we can pull off getting Mathematics now, but that's up to the next leader.
 
I would vote for two cities on the purple dots; we need all the resources we can get here, so better to build a little denser and get all of our tiles into play faster. The wounded sword in the north can move along the road and block any Indian settlers who try to poach our land; once the Indian swords move out of our territory, we can block it off completely again.

Agree on hitting India again in the near future, ideally we get them before they get pikes, but that probably won't happen. Very simple goal for next war is to raze Karachi and Jaipur, eliminating pressure on Bergen and gaining us control over the choke. After that, we will need to do lots o' building up. Get cats as soon as you can! A stack of 10 cats will make our position infinitely safer. Playing the diplomacy game from this far behind should be fun as well; thank goodness the Mongols are back with us. And no more upgrading warriors to swords, we should just build them at 30 shields each. We will need the cash to buy techs.
 
Don't let the memory of Oslo die!!!

Refound there, forget research, you have all you need to know... the pointy stick!!! Jaipur should be razed long before you would see a flip. Swords will crush India -- you want to hit them and push them back all the way until you have their horses. If passive Gandhi has already sneak attacked you once, he'll do it again. Don't let him do it, YOU pick the time of the next battle.
Swords, swords and more swords, let him play the builder game and buy techs. Beat him within an inch of his life, extract all his tech and all cities but his capital, then wipe him off the planet 20 turns later.

If you own that island pair, with an FP in India territory, you've won. You know the AI can't mount a credible naval invasion.

Hmmm.... reading the above... have I become... a *warmonger* ??

:hammer:

Charis
 
Originally posted by Charis
Hmmm.... reading the above... have I become... a *warmonger* ??

Charis


:rotfl:

Is the sky blue?
This from the man who tries a occ conquest challenge in GOTM#15? :crazyeye:
 
The sky is not blue, at least it does not appear to be blue all the time here or in many places (think gray in bad weather or black at night) but becase it refracts the other colors of sunlight and scatters blue light it appears to be blue to our eyes when it really is like a prism, transparent. When it is transparent, it is colorless. When cloudy, white or shades of gray. Fog, hard to describe the color, gray? while raining perhaps silver gray?

So the sky is not blue, at least not all the time.
 
If you think we've got the time and settlers, we could even try three cities. Use south purple dot for one, the tile closest to the fish (SE of it) for another, and the northernmost tile in the area (three N of south purple) for the third. Stockholm might be able to put out a third settler quick enough..?
 
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