I've made a few new FLCs now, using Flicster, and I'm have difficulties getting the animation centered on both the map and in the city view.
If I move the animation left and up several pixels from dead-center of the animation frame I can get it to stay in the center of the targeting circle in map view. However, by doing so I end up causing the picture to be way too high in city view.
There was a post on this problem little over a month ago. http://forums.civfanatics.com/showthread.php?s=&threadid=17541
From what I could tell from reading this old post, I need to change the x and y offsets in the INI file that Flicster creates when you do an export.... But Flicster doesn't create this file anymore apparently. It appears to me that Flicster will automatically define the offset values of a new FXM based on the frame size you enter. eg. (240-width)/2 and (240-height)/2. This behavior is not always desirable though as we've discovered...
Anyone have any ideas on this one?
Why Firaxis just didn't bottom justify the animations and save us the grief of determining an y offset I'll never know...
If I move the animation left and up several pixels from dead-center of the animation frame I can get it to stay in the center of the targeting circle in map view. However, by doing so I end up causing the picture to be way too high in city view.
There was a post on this problem little over a month ago. http://forums.civfanatics.com/showthread.php?s=&threadid=17541
From what I could tell from reading this old post, I need to change the x and y offsets in the INI file that Flicster creates when you do an export.... But Flicster doesn't create this file anymore apparently. It appears to me that Flicster will automatically define the offset values of a new FXM based on the frame size you enter. eg. (240-width)/2 and (240-height)/2. This behavior is not always desirable though as we've discovered...
Anyone have any ideas on this one?
Why Firaxis just didn't bottom justify the animations and save us the grief of determining an y offset I'll never know...
