RBP 10 - The Spanish Explorers - Team A

I'd consider a denser build than your dotmaps suggest, you have a food poor island, might need more cities and might not be able to build acqueducts until ages...
 
(0) 1750 BC We now have 3 cities, and 3 warriors. I decide that we need to place a priority on getting warriors built to escort a bar-busting settler. However, Madrid is due for a settler in 2, so it can't build a warrior without wasting shields. I also don't think I'll have enough units to safely escort that settler in 2 turns. But, I note that I can settle on the desert by the brown dot without much, if any, risk of losing the settler. So, the first settler will go there, and then I think even Madrid is going to pause for a warrior.

I note that science is on 20%, but that's only costing one gold and one beaker? I leave it there.

Between turns - Barcelona warrior - warrior

(1) 1725 BC - Barcelona's new warrior to Madrid to prepare for bar-busting settler. Wayward warrior hangs out waiting for brown dot settler.
BT - Madrid settler - warrior

(2) 1700 BC - Road done at Seville, so I mine the grass there. There should be plenty of time to go back and bring a line of irrigation up once we're out of despotism. Barcelona is size 2. MM it for shields, just this one turn. I can put it back to high food next turn and shave a turn off the warrior, losing only 1 food.
BT - Rome completes the Pyramids.

(3) 1675 BC - Barcelona back to high food, warrior due in 2.
BT - I was thinking that the forest chop would put 10 shields in an empty box rather than waste all 10 in a full one. :( Well, that's not a mistake I'll make again! Madrid warrior - settler.

(4) 1650 BC - Our new warrior stays at Madrid for the time being. The one from Barcelona's almost there, too. Lux can go to 0% this turn. I notice that 10% science produces 0 beakers, but 20% science seems to produce 2 beakers. Would it be doing this funny stuff if we'd had it set to 10% the whole time, or did somebody turn on non-deficit research at some point (other than me on my last turn :lol: ) ? Come to think of it, we're going to be going over 40 turns on writing, so there must have been some :smoke: in the air somewhere. I leave it at 20% so we're at least researching something.
BT - Barcelona warrior - warrior

(5) 1625 BC - MM Barcelona again to get more shields without slowing growth. The Barcelona workers are done mining the hill. I assume they were on the hill because they'd been avoiding bars? Anyway, I go ahead and have them road the hill while they're there. Toledo is founded at the revised brown dot location and starts a warrior. The north barbarian camp makes a new horsie.

(6) 1600 BC - The horsie's headed towards us.
BT - Barcelona warrior - warrior
Seville warrior - temple (to grab the whales, unless anyone has a better idea for that city)

(7) 1575 BC :sleep:

(8) 1550 BC - Barcelona workers to plains. They can irrigate the plains, and maybe head over to connect the cities. They're in range of the barbarian horse, so I use a 2 warrior cover. I need to move lux to 20%, and science seems to be able to go back to 10% and 1 beaker. Madrid is now size 4. Seville's worker is done with his tile, and heads south to join Madrid's worker, who has put one turn into a road already. I always like it when I can get two workers to build a road with no waste, so I couldn't resist the opportunity!

(9) 1525 BC - Bar horsie ignores the double-covered workers and heads towards Madrid. I have a warrior in range who'd been heading there to meet the next settler, so I take the opportunity to attack the horse, and we win, losing 1 hp. :cool: I see there's already another horse up at the camp.
BT - Madrid settler - settler
Toledo warrior - warrior

(10) 1500 BC - I see the first barbarian from the south this turn. Our bar-busting settler heads out from Madrid, with Madrid's two warriors. Madrid's now unguarded, but the warrior who just fought the horse can be there next turn. The third cover unit is the warrior from Toledo, who headed out east and should meet up with the group. I was thinking that they should head to green dot, which is only four scary tiles to walk from where they are now. With green dot settled, I don't *think* that any new camps will be able to form on the island, and I think it can pop the camp by building a temple if we can't get to it with warriors. Then, that just leaves the one up north and we could be barbarian free. :)

The bar horse by the settler is scary, but the barbarian is just a stack of one, you know? I'm kinda thinking he'll beeline to Madrid now that it's unguarded, which could even be borderline exploitative, except that's NOT why I left Madrid unguarded.

Of course, Kylearan may have different ideas about where to send the units. It's kind of a hairy turn to end things on, sorry!

Meanwhile, our two workers by Madrid head up to Seville while the bars are out. Madrid's going to grow in 1, and Barcelona will have the plains tile irrigated next turn.

Please keep an eye on that loopy science slider. I don't know what's up with it. Writing's due in 5.

RBP10A - 1500 BC

Griselda - just played
Kylearan - UP NOW
Dwip - on deck
6GenTexan - below deck

edit - fixed smiley
 
Sure will be a lot happier with those barbs out of our lives... Soon, though, sounds like... :sheep:
 
Ah, our empire has grown nicely! Let's see if I can keep this trend going on. I think Gris' Idea to settle green dot next is a good one; maybe one additional scout warrior on the southeast tip of the island may still be needed, but then no new camps should spring up.

I MM Madrid for +2s/+1c without losing growth. Seville and Toledo are left unchanged, but Barcelona is MM to get the warrior this turn and will then be switched back to max food. Why it has a mined hill when it has unimproved grasslands and plains, is beyond me... The advantage of Barcelona with its cattle tile would have been fast growth, but improving/working the hill has lost this advantage nearly completely. Oh well, can't be helped now.

I hit next turn and painfully have to watch how the barb horsie slays our warrior in Toledo, carrying away 48 gold! Ouch. :(

(1) 1475BC: Barcelona builds a warrior, and grudgingly starts another one. Gris's comment about the AIs letting the barb camps explode on us really got me thinking...

(2) 1450BC: zzz

(i) A barb horse from the north attacks Barcelona, but is defeated by our glorious warrior!

(3) 1425BC: Barcelona finishes warrior and finally starts on a granary. This decision seems to be widely supported by our population, as our palace gets expanded! :king: The newly trained warrior heads east to take a watch against barbarians. Seville needs exactly 20 shields to finish the temple, so it gets whipped. I want to get at least some culture going, and like to have the city free for other projects.

(4) 1400BC: One of the two warriors guarding the Barcelona workers attacks a horse that threatens to pillage our precious cattle tile, and wins with 1 HP left! It's covered by the second warrior.

(5) 1375BC: We are in trouble! In BIG trouble! We have too small an island? Well, now we have even less room to expand: Rome has found us by landing a spear/settler pair at yellow dot! Argh. Well, at least we have contacts now: The Vikings are on the F4 screen, too. Appropriately, writing comes in this turn, and so science is shut down completely.

Well, so much for my much-wanted granary at Barcelona: It is switched to a settler instead, to fill up the rest of our lands before more galleys unload more filthy foreigners! Rome and Scandinavia have contact to England and China as well, so I'll wait until they sell contact to them before initiating any trades. But I establish embassies to see where they are. And OH BOY am I envious of their starting location! Rome is one big powerhouse of a city: Two cattle tiles, one wheat, luxuries, on a river, and with several bonus grasslands! Wow. No wonder they got the Pyramids built! Trondheim is weak compared to Rome: "Only" a cattle, a game and a river.

I hope you're all prepared for interesting times to come...

At least our settler and his warrior harem has stealthily arrived at green dot, and settles it. The three warriors move near the camp to get rid of it. Since Rome will "take care" of our eastern lands, the warrior originally heading there moves back to join the two Barcelona warriors who will head up north to assault the other camp.

(i) The English finish the colossus. Quite late, I might add.

(6) 1350BC: The southern camp is dispered, but we lose one warrior. Madrid's latest settler moves south to found purple dot.

(i) Rome declares war on the Vikings! :hammer: Great stuff! Hopefully Rome will waste their GA now, so we can get rid of their city on our continent later with less risk. The Vikings respond by starting to build the great lighthouse...

(7) 1325BC: The two workers near Sevilla have moved south by now and are improving our capital again, which is more important. Ah, and Mao has appeared.

(i) China and Rome as signed an alliance against Scandinavia!

(8) 1300BC: ...and contact to England is established. London and Beijing both have a cattle and a river tile, too. Bah, rivers, who needs those? ;)

(9) 1275BC: zzz

(I) Argh, the northern barb camp has sent two horsies to intercept our assault force. One horse kills one of our warriors without taking a scratch, despite us being on a mountain. :-(

(10) 1250BC: Barcelona completes another settler and starts on a granary. The settler is sent north with one of Barcelona's warriors, to blue dot. The two warriors on the mountain have fortified, baiting the horsies, and the settler on its way to purple dot has nearly arrived. The warrior securing purple dot even has found a whale tile there.

Thoughts:

- Madrid could pump more settlers to found the fishing villages as well. Note: Now that brown dot has moved, the fishing village should probably move as well to two tiles east of Madrid. More important, though, will be the fishing village near Byzantium.

- Watch Barcelona careful, as the governor screws up MM that city. I suggest running it at high food, building the granary there, and then pumping settlers/workers.

- I suggest whipping the temple in Santiago in five turns

- Maybe we should disperse the northern camp by settling blue dot; this may be more safe than attacking the camp? Four warriors should be enough to protect the settler, I hope!

- I haven't made any trades by now, as I think making trades at the end of your turns is not nice in an SG, right? We should try to get map making ASAP, of course, don't shy away from giving gpt! And if you trade away our maps, be sure to trade it to the other AIs as well on the same round before its value will decrease.

Having a harbor should put our spices into good use as well. After we've traded up our way a bit, maybe we can have the opportunity for 2-for-1-deals, with Scandinavia being at war. And I *really* hope one of our galleys will find other AIs, so we can broker contacts and get tech parity that way!

- I'm not sure what to build in Toledo; I started a granary because it's a low-food city, but this can of course be changed. I would advise against building workers there, though, as the city grows very slowly.

Our lands:

rbp10a_bc1250.jpg


And now, Dwip, enjoy some interesting times...

-Kylearan
 
Interesting times indeed. I've got it, will try to get it played tomorrow sometime.
 
I vote to change Barcelona to Temple and get the village settled near Byzantium. And if the Roman/Scandinavian war lasts long enough, would we want to capture join in and capture Byz? Just a thought. Good Luck Dwip.

6GNTXN
 
Hi El Jefe! :) Why do you want Barcelona to build a temple now? I agree that it needs a temple sooner or later, but I think a granary is more urgent to speed up its growth and, more importantly, so that we won't lose all the food when building settlers/workers out of it.

Good question about a war against Rome. I agree that we want to capture (or raze/resettle) Byzantium at one point or another. The question is, when? I'd be strongly against an alliance with Scandinavia for several reasons. This is Deity, and it would be good if *we* will be able to decide when to make peace, without having to hold out because of an alliance (and staining our rep would be even worse!). Of course we could just declare war on our own and capture Byzantium, but I'd like to wait a bit before doing this. Preparing for war would delay settling the rest of our lands and improving them, we especially need a road network to defend against naval landings. And Rome could enjoy a GA at the moment, which could get ugly if they won't talk to us for some time, or if their price for peace would be too high even after losing a city.

My suggestion would be to setlle all our lands, improve them a bit, try to settle other landmasses in the meantime, and *then* start a limited war against Rome.

Of course, if the rest of the team wants to go to war sooner, Caesar beware! :tank:

-Kylearan
 
(0) 1250 BC - We really got the ass end of the land grab, didn't we? We have settlers for both the remaining dots, and we'll need three more for fishing villages. Do a diplo check, and man are we hurting for tech. What's more, nobody wants to sell MM. Ugh.

(1) 1225 BC - Settler in Madrid, start on another settler. Our workers finish roading between Madrid/Barcelona, and I head them out to go chop trees. The lack of barbarians sure is nice - unescorted settlers! Still no MM sales. I could sell our map, but will hold off until we control most of our landmass.

(2) 1200 BC - Zzzzz...

(3) 1175 BC - Zzzzz...

(4) 1150 BC - Seville finishes warrior, starts granary. I'll swap to a galley once we get MM. Speaking of MM, we can finally trade for it, but for our entire treasury, our map, and all our gpt, it isn't worth it yet. Murcia is founded in the north, dispersing the Gepids for all time. It starts on a temple, with the idea of going temple->worker once it grows. Valencia is founded down by the spices, and starts a warrior.

(5) 1125 BC - Madrid gets a settler lumberjacked into production, which heads for the west fishing village site. Zaragoza is founded by Byzantium, and starts a temple with the vague idea of beating down Roman culture. With our settlement more or less in hand now, I go to diplomacy and...sell our map. Caesar will pay 20 gold, the Vikings pay 20, China will give territory plus a gold, which I take, and Elizabeth will pay 20. Using that, I could get MM this turn, but decide to hold off a turn. The temple is in fact whipped in Santiago.

(IBT) - We win some warrior combat with the Last of the Gepids. Maybe they'll get a movie one of these days. Our people are so impressed by this, they want to build the Forbidden Palace. :egypt:

(6) 1100 BC - Santiago starts up a worker, just in time to hear about the English starting the Great Library. We wish. Pamplona is founded next to Madrid, and we're down to one fishing village left to settle. I dial up Mao, and buy MM for 210 gold + 3 gpt + our map. Seville swaps to a galley, but this is easily vetoable by the next leader.

(7) 1075 BC - Fun With Workers.

(8) 1050 BC - Playing with workers was so fun last turn, we do it this turn!

(9) 1025 BC - The new hit song "I've Been Working On the Road" comes out.

(10) 1000 BC - Inspired by the new official song of the Spanish Worker Brigades, said brigades mobilize themselves to heroic efforts on the road front, finishing a whole one section. By next turn, however, Toledo and Zaragoza ought to be hooked up to the road network. :hammer:

Thoughts:

We need workers in bad, bad ways. Current thought is to have Madrid set itself up as a worker factory and crank away. In any case, Pamplona is currently borrowing a plains from Madrid, which will need to end soon, as Madrid is running out of irrigated tiles. Also, Madrid is almost done with a settler, which should go to the fishing village spot on the hill north of Seville.

I also think we should try whipping the temple in Zaragoza when we can, and try to get Byzantium culturally if we can. If not, we'll need to build up some troops and take it. Assuming we have iron somewhere in our territory, we should be set - we have tons of warriors and Rome is distracted. As far as alliance goes, I don't think we need one. Hit Byzantium, stop, make peace. We should be able to pull that off if we can get IW, and Rome is still busy. Or, we wait. Remains to be seen if we have iron.

On the diplo front, China seems to be our best partner thus far, though of all the AIs they seem to have gotten screwed over in the landgrab. Sad, sad land, but a lot of lux.

Turning Around...
 
And now, for the World We Know:

rbp10a-spain1kbc.jpg


And here's China in all of it's just-better-than-we-are glory:

rbp10a-china1kbc.jpg
 
It looks like Mao might be able to help us pull a 2-for-1 tech deal this turn. Everyone but Scandanavia has literature, and of course nobody else is selling to them since they're at war. China's offering the best price at the moment, and it might be worth it to buy it from them and try to broker to Scandanavia.

Literature seems like a pretty useless tech on Deity, I'll admit, but we may want to use libraries to build culture overseas, so we'd probably end up buying it at some point anyway.

What I don't know is how close the Vikings are to getting it themselves, but I think it's worth a shot!

I don't think that we'll be able to flip a city to us on Deity (even a Roman city :lol: ) . We do probably want to take it soonish, but I agree that it's not something that we should sacrifice our civ's growth in pursuit of. But, if we could get there before he gets a harbor hooked up, and we can cut off the iron if there is some there, then we'll be in good shape. :)

I agree that we should try to avoid alliances, since we want it to be a short war. If we do it while he's at war with the Vikings, he won't draw them in, but his allies might be more likely to sign on vs. us I think.

At least we won't have to worry so much about sneak attacks from "Deity ROP"'s in this game! ;)

We also might think about either building a temple or sending out a warrior to pop that hut now that we're a little more stable.

-Griselda
 
I guess leaving Madrid unguarded for a turn when there was a barbarian around didn't turn out to be exploitative after all. :rotfl:

I was wondering whether to leave that warrior at Toledo, but it seemed more important to protect the settler.

-Griselda
 
Let’s see what we can do for the (one day) Mighty Spanish Nation.

(0) I take advantage of the one brokerage opportunity available and mortgage the next 20 years of income (11GPT--47G--WM) for Literature, Bronze Working (to have access to IW) and Wheel (to see how barren or land really). Horses are between Toledo and Madrid.

(1) Madrid completes settler for northern village and starts worker production….Pamplona completes a warrior and starts harbor. By the time we have our other spices connected, it should be ready.

(2) Workers will be roading all tiles in use for income and connecting cities and bringing irrigation to Toledo and Zaragosa.

IBT China and Scandinavia sign peace treaty, the Romans start the Great Library, and the nation of Zulu completes the Great Lighthouse. Start looking for contacts to show up on Diplo. Let’s hope the find us first! :)

(3) Workers

(4) Valencia completes warrior-->temple to pop hut….Madrid worker-->worker….Vitoria founded in the far north revealing the Gepids escaped to a galley…Barcelona completes granary--> settler for exploration…horses connected

IBT The Nation of Persia complete the Great Wall. We can add Construction to the list of techs we are behind on. :rolleyes:

(5) Seville galley-->granary. Send galley away from Barbs around the islands to the NE hoping there is some more land up there. Whip Zaragoza Temple to firm border with Byz.

(6) Santiago worker-->granary …Zaragoza starts a spear for our frontier defense. The NE islands are 3 little rocks but there is some sea tiles leading off to the W if someone else has more luck than I do. Start selling WM for pocket change since it is slowly growing.

(7) Madrid worker-->worker

(8) Barbs keep chasing galley so I cross my fingers and attack…win losing 1 HP. No More Gepids!!! [dance] Why couldn’t my warriors do that?

(9) Murcia temple-->granary

IBT Rome and Scandinavia find their way to the peace table.

(10) 750BC Madrid worker-worker…culture expanse pops hut and the Gepids have returned! :aargh: Move warriors out of Zaragoza and Santiago the protect workers. I did not want to interrupt the worker actions moving them back to the cities. The galley is working its way south along the West coast but not finding a sea-lane.
 
I'm still working my way around this forum, thats why i'm a little late.

Maybe next time I'll get the initials in the right order too.:crazyeye:
 
I can't seem to find the save file in that attachment. All I'm seeing is an empty php file for some reason. Could you try uploading it again? Sometimes the upload system can be a bit :aargh: , so thanks for sticking with it. :)

In the meantime, I'm really having a blast with Epic 28. I hope everyone here has a chance to try it; so far it's been great fun.

I agree that we need to know what our resource situation is, so the wheel and bronze was probably the way to go. :) BTW, did Scandanavia offer to give us anything in return for literature?
-Griselda
 
This link should be good.
 
Thanks for correcting the link Matt. Whhat is the trick to getting it in the post? :confused: what I'm doing isn't working.

Scan. offered one tech and some pocket change for lit. I had to kick in a couple GPT to get the two techs I wanted. I figured it may be a little while before we are in a position to get another tech so I went for it.
 
Originally posted by 6thGenTexan
Thanks for correcting the link Matt. Whhat is the trick to getting it in the post? :confused: what I'm doing isn't working.

Ok, you got it uploaded OK. Here is what I do after that.
After you get the upload confirmation, browse the contents of the folder and find your file. When you find it, right click it and in the pop up menu click 'copy shortcut'.
Now, when you are making your reply click the http:// button.
This will pop a dialog box. The first thing it asks for is what word or phrase you want to make 'hot', i.e. the link. Type in whatever word or phrase you want to make clickable and click OK. It will then ask you for the location. Hit CTRL-V to paste the shortcut that was copied earlier into the dialog box and click OK.
Piece of cake. ;)
Hit quote on my post and you can see it first hand.
You can just type in the URL by hand instead of browsing the upload folder. Just be careful there aren't any typos. That's why I do the copy shortcut trick.
 
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