RBP 10 - The Spanish Explorers - Team A

I don't know why I didn't think to browse the upload file myself, thanks for the link. :)

I should have time to play it tomorrow.

-Griselda
 
So much has happened since I last had the game, yet so little happened during these 10 turns. There are decisions to be made, but none of them seemed pressing enough to make during my round, and I thought it might be nice to hear from the group which way we want to go.

(0) 750 BC - Diplo check reveals that, sure enough, we way way behind on tech. We have 22 gold, and +0 gold per turn. I also notice that Scandanavia has only two cities, and is now only at war with England. From the looks of the map, England may have a rather large chunk of land. With Rome blocking our only coastal route out, I'm wondering if it's worth it to send suicide galley. There might be coast just on the other side of that sea where our galley is now, and we'd be at a *huge* advantage if we stumbled upon a whole continent over there. Failing that, we may want to consider getting a ROP with Rome so that we can send a bunch of galleys out. It seems like it would take us more than 20 turns to gear up for war anyway, but gearing up for exploration will place its own limits on our production. Then again, war is like a ROP, only the other side tends to shoot at you as you go by. :ar15: I'm really not sure what the best path to follow here is, but I figure that I'll use my turns to gear us up for something.

I note that we can turn our lux from 20% to off, only needing an entertainer at Barcelona (which we were already running), and make +4 gpt. I move a Toledo laborer to the plains so it can grow in half the time, but lose no shields. With our 22 gold +4 gpt plus world map, Rome is "close" to agreeing to a ROP. Of course, we're not close to being ready to sail through, but I figured I'd check.

BT- Barbarian attacks Santiago warrior and loses, but our war is down to 1 hp, and there's a bar that can attack next turn.

(1) 730 BC - Our warrior by Zarazoga attacks the barbarian over there and wins. Over by Valencia, the worker is now covered only by a 1 hp warrior, and I decide to stop the worker since I can't get another warrior there this turn. The worker and the warrior head north. Meanwhile, a warrior from Valencia and Zarazoga are sent that way to intercept the barb.

Suicide galley sails west, but finds itself in deep, deep ocean. It looks like we'll need more galleys before we'll need that settler Barcelona's building. Barcelona swapped to temple.

BT - Bar attacks the warrior coming north from Valencia, and we win! We're now once again free of the Gepids! Toledo granary - galley. Suicide galley goes :suicide:

(2) 710 BC - Now that we're barbarian free, where should the warriors go? I send one for MP at Barcelona, and one just heads back to Zarazoga.
BT - Madrid worker - worker. Murcia expands.

(3) 690 BC - Madrid worker heads north. I send the Toledo road crew back north so they can bring some water south while they're at it. That may be :smoke:, but we might as well get it done while we're in the area. I notice that Scandanavia is now playing a OCC. Better them than us, right?
BT - Barcelona temple - worker (still not content with the temple). Vitoria warrior - galley. This city's not going to build anything useful for a while, but a galley seems doable.

(4) 670 BC - Diplo check reveals that we now have enough to pay the Romans for a ROP. They'd accept 20 gold + 5 gpt. So, we can keep that in mind, for whatever it's worth. I'll save our gold in the mean time. We could also consider buying more world maps, and brokering them, to get an idea of how far we'd be able to explore with just the Roman ROP (or war-time ROP), before we make our decision.
BT- Madrid worker - worker

(5) 650 BC Worker moves south
BT- Barcelona worker - galley

(6) 630 BC - :sleep:

(7) 610 BC - :sleep:
BT - Madrid worker - worker. Chinese complete Great library. Barcelona grows again.

(8) 590 BC - I try to decide whether to hire a taxman in Barcelona or raise civ-wide luxes. With 10% lux all 6 in Barcelona can work, and we're just making 2 gpt less (the lux tax costs 3, but the laborer makes 1). I deicde that's worth it as long as the laborer's also making some shields and not strictly food for more laborers and more lux. I know, population is power, and all, but this population is tough to manage until we can build more stuff for 'em!

I also notice that Byzantium now has a harbor built, boo.
BT- Romans complete Hanging Gardens (I think it was a Great Library cascade).

(9) 570 BC - I sell our world map at diplo prices, since most of the AI seem to hate us. We don't have enough cash to buy anybody's and broker it.
BT - Caesar demands 22 gold. So much for getting some cash from our map. We cave, naturally. Toldeo builds galley.

(10) 550 BC - Galley heads out to explore around our coast a bit.

We need a plan for Rome, and I wish I could say I know what a good one would be. Sooner or later, we'll want him off our sandbar, and feudalism will be here before we know it. Of course, I can't imagine that Byzantium's not totally corrupt for him. Or, we can play nice, ROP-style.

I didn't build much military, because we don't need much if we're not going to war. I left Zarazoga building a spear, since it's a border town and all, but other than that I figure we need to grow and explore. Of course, the MP would be nice, at least until we get to Republic (if we're going that route).

There's enough cash for a ROP and a tech, if we use gpt. Or a couple techs, I think. Or, we could buy and broker world maps and then see what we have. I can't remember exactly what constitutes a rep hit when a civ dies, but we may want to be careful making per-turn arrangements with Scandanavia since they could die any time now.

There's 20 shields left on the galley at Vitoria, if we want to whip it. Also, Barcelona will grow again next turn. So, we'll need to either make a specialist or raise lux another notch at that point.

Have fun! :jump:

RBP10A - 550 BC

Griselda - just played
Kylearan - UP NOW
Dwip - on deck
6GenTexan - below deck
 
And for my part, I'm strongly considering needing a skip for this round. After being sick for a week, I have something like 1,200 pages in 4 books to read before next week, 2 tests, and a paper or two. I'm SWAMPED.

In fact, yeah. Skip me this go around. Wish I didn't have to, but...
 
Our income will be increasing at the start of Kylearan's turn when my GPT tech buys end. That may help with our purchasing maps and or tech.

If Byz now has a harbor, would it be in our interests to connect them to our roads to trade with Rome?
 
Preturn: I look into Madrid and see that it produces five food and four shields per turn - not good for worker production. But if it is allowed to grow, we can make a worker farm out of it which will produce a worker every other turn without really shrinking. That will be one goal for my round, so I switch it to building a temple.

I agree that we have to know if we have iron, and where. If it turns out that Byzantium has our iron, we have to attack *real* soon witch archers! So my next goal will be getting iron working.

I whip the galley in Vitoria, as suggested. Zaragoza puzzles me - why has it two grasslands irrigated? The irrigation will only come into effect when we get out of despotism, and that will not be soon! Also, it is building a spearman without a barracks, and regular troops is not something we will want, so I veto that and switch to barracks.

I ponder some time over Gris' idea with a RoP agreement with Rome, but the price for one is too high in my opinion. We would pay a whole tech just to sail throug their waters! I like her idea of a factual RoP during war better, and with this in mind, I intend to build some barracks in Barcelona, when the galley has finished. I thank Griselda for gearing me up for some exploration, so I will try to make first preparations for war, which will surely come sooner or later!

(1) 530BC: Seville granary -> barracks. Vitoria galley -> harbor. I switch some tiles between them: Vitoria's extra shields were wasted to corruption anyway, so Seville gets the mined grassland instead. I draw a warrior out of Murcia, which does not need two, and send it on its way to Toledo for MP duty. And Valencia gets the temple whipped, because it produces more food than shields - forgot that last turn.

(I) Rome begins to build Sun Tzu's! :eek: Ouch, that's not good!

(2) 510BC: Barcelona galley -> settler (it has happiness problems, and we need a settler anyway). Valencia temple -> granary. Uh...workers finish a road on a hill two tiles north of Barcelona - what for? No city has access to this tile. The hill to the northwest would have been better: Murcia and Madrid can work it, and the road to Murcia could go over the hills instead through the mountains... :smoke:

(3) 490BC: Rome's ignorance of culture lets our exploring galley slip through and start its way on the left side of the enemy's continent!

(4) 470BC: Madrid temple -> galley. Before it can act as a settler farm, it needs two more tiles irrigated, so it produces a galley inbetween.
(5) 450BC: I buy iron working from China for our WM and 131 gold @miser. And yes! We have iron on the mountain near Vitoria! :hammer:

(6) 430BC: zzz

(7) 410BC: Barcelona settler -> barracks. Zaragoza barracks -> spearman. I follow a Roman galley sailing south from Valencia, et voila! An island with horses appears. Of *course*, Rome has already a settler/spear landing commando there. :aargh:

(8) 390BC: Madrid galley -> worker. Pamplona harbor -> barracks. Madrid is now in worker factory mode! It will grow and produce a worker every other turn, so please do not change this! We can use the workers for improving our lands, and later to boost smaller cities.

(9) 370BC: Toledo galley -> barracks.

(10) 350BC: Madrid worker -> worker. Seville barracks -> spearman.

Okay, Byzantium only has spears as defenders at the moment, but this could change soon, as Rome already knows feudalism. What about this simple plan: There are already two workers up north to connect the iron. Let every city with barracks produce spearmen, to free up MP warriors which can be upgraded to swordmen, albeit only regular ones. When we have at least six, declare war on Rome and capture Byzantium. If we have enough time and money, maybe ferry over three or four swordmen over to Caesaraugusta as well. Then make peace again, hopefully for a tech discount or maps. If we do this, we should accumulate money now, that's the reason I haven't bought more techs this round. What do you think?

In case we will wage war, please do NOT trade away our spices! Our trade route goes through Roman territory, and war against Rome would thus stain our reputation (in which case we can abandon this game!). Of course, if we need another 20 turns for preparations, we could do it now.

Some thoughts for the next leader: Please, pretty pretty please have an eye on Madrid! The worker farm needs some attention, because after producing a worker, the AI autopicks the wrong tiles. So please when a worker is produced, zoom into Madrid and set it up for the worker farm again, thanks! :worshp:

I left you a worker unmoved for you to decide which tile to improve next. And in case you wonder what the settler does there down in the south :crazyeye: : I had found unclaimed lands south of Caesaraugusta and thought about settling there, but more exploration unfortunately revealed that it was settled already. Ah, and the galley exploring the other continent is trapped in Roman waters now, so prepare to get a message from Caesar about that. But I figured that since we will probably declare war on him soon anyway, the map information would be more valuable to us.

Our one big hope is that the other civs will find us first, so that we can broker contacts for tech parity. Our second hope is that the Vikings survive and then fall behind in tech, so we can use them for 2-for-1 deals. Otherwise, this game will be quite a challenge!

Here are our lands:

rbp10a_350bc.jpg


And here's the game .

-Kylearan

Roster:

Griselda (on deck)
Kylearan (just played)
Dwip (is off reading)
6thGenTexan (UP NOW)
 
Should we found a fishing village on the two hill tiles west of Vitoria? I think we need every city we can get for income.

And please don't laugh, but I think we should make up our minds where to put our forbidden palace now! We probably won't get a second core on another continent, so we will have to build it on our own rock. I propose either Santiago or Barcelona. Santiago would be good for Valencia, and Barcelon for our razed-and-resettled-Byzantium. Any ideas?

Which tech should we get next, either by buying or pointy-stick research? What about code of laws, as our southern cities suffer from corruption, and it's on our way to the republic?

-Kylearan
 
I've got it. Farm workers and hoard money. I don't think I will be able to attack Rome on my turn, but I will get as many warriors as I can to Zaragoza for the big upgrade. I should be able to get 5 there so I will hold off on trading our spices so Griselda can attack in 10.

Have you seen a galley from anyone other than Rome? We might get lucky if England and China haven't built a navy yet.

I think we should put a fishing village on the rocks W of Vitoria. There is no culture up there and if we don't cover the rocks, someone else will.

I vote on Santiago for the FP. I think it will do the most good here after we move the Palace.

I'll be able to play & post :lol: Thursday afternoon.
 
Besides three or four Roman galleys, I only have seen one Chinese galley during my turns.

Regarding the war (*if* we want war, that is), I think we must be careful to find the right moment to attack. Hopefully fast enough so that we only face spears, but not so fast that our eastern cities are open to Roman landings. I have no idea when exactly that point will be reached... :hammer:

-Kylearan
 
I start by mm Santiago so that it completes Granary before next growth and adds a happier citizen.
Why are we mining the spices N of Santiago :confused: ...switch to irrigation to bring water to the southern cities.

1. 330BC start connecting Iron ...move settler to clame the rocks west of Vitoria

IBT The English finnaly destroy the Vikings....Romans start Leonardo's Workshop

2. 320BC Madrid worker--worker

IBT Chinese start Sun Tzu's

3. 300BC move warrior on mt. over-lookinig Byz...still only spear

4. 290BC nothing

5. 270BC Madrid worker--worker Seville spear--spear Byz hits size 6 MM Barcelona for more money since all shields not needed to complete barracks this turn and it is now size 7 and would have needed a clown

ibt England doesn't like our galley noising around their coast

6. 250BC Barcelona can produce aspear every 4 turns and stil grow w/o a clown at size 7

7. 230BC Murcia completes Granary starts Harbor...Settler gets to rocks

Rome drops off settler/horseman on N end of rocks

8. 210BC Santiago completes Granary, starts Harbor...may not needed it with all the grassland but the next leader can change. Pamplona comletes barracks starts spear...Santander founded on S end of island loosing the tundra where the romans are sitting, and starts harbor. (We may want to move city one square north since the Roman settler is back on the boat)...upgrade first 3 swardmen. I miss the growth in Valencia so they riot.

ibt China does not like us nosing around their East coast.. Roman horseman fortifies on Tundra square outside of our influence

9 200BC Toledo complets barracks ans starts spear Madrid worker--worker Seville spearman ferried to Santander. The roitous Valenican starves in protest. Most of the workers are down here clearing forrests, irrigating and roading.

10 170BC Barcelona spear--spear

A couple more swords and we will be ready to claim our whole island. I was able to safely sail out into some see lanes to the North but did not see any land.
 
Up next:

Griselda--Up Now
Kylearan--On Deck
Dwip--End of Semester
6thGenTexan--Done

Here it is!


:band:

And the people celebrate the correct upload and like of the file. :)
 
Scandinavia destroyed? That is bad news - one less trading partner, and more land for the rest of thr AIs. :(

I'm relieved that my settler movement based on false hopes has not caused us to lose the small fishing island - good that you managed to get him there before Rome! We need every city we can get... annoying that we now have to deal with a Roman horseman when we attack, though.

-Kylearan
 
It just so happens that the last thing I did yesterday before my internet went out was to download the save and load page 3 of this thread. So, I should be able to play from home today, and hopefully my ISP will come back up so I can post eventually.

-Griselda (not at home atm, obviously)
 
RBP10 Team A To 30 AD

(0) 170 BC - MM Murcia so that it will grow. I note that just about all the grasslands in Santiago have now been irrigated? It sounds like all of us have spent quite a bit of time undoing each other's worker moves, which is a shame. Luckily, we have lots of worker producing capacity at the moment! It seems like the difficulty is coming in finding the balance between bringing a line of irrigation, and putting our grasslands to good use in despotism. I just hate to see all those grasslands wasting that extra food for us. If a line of irrigation is important, I think that we can run it through the desert, and mine the grass. We can always go back over the grass once we're out of despotism.

Sword count - 3 (1 vet)

BT - Madrid worker, then MM back to 2/2. Valencia forest chop complete.

(1) 150 BC - I really want to mine the grass by Santiago, so I send one worker 1 tile east to irrigate the desert so that it hasn't all been a waste over there. The other worker by Santiago starts to mine over the grass. At Valencia, I mined and roaded the spices and the bonus grass, breaking up the stack. I note, and am duly threatened by, the Roman horsie by Santander. Looks like we'll have to attack them before they attack us! I agree that the city would be better 1N, but I don't know any of the mechanics of abandoning/moving a city, since I've never tried it. I send one of our swords north to catch a boat to Santander, because clearly the horse will attack us when we declare war. I also upgrade a warrior in Zarazoga. That city has a spear due in 1. So, I send its current spear to Barcelona, and send a warrior from Barcelona south for upgrading next turn.

BT- Zarazoga spear - spear

(2) 130 BC - Zarazoga spear fortifies, and the warrior upgrades. 1 sword continues north towards the boat. We now have 5 swords, but one's not headed for Rome.

Our boat down by China doesn't have a safe coastal spot outside of China's borders. I'm glad to know that we'd been asked to leave already in the previous round, so I know trying to move in would result in us being moved back out automatically. A diplo check reveals that China would sign a ROP for our world map. I think we need to improve relations with all non-Romans anyway, so I sign on and continue exploring.

I decide to dial up England since we're in a similar situation there. We can get ROP with them at miser for 31 plus the world map. That's a bit more expensive, but England is currently annoyed with us, and I'm thinking that it's critical for us to improve that so we don't get dogpiled. I take it, and everyone is now polite with us except for Rome. Plus, we can continue our exploration. I also sell our WM to Rome for 6 gold, since we've just traded it to all the others.

BT - Madrid worker - worker. Seville spear - spear. Toledo spear - spear. Pamploma spear - granary. Romans complete Sun Tzu's :(

(3) 110 BC - Upgrade some warriors.
BT- Barcelona spear - settler. I decide we'll want to raze and resettle Byzantium so we don't lose it to a flip. It's size 6, and Rome, surprisingly, looks like it has the most culture of the AI we know.

(4) 90 BC - Our sword arrives in Santander, and will head for the hill just north of the city so that we'll get to be the attacker on the turn we declare. We now have 4 swords on the mountain by Byzantium, and 3 more on their way south. Our SE cities are each guarded with 2 spears. Madrid worker - worker

(5) 70 BC - Find a second island by England, but it looks like England has already settled it.

(6) 50 BC - I decide to explore that south island first, since it may jut out east and lead us to new contacts.
BT - Madrid worker - worker. Seville spear - spear. Toledo spear - temple. Iroquois complete Leo's. :eek:

(7) 30 BC - We have seven swords on the mountain! Pomplona needs a tax collector. I swap it to a temple from a granary, since it's stuck at 6 anyway.

(8) 10 BC - What were we doing at the turning of the calendar? Why, declaring WAR, of course! After I declare, I start by attacking the horse up by Santander. We win, and promote. Our spears move into Roman territory next to Byzantium.
BT - Rome sends a galley towards us from the mainland, which goes right past ours. Madrid worker - worker. Zarazoga spear - spear.

(9) 10 AD - The fight for Byzantium. Byzantium shows a legionary on top. We attack with our one vet sword, and win (with one point left, good thing I used the vet!). Now, a regular spear is showing. We attack with a regular sword and lose. They promote, and now have 2 hitpoints. Another healthy regular spear is on top. We attack, and get the same exact result. Now, one of the 2 hitpoint vet spears is on top. We attack and win, 1 hitpoint left on our guy. The other wounded spear is up. We attack, but lose, and their guy is down to one point. One more attack, and our troops are victorious! We raze Byzantium, and it looks like we also kill the galley that's in there.

I move some units to protect the mountain and hill tile that Rome might be trying to land on. I also note that we still seem to have an active trade route. I'd like to trade to prevent a dogpile. England will trade Ivory and Code of Laws to us for Spices, WM, 4 gpt, and 95 gold.

I call up Mao. He'll trade Incense and Philosophy for Spices, WM, 3 gpt, and 10 gold.

That's enough for us to turn lux all the way off (I do hesiate because that puts us at the mercy of the AI and their word, but go ahead and do it anyway). Barcelona hires a taxman, but it has a settler due in 1 turn. Pamplona hires a scientist, and we start republic. Pamploma has a temple due in 2, so our scientist might have to move around a bit while we're working on our research.

BT- Rome declares war on China! They attack that city closest to our mainland and lose, and they attack and capture Anyang. Hmm, Madrid riots? :eek: I checked that last turn, what's up? Barcelona and Pamplona also riot! The people are so happy about this turn of events that they plant a lawn at the palace.

(10) 30 AD - OK, what is up with these cities? I check, and our trade route to China no longer exists, although our trade route to England is still active. I didn't see anything change between turns other than the capture of Anyang, so I really don't know why this happened. Maybe a road got pillaged out of our sight? Anyway, it looks like their rep is stained, not ours, and we saved a measly 3 gpt on our tech (of course, we'll spend more than that on lux, but oh well).

I don't know if there was a way I could have foreseen this on my end, but I'd like to hear about it if there is. Was it just total :smoke: ? Should I have left lux on 10% for a "cushion" just in case? Anyway, I hope the save file doesn't look too alarming when you open it up. We should be back on track soon. I raised lux to 10%. In our travels, we note that a worker by Leeds is planting a forest on a game tundra tile. Go Liz.

There are two Roman galleys in our lands. The one to the north, I think, is the one that dropped off the horsie a while ago. It's been in our borders for all 10 turns, and I haven't seen it unload. The one to the south just came from the mainland after we declared, so I'm guessing that it's looking for a place to unload. I've tried to cover as many of the good landing tiles as I could. It's looking like we may not have any units left to send south on a galley, but I could be mistaken, especially when those wounded swords heal up.

I agree that we need to get a FP up and running somewhere, and Barcelona seems like our best bet. If nothing else, it can build a FP much more quickly than any other city, and I'm not expecting us to have an opportunity to leader-rush it.

So, it should be an exciting next round. Hopefully I've left you sufficiently well-defended to weather the rest of the war until Rome will negotiate.

I'm thinking we got off on the turns somewhere, and being stuck offline, I can't check into that turn-count utility that I've been meaning to look into. If someone wants to play the extra 2 at some point to even things up, please go right ahead.

Oh, there are some more workers in the desert now, but, our lands are swarming with workers, and I figured if nothing else we could use a road there to help troop movement. We should also think about what our plans are for the worker farm now that we seem to be up to our ears in units. What are the group's thoughts on this? I avoided the Madrid tiles in the mean time, so that we wouldn't waste a forest chop.

The Save

Griselda - just finished some :smoke:
Kylearan - up now
Dwip - on deck if he's caught up on his assignments
6GenTexan - can go watch the Texas basketball games
 
We've succeeded kicking Rome off of our island? Great! :thumbsup: I wasn't aware we had a veteran unit; seemed to have been a good match for the legionary. :hammer: And I think the RoP agreements were a good decision!

Looks like we have conflicting worker habits here. Constantly mining, then irrigating, then re-mining tiles is highly inefficient and not a good thing on deity. :sad: I agree with Gris here, and think bringing irrigation to the south can and should wait! Irrigated grasslands are a waste in despotism, be it near Santiago or down in the south, and not only are worker moves wasted but shields as well compared to mined grasslands. I don't think we can afford buying the republic, and with minimum research we need another 30-something turns. Mines would help Santiago a lot at the moment, irrigation would not.

I don't think you could have anticipated the breaking of the trade route with China, so in my opinion not having a 10% lux "cushion" was in no way :smoke: . Well, at least Rome is hopefully busy fightimg China now - maybe this will give us the opportunity to capture Caesaraugusta too, that would be nice: An extra city and hopefully a higher discount on a tech when negotiating peace!

I hope I will be able to play tomorrow.

-Kylearan
 
Our land is now truly our land! On to Caesaraugusta! After claming their colony, I think we should see about getting a sword/spear pair to their home and doing a little pillaging. I don't remember what wonders they built or if they had Iron before the end of their war with Scandinavia, but if they took a city from China they got a victory with a legionary and may be their Golden Age. Plus if we land far enough north of their border with China, it will help China' efforts.

Sorry about the irrigation. :blush: I'm in the habit of irrigating all grass until I reach size 12. I've never thought about mining regular grassland in Despotism. That's one of the reasons to play: learn better strategies.




P.S. GO MAVS!
 
Woohoo! :hammer:

Die, Rome, die!

I'm back now, I think. :)
 
The goals of my turns will be to found a city on ex-Byzantine, to try to capture Caesaraugusta, and to bring us forward on the way to currency so that we can at least pretend that we have an economy.

Santiago is switched from harbor to courthouse - it cannot grow until construction anyway, but loses two of its six shields to corruption. Valencia loses four out of five shields and is changed to courthouse as well. China seems to like that we are fighting the same enemy, they are gracious towards us, despite the fact that they are a republic and we're not.

I think a spear/sword pillage commando would be suicide: Rome has invention already, and thus longbows.

(1) 50AD: Barcelona produces a settler and immediately starts on the forbidden palace, due in 34. Madrid stops spitting out workers and starts on barracks to help getting our defenses up. I see there's a galley fortified in Seville and wake it up, moving it south to support a possible Caesaraugusta landing commando.

(2) 70AD: Pamplona finishes temple and starts a spear. Jaen is founded!

(i) :eek: Rome lands a knight near Madrid! :eek: And they start to build the sistine chapel. Ouch, so they have at least six middle age techs!

(3) 90AD: Toledo temple -> harbor. I had a swordman trailing the Roman galley, and he valiantly attacks the knight - but loses, inflicting two points of damange. Unfortunately, the knight promotes to elite!

(i) The evil knight attacks Madrid and kills the defending spear I had moved in there a turn ago, losing only one hitpoint and leaving a regular warrior as the only defense for the city...

(4) 110AD: A regular swordman arrives at Madrid (which is rioting because of the lost spear) and attacks the knight, forcing him to retreat. Now the 1-hp knight is in reach of three of our workers, so a bold spear moves out of Seville and attacks, and... kills the knight, promoting to elite! :hammer: Rome still refuses to talk to us. In other news, Valencia whips the courthouse.

(5) 130AD: zzz

(6) 150AD: Zaragoza builds spear, starts harbor.

(7) 170AD: Pamplona spear -> library. I move a suicide galley east from the Chinese eastern peninsula, and see a yellow border! Hopefully it will survive!

(i) The galley sinks. :(

(8) 190AD: zzz

(9) 210AD: zzz

(i) Our galley exploring the English coast is sunk by a Roman galley.

(10) 230AD: Murcia harbor -> library. Four swordmen land near Caesaraugusta. Hm, Gris said someone can play extra turns to even things out? I hope you don't mind if I use this opportunity to finish the war with Rome... :mwaha:

(i) :hmm: Rome lands a wounded medieval infantry near Murcia, an elite one with three hitpoints left. I have never seen something like that before!

(11) 250AD: A swordman that had shadowed the Roman galley attacks the medieval infantry...and loses without doing any damage. Not good. The first regular sword attacks Caesaraugusta, and kills a veteran, fortified spear, promoting to veteran! Heh, better. :) The second sword dies, inflicting two points of damage, and the third one captures Caesaraugusta and kills a galley and a worker!

There's still the medieval infantry at Murcia, which is only defended by one spear, so I guess it's time to sue for peace now - we can't hope to do more damage anyway. I dial up Caesar, but still have to put our maps and 40 gold on the table to get masonry - I had hoped for a higher discount, but that's better than nothing I guess. This drops the Chinese mood back to polite.

I expect the med. inf to remain in our lands - maybe we can use him for a small punching bag program later to trigger our golden age, like I have been able to do in Epic 25. :) 250AD looks like the correct date, so I will stop here. Note to the next leader: The trade route to China is open again. Both China and Rome can use our spices, and Rome will give mathematics for only spices and 21 gold! I haven't made this deal yet, as I don't know which tech path our team will pursue, but I vote for currency. We need a better economy to buy us out of the tech hole. And please make sure to use our world map when trading with China and England this turn, because Rome got it already.

Jaen could have its temple whipped next turn, if you want, and please have a sceptical look at what our cities are building - I wasn't sure about the best orders here. Only the courthouse in Santiago is a sure thing, but the one in Zaragoza is probably a placeholder for something, because Barcelone will have the FP soon. And Caesaraugusta should probably be starved down to size one, I guess. Ah, and Pamplona is the home of our lone scientist at the moment.

I have no experience with suicide galleys, so what do you think, is it worthwhile to send some more? The place where I saw the yellow border is far away, though. Maybe it would be better to send some west? I have no idea.

rbp10a-250ad.jpg


The save

Roster:

Griselda
Kylearan just had some exciting turns
Dwip is UP NOW and will probably have some boring turns, sorry...
6thGenTexan is on deck

-Kylearan
 
:hammer::hammer:

Got it. Prolly be way late tomorrow or tuesday before I get to play - last 2 midterms tomorrow. Rather not mess it up now that I've been out of the loop for ages. ;)
 
(0) 250 AD - Boring turns? We can hope. Limits the amount of :smoke: I can contribute. Hate missing turns.

Diplo check. Our map isn't worth much, but our spices certainly are. Spices and 21 gold to Rome for Math, and a further spices and 22 gold to China for Mysticism and Warrior Code. I tried for Currency, but they all wanted exhorbitant rates for it by our standards, so I declined. I'd trade our third to England, but Beth needs to learn to build roads first.

Valencia switches from library to harbor, but this is vetoable by the next player. Why are we building libraries in the first place? Culture? Research with our economy and on Deity seems to be sort of a futile prospect, yes? Seems like granaries would be a better idea, or harbors, but none would complete on my turn anyway, so I'll just toss the question out.

(1) 260 AD - Our troops quell 2 resisters in Caesaraugusta! Yay! I commence starvation of the population.

Also, we have a lot of galleys and not much to do with them at this point. I have absolutely no idea what to do with them, either. The Valencia one parks, and the other two start fogbusting and roaming around England and such.

Also very confused about workers and our general line of terrain improvements. I'm loathe to do anything for fear of massive :smoke:, but I start mining deserts anyway, on the theory that we can't work most of the tiles right now ANYWAY, and if it comes to that, we can reconfigure long before it comes to that. I DO think we need to sit down and edumacate me on improving tiles, though, and why we're doing what we're doing. The irrigated deserts are totally losing me.

(IBT) Miss Beth wants extortionate rates for our RoP, so I tell her no. Mao, however, wants our apparently worthless map, so I give it to him.

(2) 270 AD - Madrid finishes library, goes to harbor. Seville finishes a spear, starts another. Santiago does Courthouse -> Harbor.

Our valiant troops have crushed the resistance at Caesaraugusta, and nobody even died. The residents are sort of curious as to why all the food shipments have stopped, however.

(IBT) China and Rome declare peace on each other. China starts up on Sistine.

(3) 280 AD - Madrid riots. Er, oops. Entertainer is apparently cheaper, so sure.

Caesarautgustans start keeling over from lack of food. Cannibalism on the bodies of the dead keeps some of them alive a bit longer, however.

Our next suicide galley is worming its way through English waters, and they don't seem to care.

(IBT) Rome completes Sistine's in Rome.

(4) 290 AD - Toldeo goes Harbor -> Courthouse for lack of a better idea.

We're suddenly left with the Last of the Caesaraugustans. Wait for the movie deal after we invent the movie.

(IBT) Barcelona riots. One day soon, I shall learn to actually check to see how happy the bloody people are. The worst part of this is, lux tax does jack. We need markets in harsh, harsh ways.

(5) 300 AD - Everyone wanders around going "Ooo... a century! A century!"

(6) 310 AD - Santiago goes Spear -> Harbor.

(7) 320 AD - Still being way way lost on the worker thing.

(8) 330 AD - I move all the workers into a big stack by Barcelona. Even if we're irrigating everything, we can have the whole island irrigated by the time construction rolls around and it means anything. Let somebody with more vision than I decide what to do with them.

(9) 340 AD - Galley movement. Lots and lots of galley movement, for exceedingly small values of "lots and lots."

(10) 350 AD - I ponder the lack of improvement and need for a worker or two up at Santander, and so send a couple of workers up to catch the galley that's moving up there. Meanwhile, the Galley of Lemmings is moving its way slowly around England to make another try at that yellow border. Other than that, not much, other than an apology for being so...whatever...on the worker thing. Highly confused. As it happens, though, even if we buy Construction RIGHT NOW, we'll likely have the whole island irrigated by the time the aqueducts are ready. I recommend going marketplaces first, however. We can get the tech anytime we want, but I'm not QUITE willing to pay 260 + 10 gpt for it. Let someone else make the decision.

[edit]
Also, an actual save might help.
[/edit]
 
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