RBP8 - Culture Conquerors

OK, are we permitted to go back to war (not venturing in enemy territory of course) to help slow research?

If that's the case would you be offended if we get some alliance/s going to get everyone at war if possible, ASAP?

[Edit: I'm not talking about breaking deals of course, I have not looked at the diplomacy yet but I would be surprised if we are tied to many long term deals.]
 
I wasn't thinking in that direction, but yes, I'd say we could. We are pursuing the enlightened mysteries of culture, but we're still the Zulu at heart.

Also, conducting war without invading really doesn't cause much war weariness or economic slowdown. Well, it does, but it takes quite a while to do so, on the order of 20 turns. We can try it and see how it goes.

I made no ongoing deals on my turn, so any that are there (there's one of something like 4 turns left with Babylon) were CivGeneral's doing.

But there's another really good reason to go to war - to try and pop another Great Leader or two, in which case Parishaka could indeed still get Smith's :hammer: :)
 
/delurk

IIRC, culture accrues at 1/2 normal rate during war. During games where i went for a culture vic, or ones in which i just had a lot of culture, it seems the AI would get me involved in endless stupid phony wars in an attempt to keep my culture from accumulating as fast, and at least, in one game, succeeded in keeping me from a 20k victory. :(

/lurk
 
lurker's comment: your culture only plummets if in mobilization [lurk]
 
Could someone clear this up for me?

I know mobilization prevents you from constructing any culture improvements.

I thought war cuts cultural accrual in half whether nationalism has been researched or not, and whether you mobilize or not.

Spose it would easy enough to find out. Just zoom to a city just before a war starts and then zoom to it the next turn.
 
Shaka Bee laments his advisors false words about the overdue completion of another wonder at Parishaka and removes his head in Zimbabwe's town square. Such fools that sold horses to Egypt shall meet a fate worth of such treachery and were towed behind said *war chariots* to remove their foul, not fore, skins.

There had been word that a great wonder, that was the culture apex of the times. We will purse the ways to build this great wonder and new forms of governments that are associated with the knowledge. The scientists were set to work on this problem at full speed. It was anticipated that we could right this wrong in 80 years, so it was said, so it was written. Democracy, in a form of our own was put forth as a grand goal of our scientists. Never more shall we pay for those things that we can research, almost frivolously, 30% of the scribes can reach the goal at full speed with ease and still clear 264 GPT.

England's free ride was over! To prepare, World maps were gathered and exchanged, it was appalling how we had left these matters fall into tatters. Good lord it requires our map and 60 gold to level the map table with Egypt. Almost the entire face of the planet is known. so much for playing maps for much in the future but surely we can stay more contemporary that this.

Our coffers were full, with many grand buildings waiting for completion, no need to wait, time to push the economy to the next level. The scribes compiled lists of the most productive cities in the land and each was set to complete the forms of infrastructure that served the nation the most. The upgrade is sweeping.

War is declared on England! Egypt and Babylon have long term agreements so I'll leave them out of the equation rather than give them more cash. We serve up some bait on the front lines to draw then English units over the line. ;) We stand to gain alot more than the loss of a worker or a reg warrior. The troop condition seems to have a high number of regulars mixed in, hopefully they will rise to the occasion.

960 1. England's attack is weak. MM Bapedi to finish Magellan's one turn quicker. Our nations' economy is up 8% from all the new buildings. Find a few elite units partying in cities and head them off to the front.

970 2. The war goes poorly, but time is on our side. we lose two units to England's one. Found New Bapedi merely to be a thorn for our yet to be named enemies, starts walls

980 3. Science rate down to 10% and democracy in 1. The war continues poorly as we can only attack once the English cross our line.

990 4. Democracy is found. . Damn it, I can't research to Free Artistry in time to match our shield production, so buy Free Artistry for 435 from Babs since they are behind Egypt but I'm sure they will use if for techs or upgrades. :( Science rate 0% Found New Hlobane another thorn on the island, starts walls.

1000 5. Slim pickens.

1010 6. Shakespeare Theatre is completed! Start palace. Cascade goes to Adams! :(

Hammy demands Ivory from us! :) Not likely. They declare war, of course! :lol:

1020 7. We get 2 palace extensions. :)

1030 8. Magellan's Voyage comes in. Metallurgy is fairly common knowledge so I'll research to pick it up fairly cheap in 5 turns at 20%.

1040 9. England MI impales on an Elite unit. Maybe another 50 elite wins will get us a leader. :)

1050 10. Another quite turn. Our economy is rocking pretty well now. Even at 20% research we earn almost 500 gold per turn.

RPB8 1050AD
 
I would like to Apologize for my Mistake for building a Military Unit in a 20K Culture City :(. I Promise to do better and follow the rules that are set fourth in the first post of this thread. On my next round I will do more Culture Related builds (Assuming that the war is over in the time between Skyfish's and Charis's Turns.)
I still wish to continue in this SG.

I have an understanding of how the culture works. Parishaka is to be assigned to be the 20k victory city ans so forth should be the main Culture Factory
 
1050 to 1070 :
I can gain one full turn on Smith in Ulundi by mining the cow and finding a bg not worked on ;)
We have 150 units is that really needed ?
Not that I do too much about it.
Over the course of the turn, size 12 cities are getting mined over irrigation and I merge workers into some cities when possible/sensible. Did not finish all of those projects however.
Leader fishing results in zilch.

In 1080AD : We discover Metallurgy.
OK next target for our beloved Parishaka is Newton's Uni of course, it comes with ToG and costs 400 shields.
We have Smith due in 8 as cascade stopper.
Egypt and Babs already have Physics and I can not check if they have ToG (no Newton started though), problem is, if we grab Smith the cascade might go to Newton and then we're screwed. The prebuild for ToG will reach 400 shields in 9 turns, can not go faster.
What to do ? The only hope is that the AIs take more than 8 turns to discover ToG. But I have no visibility on ToG because we have no Physics, will just up Science to 30% to get to the minimum 4 turns, the AIs already have it so this will not speed them up.

By the way, we got tons of money so let's investigate Memphis that is building Smith in Egypt : only 3 turns left ! aargh !
We can't investigate England or Babylon of course...this is dicey guys, very dicey !
Declaring war on Egypt will not really slow things enough I'm afraid (plus I could need ToG from them soon),
I can not speed up the production in the wonder cities. Our fate lies in the hand of a Great Leader, it's our only chance...to get at least one wonder out of the 2.
I set up loads of baits (catapults and workers) for the English along the border and get all my Elites in range and protected
inside our border. Press enter...

IBT : the Babs and Egyptians start Newton's University ! AAAARGH ! With Smith due in 2 turns in Memphis the cascade will CERTAINLY take Newtons' :wallbash: !
In RL, at this point French, Dutch, English, Italian, Arab, German and Spanish curses go through the air at loud volume and
high speed (Did I mention I love languages ?)

1090AD: Hang on....the English bite the bait (Skyfish is the one that can fish the sky and catch heaven, even though sometimes he swims in the air) and 1 longbow and 2 knights are within our border ! :jump:
Hail Sids and Our Sorens are then loudly shouted at the computer while Ms Sky is calling the psychiatric emergency ward :eek:
The civ prayer works and the Elite Knight now known as Charishaka the Great Elephant kills a wounded Limey knight and
[dance] Dingane the Great Leader [dance]
appears like the djinn from the bottle. He is promptly sent to Parishaka but that will take him 2 turns to get there :(
Can we get Newtons in time ? Oh but wait a sec...we first need ToG right...and we first need Physics !
The Babs refuse our envoy, I thought about getting peace from England to get Physics at discount but we have loads of cash and
being blocked 20 turns on a peace might be too long, so reluctantly I go to Egypt and pay them cash, no strings attached mate.
515g for Physics and 982g for ToG. Science set on 10% on Mil Trad : all the AIs have it.

1100AD : Dingane gets to Parishaka with ONE movement turn to spare meaning he can rush Newtons' right now (which still had 9 turns to completion).
The Babs landed a good SoD in the NW island : one musket, a knight and a bowmen. We manage to get rid of them, just.
IBT : English are sending Cavs to the front, not too good but they are not doing any real damage.

1110AD : We build Newton's University !In our city it's situated right in between our Pyramid and Copernicus Observatory.
We switch to a Bank that will be rushed next turn to then move on to a Palace prebuild. Memphis then finishes Smith's Trading company ...and the cascade dies.
We now produce a whopping 66cpt in our Forbidden Capital and we are at 3636 cp. Ulundi swaps to Bank without too many shields lost.

1120AD : Babs land another SoD in the NW island this time it's a Pike with a warrior and a longbow :lol: Catapults get upgraded to Cannons.

1130AD : we lose one Knight to an english cav on the Front.
On the NW island a Bab warrior attacked our Elite knight :crazyeye: , lost and then the SoD moved into Egypt :aargh:

1140AD : the Babs land an isolated MDI near Chartres, we have no Elite in range but still take him out.

1150AD : Babs are in Industrial ages but I left all trading opportunities open to Charis (not that we should trade right now
actually...).

Afterwards I could not resist going back to my saves and replayed the turn without rushing Newtons', guess what happened ? Ashur in Babylon produces Newton the same turn Memphis gets Smith !!!! UNREAL ! We got a major break guys...Retrospectively, it did come down to
those 8 turns wasted not prebuilding in Parishaka, but now all is forgotten and forgiven as we, at least, got the culture rich wonder.

It was a hell of ride and I sure enjoyed it ! Charis is away for a few days but we could wait for him to come back no ?

http://www.civfanatics.net/uploads4/RBP8-1150_AD.zip:
 
Wow! :eek: :goodjob: Glad we got that! By ONE SQUARE of movement by the Leader, you say? Does it get any closer?! :king:

Well, we wouldn't have gotten both Smith's and Newton's anyway without getting lucky and hitting on that Leader like 4 turns sooner (killing the cascade at Smith's before Newton's got started.). So ShakaGeneral's mismanagement didn't cost anything in the end.

BTW, one nitpick - the bank could have been rushed the turn BEFORE you rushed Newton's - may as well have put those shields to use before the Leader filled up the box :)

And let's try to get another Leader for an army, so Parishaka can finally build the Heroic Epic and eventually the Military Academy and Pentagon. Every bit of culture helps. :D

Charis posted in Lotr5 that he's leaving sometime Saturday, I think. Charis, can you play a turn here before that happens? If we don't hear from Charis by Sunday morning, consider him skipped.
 
OK, well, with Charis out of the picture ATM (until Thursday I believe he said), we'll bypass him for the moment.

CivGeneral, you are up.

I peeked at the save; as Skyfish said I wouldn't recommend doing any diplomatic deals right now. Research Magnetism ourselves after we finish Military Tradition, then see what there is to do in the Industrial Age. Keep Parishaka's Palace going; it might turn into Universal Suffrage, or at least a factory, or the Heroic Epic if we do get a leader.

Feel free to keep war with England and Babylon going, but remember NO military action in THEIR territory. Let's see, though, if we can get another Great Leader to form an army and get that Heroic Epic built.
 
After casting about for several years for one able to lead the Zulu into an age of industrial power, another successor from the line of Thunderhawk stages a coup.

Parishaka is, for once, working at maximum shield capacity. :goodjob:

We're at war with England, who will speak to us, and Babylon, who won't yet. Military Tradition is due in one turn, which will give us lots of nice powerful cavalry to not use.

==========

Oh No: India and Babylon sign trade embargo against us! :lol:

And as soon as I hit End Turn, war weariness strikes us and a couple of cities riot. Well, we can afford to spend 10% luxuries to compensate. I put the empire (except for Parishaka) on Manage Citizen Moods with the governors since a slight loss of efficiency doesn't matter now. I'll take it off before the end of my turn - but yes, the Great Micromanager does use governors. :eek: :)

1160 AD: T-hawk sees the cleverness in Cartouche's plan of war against Babylon. We share the small island with two of their cities, and we've already got three elite units on the island. One horseman kills a Babylonian longbow this turn that entered our territory, but no Leader.

Military Tradition is in, but I can't Shift-U the knights because we'd lose the elites, so I upgrade them manually and might've missed some. Magnetism is ordered; Babylon already has it.

rbp8-leader.jpg


1190 AD: A horseman on the island turns out to be the Great Leader Cetshwayo! He forms a long, long-awaited army.

1200 AD: We have Magnetism. Scientific Babylon turns out to have gotten Nationalism for free and doesn't have any other Industrial tech. Now, however, is the time to press a technology lead for ourselves and leave our rivals far behind. Steam Power is ordered up, due in 4 turns at -168 deficit but I think we can handle that.

1240 AD: An eventful turn. First, hey-hey!

rbp8-liverpool.jpg


Liverpool flips to us. Neat. We'll take it. :goodjob:

Next, we've got Steam Power. We have four coals, none of which are potential Iron Works sites.

Parishaka gets a ton of railroads built right away.

1250 AD: Babylon FINALLY moved a unit into our territory on the island, which our army kills to finally record a victory. Parishaka swaps to the Heroic Epic and will complete it this turn.

==========

Parishaka's still got a ton of stuff to build. Factory, coal plant, Universal Suffrage, the Military Academy, two armies, the Pentagon, the Intelligence Agency, Battlefield Medicine, Wall Street, Theory of Evolution, and the Hoover Dam. :eek: I'd recommend trying for at least one more leader to knock Universal Suffrage off that list. Rush the factory and coal plant as soon as we can.

We're at 10% luxuries to pacify the cities without cathedrals; your call on whether to lower that and hire clowns.

Industrialization is due in 3 turns; unfortunately our cities don't have any bigger factory prebuilds than cavalries. I didn't pay much attention to most of the build orders on my turn; Cartouche, feel free to change them however. The builds in Isandhlwana and Lyons are FACTORY prebuilds; don't let them complete! :) (Parishaka itself won't need a bigger prebuild than a cavalry before Industrialization arrives.)

My suggested research path is Corporation after Industrialization, to get the stock exchanges going (just to give our cities something to build besides more military) and for Wall Street of course. Then up to Sanitation, then up to Scientific Method for ToE/Hoover.

http://www.civfanatics.net/uploads4/rbp8-1250ad.zip

Cartouche Bee << UP NOW
Skyfish << On Deck
Charis << Come Back Soon :)
 
Originally posted by T-hawk
CivGeneral's had two days to claim it and hasn't posted back, and never checked in during the weekend before that as well. I can play right now, so let's keep things moving. I've got it, playing now.

Sorry for the late responce, I was busy Cleaning up my room over the Weekend (I dont want to get into trouble by just playing Civ3, Chores comes first though)
 
Preturn: I do lower the lux rate to 0% and Science to 60%. This allows us to finish industrialization in 3 and make 57 GPT. No changes to the builds but I'll switch many to factories when the chance comes available. Shaka Bee, aka. Mr. Marketplace likes the idea of going for corporation but agonizes over getting hospitals to increase the size of Parishaka, in the end I decide that 4 turns or more will be little in the grand scheme of things, so no rocking the boat.

IBT Babs land a fair large force by Liverpool to teach us a lesson. We are declared the Wealthiest nation in the world. :)

1 1255AD Parishaka Heroic Epic -> Cavalry The Bab landing party is toasted with no losses. Egypt and India provide us with nothing so, I declare war incase they can provide some other benefits through war.

2. 1260AD Tours Ironclad->Ironclad Mpondo Cav->Cav Amatikulu Col->Cav Minor wars but no losses.

3. 1265AD Industrialization -> Corporation in 4 with profit. Tuglea Cathedral->Courthouse Switch everything over 10 shields to factory. Cash rush the factory at Parishaka The wars on the Islands continue well. Another Elite Knight proves to be a great leader Mpande, he will be escorted to the homeland, by army by land and by shiney ironclad by sea.

4. 1270AD Parishaka factory->coal plant I change some of the low end universities to cathedrals since research is fairly strong.

5. 1275AD Mostly a railroad building turn.

6. 1280AD The wars are getting more serious, good thing our rail network is expanding. We get our first taste of pollution. I rush the coal plant in Parishaka to prepare for building the Suffrage wonder.

7. 1285AD Corporation->Medicine mpande rushes Suffrage.

8. 1290AD Parishaka Suffrage->StockExchange Universal Suffrage brings us back into some WLTK days. We get a Palace extension. Disband Impi in Parishaka and cash rush Stock exchange. Switch some factories over to Stock exchanges to provide access to Wall Street. Thunder hawk's Terror, now an elite cav produces Zwelithini, no route to the mainland.

9. 1295AD Zimbabwe Factory->Military Parishaka Stock Exchange->Palace Ulundi Stock Exchange->Factory Isandhlwana Factory->Stock Exchange Quite a few skirmishes on with very good results. We are building up our elites.

10. 1300AD Lyons Factory-Stock Exchange Zunguin Stock Exchange->Factory

A leader is on route back to the mainland. Watch for unusual military actions by the AI.

http://www.civfanatics.net/uploads4/RBP8-1300AD.SAV
 
Thunder hawk's Terror, now an elite cav produces Zwelithini, no route to the mainland.

Cool :cool: :goodjob: :hammer: Too bad we couldn't upgrade it to a knight first and get 3 leaders out of the unit :D

Great turn. We might want to consider peace with England; maybe when the war weariness jumps another notch. What to do with this GL... the only immediate culture for Parishaka is the Military Academy, although Wall Street will be available soon too, though Parishaka will reach 300 shields by itself around the time everyone else finishes their Stock Exchanges.

It's up to Skyfish, I guess :)

Skyfish << UP NOW
Charis << On Deck; said he'd return around Wednesday or Thursday
 
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