Cyborgnome
Chieftain
- Joined
- Jan 13, 2019
- Messages
- 4
After a lot of deliberation and troubles with the idea and testing with your mod i saw that your work doesn't do well in bigger or longer games, mostly because wans't made to do so.
I considered the historical analise you made and have a second proposition considering your initial assumptions:
--------------------------------------------------------------------------
ORIGINAL GAME according to you
https://forums.civfanatics.com/threads/research-and-science-vs-historical-accuracy.609638/
--------------------------------------------------------------------------
Era..........................Time...............Turns
Ancient.........4000BC – 1000BC......75
Classical......1000BC – 500AD.......60
Medieval.............500 – 1350...........60
Renaissance...1350 – 1725...........60
Industrial..........1725 – 1890...........60
Modern.............1890 – 1945..........50
Atomic..............1945 – 1995..........50
Information.......1995 – 2030..........45
Future..............2030 – 2050...........40
--------------------------------------------------------------------------
COMMENTS
And your changes:
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
My sugestions:
Era..........................Time...............Modificator for tech and civic cost
Pre-history....6000BC – 2000BC........+300%
Ancient.........2000BC – 509BC........+200%
Classical......1000BC – 500AD.......+100%
Medieval.............500 – 1350...........+75%
Renaissance...1350 – 1725...........+25%
Industrial..........1725 – 1890...........normal
Modern.............1890 – 1945..........normal
Atomic..............1945 – 1995..........normal
Information.......1995 – 2030..........-25%
Future..............2030 – 2050...........-50%
--------------------------------------------------------------------------
*(509 is the overthrow of the roman monarchy.)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ok, my questions are:
1) It can be done?
2) It is easy?
3) You think it will work?
4) How is done? (never modded before)
5) You think it's good this way? What changes would you make?
--------------------------------------------------------------------------
Please notice that i don't think that the mechanics from Civ5 where the Tech cost increased when new cities were founded should be brought back.
Also, i think that building 20 campus is a choice. Just shouldn't be a so ridiculous strong one.
I only think that the Campus are broken and the game should be slower at early ages and faster at the end.
So i only changed the yields from science buildings and increase the tech costs.
--------------------------------------------------------------------------
Also, on a side note:
How about a free spy given when Political Philosophy, Mercenaries or Civil Service is researched?
No, Sir Francis Walsingham, wasn't the first spy, regardless what wikipédia told you, only the first spy master on occident, Tokugawa also had spy masters at the same historical time. But is since Sun Tzu the orient knows and uses spies (as the occident knows then since Xerxes and the first wars against the greek). The news isn't the existence of spies.Is the existence of spy masters dedicated only to train and pay new spies, collecting and classifying information.
So, spies for free at certain moments is cool and speeds the game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I considered the historical analise you made and have a second proposition considering your initial assumptions:
--------------------------------------------------------------------------
ORIGINAL GAME according to you
https://forums.civfanatics.com/threads/research-and-science-vs-historical-accuracy.609638/
--------------------------------------------------------------------------
Era..........................Time...............Turns
Ancient.........4000BC – 1000BC......75
Classical......1000BC – 500AD.......60
Medieval.............500 – 1350...........60
Renaissance...1350 – 1725...........60
Industrial..........1725 – 1890...........60
Modern.............1890 – 1945..........50
Atomic..............1945 – 1995..........50
Information.......1995 – 2030..........45
Future..............2030 – 2050...........40
--------------------------------------------------------------------------
COMMENTS
- Medieval era lasted till 1500 AD
- (Sorry, but no. Itally was in Renaissance at 1300, the trecento, and it spread to Portugal first and the rest of europe slowly. Trust me, i'm not a native english speaker, but i'm a historian)
- Industrial is usually associated with industrial revolution in England which started in 1750
- (Yes, but they probably took notice of the early movements of the process, so they pass - barely. You're right in this one.)
- Modern with start of WWI (1914)
- (That one is VERY troublesome, the golden age of modern cultural inovation is actually before the war, but a few historians agree with you. I guess you're american? Your country could influence that a lot. History is written by historians, historians are people and people are biased. Yes, i know, i'm one.)
- Information – various sources place it somewhere around 70’s
- (Yes. But no one is sure of this one. Some idiots want to create a new age after 9/11 and others claim that internet spread is actually the reason for this new age)
And your changes:
- Decreased science from population to 0,3.
- Increased yields from science buildings:
- Libraries +3, Universities +6 (Madrasa +8), Research Labs +9
- Number of Campuses impacts science output from scientific buildings. Each one (except the first) decreases their output by:
- Libraries 6%, Universities 8%, Research Labs 9%
- Decreased bonuses from Policies and City States:
- Rationalism gives +50% bonus instead of +100%
- International Space Agency +5% bonus instead of +10%
- Geneva suzerain bonus +10% instead of +15%
- Tech costs are adjusted to accomodate the above changes.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
My sugestions:
- Decrease science from population to 0,3.
- DECREASE yields from science buildings:
- Campus gives +1 science with no adjacency bonus. Seowon gives +2
Libraries +2, Universities +3 (Madrasa +4), Research Labs +4
- Campus gives +1 science with no adjacency bonus. Seowon gives +2
- Setting Eurekas to 35%, including for civics. (like the Real Tech Tree mod you made).
- Pottery, Animal Husbandry, Mining, Sailing and Astrology are techs without Prerequisites. Now they make the new Pre-historic era, together with the civic Code of Laws. This could make things more realistic from an historical point of view, making the game take much, much longer in the earlier stages, but also making the player realise how fast technologies advance once you have a base.
- Increase tech cost adjusted to era (see modificator below)
Era..........................Time...............Modificator for tech and civic cost
Pre-history....6000BC – 2000BC........+300%
Ancient.........2000BC – 509BC........+200%
Classical......1000BC – 500AD.......+100%
Medieval.............500 – 1350...........+75%
Renaissance...1350 – 1725...........+25%
Industrial..........1725 – 1890...........normal
Modern.............1890 – 1945..........normal
Atomic..............1945 – 1995..........normal
Information.......1995 – 2030..........-25%
Future..............2030 – 2050...........-50%
--------------------------------------------------------------------------
*(509 is the overthrow of the roman monarchy.)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ok, my questions are:
1) It can be done?
2) It is easy?
3) You think it will work?
4) How is done? (never modded before)
5) You think it's good this way? What changes would you make?
--------------------------------------------------------------------------
Please notice that i don't think that the mechanics from Civ5 where the Tech cost increased when new cities were founded should be brought back.
Also, i think that building 20 campus is a choice. Just shouldn't be a so ridiculous strong one.
I only think that the Campus are broken and the game should be slower at early ages and faster at the end.
So i only changed the yields from science buildings and increase the tech costs.
--------------------------------------------------------------------------
Also, on a side note:
How about a free spy given when Political Philosophy, Mercenaries or Civil Service is researched?
No, Sir Francis Walsingham, wasn't the first spy, regardless what wikipédia told you, only the first spy master on occident, Tokugawa also had spy masters at the same historical time. But is since Sun Tzu the orient knows and uses spies (as the occident knows then since Xerxes and the first wars against the greek). The news isn't the existence of spies.Is the existence of spy masters dedicated only to train and pay new spies, collecting and classifying information.
So, spies for free at certain moments is cool and speeds the game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Last edited: