Ah, our empire has grown nicely! Let's see if I can keep this trend going on. I think Gris' Idea to settle green dot next is a good one; maybe one additional scout warrior on the southeast tip of the island may still be needed, but then no new camps should spring up.
I MM Madrid for +2s/+1c without losing growth. Seville and Toledo are left unchanged, but Barcelona is MM to get the warrior this turn and will then be switched back to max food. Why it has a mined hill when it has unimproved grasslands and plains, is beyond me... The advantage of Barcelona with its cattle tile would have been fast growth, but improving/working the hill has lost this advantage nearly completely. Oh well, can't be helped now.
I hit next turn and painfully have to watch how the barb horsie slays our warrior in Toledo, carrying away 48 gold! Ouch.
(1) 1475BC: Barcelona builds a warrior, and grudgingly starts another one. Gris's comment about the AIs letting the barb camps explode on us really got me thinking...
(2) 1450BC: zzz
(i) A barb horse from the north attacks Barcelona, but is defeated by our glorious warrior!
(3) 1425BC: Barcelona finishes warrior and finally starts on a granary. This decision seems to be widely supported by our population, as our palace gets expanded!

The newly trained warrior heads east to take a watch against barbarians. Seville needs exactly 20 shields to finish the temple, so it gets whipped. I want to get at least some culture going, and like to have the city free for other projects.
(4) 1400BC: One of the two warriors guarding the Barcelona workers attacks a horse that threatens to pillage our precious cattle tile, and wins with 1 HP left! It's covered by the second warrior.
(5) 1375BC: We are in trouble! In BIG trouble! We have too small an island? Well, now we have even less room to expand: Rome has found us by landing a spear/settler pair at yellow dot! Argh. Well, at least we have contacts now: The Vikings are on the F4 screen, too. Appropriately, writing comes in this turn, and so science is shut down completely.
Well, so much for my much-wanted granary at Barcelona: It is switched to a settler instead, to fill up the rest of our lands before more galleys unload more filthy foreigners! Rome and Scandinavia have contact to England and China as well, so I'll wait until they sell contact to them before initiating any trades. But I establish embassies to see where they are. And OH BOY am I envious of their starting location! Rome is one big powerhouse of a city: Two cattle tiles, one wheat, luxuries, on a river, and with several bonus grasslands! Wow. No wonder they got the Pyramids built! Trondheim is weak compared to Rome: "Only" a cattle, a game and a river.
I hope you're all prepared for interesting times to come...
At least our settler and his warrior harem has stealthily arrived at green dot, and settles it. The three warriors move near the camp to get rid of it. Since Rome will "take care" of our eastern lands, the warrior originally heading there moves back to join the two Barcelona warriors who will head up north to assault the other camp.
(i) The English finish the colossus. Quite late, I might add.
(6) 1350BC: The southern camp is dispered, but we lose one warrior. Madrid's latest settler moves south to found purple dot.
(i) Rome declares war on the Vikings!

Great stuff! Hopefully Rome will waste their GA now, so we can get rid of their city on our continent later with less risk. The Vikings respond by starting to build the great lighthouse...
(7) 1325BC: The two workers near Sevilla have moved south by now and are improving our capital again, which is more important. Ah, and Mao has appeared.
(i) China and Rome as signed an alliance against Scandinavia!
(8) 1300BC: ...and contact to England is established. London and Beijing both have a cattle and a river tile, too. Bah, rivers, who needs those?
(9) 1275BC: zzz
(I) Argh, the northern barb camp has sent two horsies to intercept our assault force. One horse kills one of our warriors without taking a scratch, despite us being on a mountain. :-(
(10) 1250BC: Barcelona completes another settler and starts on a granary. The settler is sent north with one of Barcelona's warriors, to blue dot. The two warriors on the mountain have fortified, baiting the horsies, and the settler on its way to purple dot has nearly arrived. The warrior securing purple dot even has found a whale tile there.
Thoughts:
- Madrid could pump more settlers to found the fishing villages as well. Note: Now that brown dot has moved, the fishing village should probably move as well to two tiles east of Madrid. More important, though, will be the fishing village near Byzantium.
- Watch Barcelona careful, as the governor screws up MM that city. I suggest running it at high food, building the granary there, and then pumping settlers/workers.
- I suggest whipping the temple in Santiago in five turns
- Maybe we should disperse the northern camp by settling blue dot; this may be more safe than attacking the camp? Four warriors should be enough to protect the settler, I hope!
- I haven't made any trades by now, as I think making trades at the end of your turns is not nice in an SG, right? We should try to get map making ASAP, of course, don't shy away from giving gpt! And if you trade away our maps, be sure to trade it to the other AIs as well on the same round before its value will decrease.
Having a harbor should put our spices into good use as well. After we've traded up our way a bit, maybe we can have the opportunity for 2-for-1-deals, with Scandinavia being at war. And I *really* hope one of our galleys will find other AIs, so we can broker contacts and get tech parity that way!
- I'm not sure what to build in Toledo; I started a granary because it's a low-food city, but this can of course be changed. I would advise against building workers there, though, as the city grows very slowly.
Our lands:
And now, Dwip, enjoy some
interesting times...
-Kylearan