In general, I carefully suggest adding the following as a gaming option. Making it possible to restore forests early enough, but before the technology of the conditional 1850th is an extremely problematic occupation.
So: reforestation becomes possible, starting with the "scientific experiment" technology, but remains very time-consuming/expensive. This roughly corresponds to reality. At the beginning of the 16th century, the same Venetians/Frenchmen also understand in principle what needs to be done, but they cannot control it.
Accordingly,
1. Productivity is initially higher with the "feudal aristocracy" and "civil service".
2. Then the bonus is given either directly by the technology of the "administration" or the office.
3. Then the construction of national wonders: enlightened absolutism and romantic art
4. All this works more efficiently if there is access to coal.
5. Naturally, the "microscope". It is, let's assume, responsible for all early biology, including the beginning of scientific forestry.
6. Finally, reforestation becomes relatively easy with the transition to coal metallurgy (blister steel).
7. Well, then everything is clear – the whole line of advanced biology, etc.
This is something that is relatively easy to implement by simply editing XML.
Less conservative: as a result of planting efforts, not the forest itself appears, but an analogue of the savanna – "young forest/woodlands". Turning into a full-fledged forest after N moves. And so is the natural spread of the forest. In an artificial version, this will add difficulties to the process.
I have ideas on how to add MORE sacred realism

, but... It's already laborious there.