RBP10 Team A To 30 AD
(0) 170 BC - MM Murcia so that it will grow. I note that just about all the grasslands in Santiago have now been irrigated? It sounds like all of us have spent quite a bit of time undoing each other's worker moves, which is a shame. Luckily, we have lots of worker producing capacity at the moment! It seems like the difficulty is coming in finding the balance between bringing a line of irrigation, and putting our grasslands to good use in despotism. I just hate to see all those grasslands wasting that extra food for us. If a line of irrigation is important, I think that we can run it through the desert, and mine the grass. We can always go back over the grass once we're out of despotism.
Sword count - 3 (1 vet)
BT - Madrid worker, then MM back to 2/2. Valencia forest chop complete.
(1) 150 BC - I really want to mine the grass by Santiago, so I send one worker 1 tile east to irrigate the desert so that it hasn't all been a waste over there. The other worker by Santiago starts to mine over the grass. At Valencia, I mined and roaded the spices and the bonus grass, breaking up the stack. I note, and am duly threatened by, the Roman horsie by Santander. Looks like we'll have to attack them before they attack us! I agree that the city would be better 1N, but I don't know any of the mechanics of abandoning/moving a city, since I've never tried it. I send one of our swords north to catch a boat to Santander, because clearly the horse will attack us when we declare war. I also upgrade a warrior in Zarazoga. That city has a spear due in 1. So, I send its current spear to Barcelona, and send a warrior from Barcelona south for upgrading next turn.
BT- Zarazoga spear - spear
(2) 130 BC - Zarazoga spear fortifies, and the warrior upgrades. 1 sword continues north towards the boat. We now have 5 swords, but one's not headed for Rome.
Our boat down by China doesn't have a safe coastal spot outside of China's borders. I'm glad to know that we'd been asked to leave already in the previous round, so I know trying to move in would result in us being moved back out automatically. A diplo check reveals that China would sign a ROP for our world map. I think we need to improve relations with all non-Romans anyway, so I sign on and continue exploring.
I decide to dial up England since we're in a similar situation there. We can get ROP with them at miser for 31 plus the world map. That's a bit more expensive, but England is currently annoyed with us, and I'm thinking that it's critical for us to improve that so we don't get dogpiled. I take it, and everyone is now polite with us except for Rome. Plus, we can continue our exploration. I also sell our WM to Rome for 6 gold, since we've just traded it to all the others.
BT - Madrid worker - worker. Seville spear - spear. Toledo spear - spear. Pamploma spear - granary. Romans complete Sun Tzu's
(3) 110 BC - Upgrade some warriors.
BT- Barcelona spear - settler. I decide we'll want to raze and resettle Byzantium so we don't lose it to a flip. It's size 6, and Rome, surprisingly, looks like it has the most culture of the AI we know.
(4) 90 BC - Our sword arrives in Santander, and will head for the hill just north of the city so that we'll get to be the attacker on the turn we declare. We now have 4 swords on the mountain by Byzantium, and 3 more on their way south. Our SE cities are each guarded with 2 spears. Madrid worker - worker
(5) 70 BC - Find a second island by England, but it looks like England has already settled it.
(6) 50 BC - I decide to explore that south island first, since it may jut out east and lead us to new contacts.
BT - Madrid worker - worker. Seville spear - spear. Toledo spear - temple. Iroquois complete Leo's.
(7) 30 BC - We have seven swords on the mountain! Pomplona needs a tax collector. I swap it to a temple from a granary, since it's stuck at 6 anyway.
(8) 10 BC - What were we doing at the turning of the calendar? Why, declaring WAR, of course! After I declare, I start by attacking the horse up by Santander. We win, and promote. Our spears move into Roman territory next to Byzantium.
BT - Rome sends a galley towards us from the mainland, which goes right past ours. Madrid worker - worker. Zarazoga spear - spear.
(9) 10 AD - The fight for Byzantium. Byzantium shows a legionary on top. We attack with our one vet sword, and win (with one point left, good thing I used the vet!). Now, a regular spear is showing. We attack with a regular sword and lose. They promote, and now have 2 hitpoints. Another healthy regular spear is on top. We attack, and get the same exact result. Now, one of the 2 hitpoint vet spears is on top. We attack and win, 1 hitpoint left on our guy. The other wounded spear is up. We attack, but lose, and their guy is down to one point. One more attack, and our troops are victorious! We raze Byzantium, and it looks like we also kill the galley that's in there.
I move some units to protect the mountain and hill tile that Rome might be trying to land on. I also note that we still seem to have an active trade route. I'd like to trade to prevent a dogpile. England will trade Ivory and Code of Laws to us for Spices, WM, 4 gpt, and 95 gold.
I call up Mao. He'll trade Incense and Philosophy for Spices, WM, 3 gpt, and 10 gold.
That's enough for us to turn lux all the way off (I do hesiate because that puts us at the mercy of the AI and their word, but go ahead and do it anyway). Barcelona hires a taxman, but it has a settler due in 1 turn. Pamplona hires a scientist, and we start republic. Pamploma has a temple due in 2, so our scientist might have to move around a bit while we're working on our research.
BT- Rome declares war on China! They attack that city closest to our mainland and lose, and they attack and capture Anyang. Hmm, Madrid riots?

I checked that last turn, what's up? Barcelona and Pamplona also riot! The people are so happy about this turn of events that they plant a lawn at the palace.
(10) 30 AD - OK, what is up with these cities? I check, and our trade route to China no longer exists, although our trade route to England is still active. I didn't see anything change between turns other than the capture of Anyang, so I really don't know why this happened. Maybe a road got pillaged out of our sight? Anyway, it looks like their rep is stained, not ours, and we saved a measly 3 gpt on our tech (of course, we'll spend more than that on lux, but oh well).
I don't know if there was a way I could have foreseen this on my end, but I'd like to hear about it if there is. Was it just total

? Should I have left lux on 10% for a "cushion" just in case? Anyway, I hope the save file doesn't look too alarming when you open it up. We should be back on track soon. I raised lux to 10%. In our travels, we note that a worker by Leeds is planting a forest on a game tundra tile. Go Liz.
There are two Roman galleys in our lands. The one to the north, I think, is the one that dropped off the horsie a while ago. It's been in our borders for all 10 turns, and I haven't seen it unload. The one to the south just came from the mainland after we declared, so I'm guessing that it's looking for a place to unload. I've tried to cover as many of the good landing tiles as I could. It's looking like we may not have any units left to send south on a galley, but I could be mistaken, especially when those wounded swords heal up.
I agree that we need to get a FP up and running somewhere, and Barcelona seems like our best bet. If nothing else, it can build a FP much more quickly than any other city, and I'm not expecting us to have an opportunity to leader-rush it.
So, it should be an exciting next round. Hopefully I've left you sufficiently well-defended to weather the rest of the war until Rome will negotiate.
I'm thinking we got off on the turns somewhere, and being stuck offline, I can't check into that turn-count utility that I've been meaning to look into. If someone wants to play the extra 2 at some point to even things up, please go right ahead.
Oh, there are some more workers in the desert now, but, our lands are swarming with workers, and I figured if nothing else we could use a road there to help troop movement. We should also think about what our plans are for the worker farm now that we seem to be up to our ears in units. What are the group's thoughts on this? I avoided the Madrid tiles in the mean time, so that we wouldn't waste a forest chop.
The Save
Griselda - just finished some

Kylearan - up now
Dwip - on deck if he's caught up on his assignments
6GenTexan - can go watch the Texas basketball games