Heh, maybe I should try that too. I usually consider any game an immediate loss if I open up the world builder, but I could absolutely use a piece of paper or something to block out the majority of the screen and only leave the minimap visible. Thanks for suggesting.This is why I've made a habit of a fast peek at the arrangement of the overall continents in the WorldBuilder before proceeding with a first turn (just looking at the minimap is sufficient, so we don't see our nearest neighborhood) - I also strongly dislike long thin ones or being alone on some remote island, far from the action. Saves a lot of time and frustration. Additionally, I have a super weak memory, so I forget about everything I've seen before I get exploration techs, so the fun is still here![]()
Enhanced replayability is exactly why I like plains starts. If playing a jungle start, most of the decision making is already made for me. I'll use animism as my religion civic, try to get The Great Bath (as you did), structure my army based on skirmishers with the forestry promotions, not care much about cavalry, and practice healthy breathing exercises for each time my cities suffer a pandemic outbreak. And then when I get to Water Pump, the game proper can start.I have a diametrically different opinion. I like the diversity of starting situations, more or less isolated, grasland terrain or jungle, desert or forests. In my game, I started near jungle and went for animism and even got the wonder that boosts slash and burn farms. There was also a big desert near me, which made a lot of land undesirable. I still built some cities on the edges of the desert, near some oasis and gold resources. I did have quite a lot of barbarians. Now, I am at the start of the medieval period and I grabbed Hinduism along the way, so time to mass chop the jungles, and about to go Monasticism, Free Commoners and Craft Guilds. A huge transition period.
I wouldn't want to have the same type of game each time, on a continent with a similar number of neighbours knowing that there is no jungle or desert close by. Always going for the paganism religion and the early wonders that boost it. It would reduce the replayability.
There isn't much variety in choices you can make with a jungle start. But with a plains start, there's no opinionated direction from the game. Sometimes the map offers you a bunch of food resources, sometimes a bunch of production resources, sometimes a mix. You can build an economic nation, a military nation, a research nation, whichever you choose. You are free to follow the specializations offered by your leader traits and immediate resources and neighbors to have a game full of meaningful choices rather than game where you're clicking the obvious buttons because any alternative doesn't make sense for your circumstances.
I like the idea in general, but I don't think it holds for me. I still have strong memories of my good games from years ago and what made them great, the shape of my empires, and the distribution of the critical resources lol. Maybe that's part of my problem: I keep comparing every game to those games and getting disinterested in anything that might offer a lesser experience.If you are picky with the starting positions, you can start many games and save a dozen that you like. By the time that you're done, you won't remember the first ones that you generated.