Routalempi
Chieftain
The research bonus is now set to 15% instead of 25%, unless Relativity set to 25% instead of 35%. All other bonus remain as they are.
Great! Will definitely try out the newest version once I have some time.

The research bonus is now set to 15% instead of 25%, unless Relativity set to 25% instead of 35%. All other bonus remain as they are.
I'm currently entering the medieval era with Maya on immortal. Wow - very powerful aggressive civilization. Might need a couple small nerfs to the early UUs. I'm not near jungle so I haven't had a chance to use the UI.
the science wonder change is excellent - there are more choices now about whether to settle the GS or build a wonder.
Good sum-up: Maya civ is very powerful in attack and is interesting to play if you're an aggressive player.
NU may need to be reworked. I wait for more feedbacks before updating them.
Did you test the Hornet Throwers ?
Good day,
Of course there's a new, interesting civilization to test out when I'm on holidays and don't have a decent computer anywhere near me for weeks.
SVN notes look really promising though.
Hi, I found a big flaw in the tech tree: You can completely by-pass Enlightenment so that many wonders like Parthenon and Temple of Artemis don't go obsolete. I'd propose you to make Social Contract and Enlightenment prerequisites for Civil Liberties, so the problem does not occur.
Is it possible that you had the 'no-growth' option selected?I have encountered a serious bug in the last SVN: My city didn't grow beyond the size 1, even it collected all the food, and i was producing surplus food. I started another game, and no problem occurred. So I don't know, how often that bug would appear. (Edit: I did not encounter this bug again, maybe it was a coincidence.)
[Y];13889226 said:Is it possible that you had the 'no-growth' option selected?
Really? Never played C2C. I'll have to check it out.Hmnn. That sounds a lot like what C2C does in it's mod. While I agree with you that from a realism point of view it would be awesome, I'm not exactly sure how the devs would be able to implement it and make it unique for RI mod. I'd be really interested in hearing what Walter, Hian, and the rest of the RI team's viewpoint on this would be.