aviator99_uk
Warlord
I can see where Zed is coming from, but.........
The objective is to invade the enemy. Engaging his fleet is secondary. Consequently a favourite tactic is highly mobile invasion fleets (and deception by lure), most majors die with the vast majority of their fleet intact, but no planets.
To that end all ships are multi-purpose and ships are not necesarily in a region for a given purpose, a transport can be used as a scout, a lure, or an invader if its fast enough (but not a raider, we use starfighters for that). Zed's tactics are possibly workable, but quite limiting, and quite unnecessary. (opinion)
Abuse can come by using starfighters to deliberately lure the enemy's newly built avatars away while invading his axes & defenders using AMM & CTs which works time and again against the AI, you never have to kill a ship not in orbit (unless its invading you) which is acceptable if done within the 'rules' and many would say that its a waste of resource unecesarily taking out an enemy fleet.
Hence my offering of RoE.
There is only one primary mission, to enable a sucessful invasion, without that there is no purpose, the secondary mission is to keep our own productive planets from being invaded, secondary planets can be sacrificed or abandoned or allowed to 'flip' back in time, all else is just for fun.
Thinking Civ isn't necessarily right (and I have played lots of Civ from 1 to C3C).
Aviator
The objective is to invade the enemy. Engaging his fleet is secondary. Consequently a favourite tactic is highly mobile invasion fleets (and deception by lure), most majors die with the vast majority of their fleet intact, but no planets.

To that end all ships are multi-purpose and ships are not necesarily in a region for a given purpose, a transport can be used as a scout, a lure, or an invader if its fast enough (but not a raider, we use starfighters for that). Zed's tactics are possibly workable, but quite limiting, and quite unnecessary. (opinion)
Abuse can come by using starfighters to deliberately lure the enemy's newly built avatars away while invading his axes & defenders using AMM & CTs which works time and again against the AI, you never have to kill a ship not in orbit (unless its invading you) which is acceptable if done within the 'rules' and many would say that its a waste of resource unecesarily taking out an enemy fleet.
Hence my offering of RoE.
There is only one primary mission, to enable a sucessful invasion, without that there is no purpose, the secondary mission is to keep our own productive planets from being invaded, secondary planets can be sacrificed or abandoned or allowed to 'flip' back in time, all else is just for fun.

Thinking Civ isn't necessarily right (and I have played lots of Civ from 1 to C3C).
Aviator