Time for a little reorientation. Torians to the southwest, Alterians to the west-northwest. Room to colonize south, but no known yellow start in sight. The two rally points I set on the PQ 13 and PQ12 are malfunctioning--I cannot see them, but I can call them up by pressing "x" (autopilot to rally point). Hmm--must be a 1.2 bug.
Reduce taxes to 40%--thats puts all planets @ 100% morale. May need to lower some more for the PQ15s, if I want to keep them on double growth. That puts us @ -27 bct with 100% spending--all to military. Three colony ships in flight, with two due in 2, one in 3, and one in 4.
January
Northeast colony ship heads northeast. Colony ship launched from Sol heads south. Colony ship from Unukalhai heads east-northeast. Surveyor, in Alterian space, heads north-northwest.
February

Ship movement
March
Colony ship from Cherryh II launched with 75M. Heads south. Remaining ships continue on track. Colony ship in the northeast scouts Rhea, a planetless system. Southernmost colony ship spots Hyadia, a planetless white star.
April
Earth, Sol IV, and Cherryh IV produce colony ships with 175M, 150M, and 50M colonists. Cherryh IV production switched to scout, to allow this system to grow some population. Milary resource tagged north of Unukalhai. Colony ships from Sol sent eastward, ship from Cherryh send south.
May
More ship movement. Economic resource tagged in Sector 10-9.
June
Colony ship with 70M souls launches from Unukalhai. I have 8 colony ships in flight, with two more due in the next two turns, when I will switch to research for a bit. When to switch to research is not an exact science. I usually switch when I have around 10 ships in flight, less if it is a rare map. The habitability, map size, and influence are all keys to this decision. You also have to look at your overall treasury. I like to switch from research to social spending in the 200bc to 100bc range, so I can still use some of that initial reserve to boost that initial round of social builds (soil, habitability, banks, etc). Our northesternmost colony ship spots Sivil, a yellow star with a PQ15. That will give us a nice range boost to the north and east--I may have to rethink stopping the land grab. We meet a Caranoid colony ship.
July
Colony ship from Earth launched with 175M colonists. Cherryh IV produces a scout. As I suspected, the Carinoids grabbed Maestro--only Brackards push to the south in his shadow turn would have grabbed that for us. Since we see a Carinoid colony ship heading west down this way, there must be another yellow out there. The AIs start with full knowledge of where all yellow stars are in the galaxy, so spotting and tailing an AI colony ship can be a good tactic for beelining to a yellow star--assuming they don't get impulse drives first. Colony ship from Sol heads northeast.
August
Colony ship from Cherryh with 75M souls. Colonize Sivil with no event. Colony ship production here will take 5 months, so I choose to keep going with that. Spot Lacroix, a planetless system to the south. Sol IV changed to scout from colony ship production.
September
Sol IV completes a scout.
October
Earth launhes a 180M colony ship. Cherryh launches a scout.
November
50M colony ship from Unukalhai.
December
Scout from Sol IV. PQ12 system spotted and marked in sector 7-8.
End of Year
200M, 100M, and 75M colony ships from Earth, Cherryh, and Sivil. Scout from Cherryh. Spending shifted to research. Time to roll out
SiBCaT, or
Sirian's
Bonus
Caluation
Technique. We have a 20% bonus to research. Comm theory on a huge map is 50rp (plus some for cushin), so I set spending to get aroudn 44rp. Bonus research is free, so with our bonus, we SHOULD have a total of 52rp, which will give us the tech in a month. Time to check the planets to see if we have put enought fat into our number. Bonus research is calculated planet by planet, and rounded DOWN. Looking at the planets, we only have 5 rp of bonus research shown.
Look at the individual planetary screen for the information. See the spending in research here on Earth is 10 + 1. The ten rp is what we are paying, and the +1 is the free reseach our +20% research bonus is giving us on this planet.
Time to dial up the spending to 46rp. Looking at the planets, we have 6 bonus rp, for a total of 52rp, which will net us comm theory in 1 turn. Read Sirian's explination of how the game monitors bonus research--that will give you some more pointers on how to use SiBCaT. We can discuss this more if you like after this round of comments.
Here is our current situation.
You can see that the Alterian influence has grown (or we can see more of it). I popped a hyperspace anomaly (surveyor is on auto right now). I have more autopilots than I would normally have for a SG, but since no one will be following this turn, no flogging necessary.
This was a pretting boring turn for me--hopefully the next year will be a bit more interesting.
The game