I've been playing the SVN version and am pleased to see that many things have been improved and look very nice indeed! It feels much more balanced combat wise and the AI seems smarter when it comes to handling their military.
Some of the quests still don't really work. I was blessed during one game to get 5 or 6 quest opportunities and I noticed that the quest to build chariots still doesn't work at all and the harbormaster quest seems to have none of the outcomes work properly besides the +1 gold to harbors. Though for that one I have a sneaking suspicion that the combat 1/navigation 1 for all navy unit outcomes didn't work because I was Stalin and he has the cruel trait.
Some of the building art for the solar cult and mesoamerican stuff seems a bit temporary. I've seen some pretty good looking art for big temples in some other mods like Destiny and Powers that Be, which I'm pretty sure were simply the graphics of the two Mayan wonders from Empire Earth 2 ported over to civ 4. But the holy temple right now for solar cult is still the weird looking one that's sunk into the ground and missing half of its textures.
Still no flavor art for generic buildings like theaters, libraries, and granaries. The most recent Rise of Mankind mod has art for many of those generic buildings which I don't think has been used yet besides the current smokehouse is their asian granary building. And the current green tent barracks for modern age just looks out of place among the other city buildings.
Everything in this mod is looking better every single update though and I keep finding nice little things you guys have improved on. Keep up the awesome work