I will say yes to it, and would like to be involved as well. I think what happened in the DG3 RPG is that we tried to make it too complicated, so many of the managers lost interest beacause it was too much work. Did you see some of CTs great ideas? Very ambitious, but they didn't stay updated for long. To be honest, I really enjoyed the DG2 RPG. I liked all of the bells and whistles that went with it. The tournaments, the pub, Acroama Homes, the whole nine. I would like to see some of that instituted but within the confines of the tech tree, as it advances in the actual game. So let's start tossing around some ideas. I have a few of my own and will present some of them within the next few days. As for our ruleset, I think we should try to do what is being proposed for the DemoGame 4 ruleset. Use some of the DG2 rulesets and mold them into something new and fresh here.