Formulapower
Warlord
- Joined
- Nov 5, 2007
- Messages
- 148
It's okay I am putting it into BTS for my own mod now so I am good
Henceforth I'm confused about the Idle process not working.
I'll look at it sometime, though the AI seems to be able to handle it quite well, not going bankrupt or teching slowly, that I've seen. Then again, I was playing at normal/emperor level.
Which brings up another point I wanted to make... I'd really recommend playing this at normal or higher, since the ratio of tech vs everything else is so ridiculously one sided, and the effect gets worse the less number of turns. On the BTS2 version, I'll probably cut tech cost in half of what they are now. I mean it makes no sense to take 40 turns to relocate your palace, yet 216 turns to research animal husbandry.
Other than looking into fixing the Idle process, the BTS1 version is done. I wouldn't worry about it too much though, the AI deletes its old and useless units, as long as you can handle it, its fine for now.
<ProcessInfo>
<Type>PROCESS_IDLE</Type>
<Description>TXT_KEY_PROCESS_IDLE</Description>
<Strategy>TXT_KEY_PROCESS_IDLE_STRATEGY</Strategy>
<TechPrereq>NONE</TechPrereq>
<ProductionToCommerceModifiers>
<iProductionToCommerceModifier>10</iProductionToCommerceModifier>
<iProductionToCommerceModifier>10</iProductionToCommerceModifier>
<iProductionToCommerceModifier>10</iProductionToCommerceModifier>
</ProductionToCommerceModifiers>
<Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
</ProcessInfo>
Any new changes other than that will be on the BTS2 version, when and if, I begin work on it.