This specific point is something you start preparing for in advance, a single biggest upgrade in all the game likely (later you'll also be upgrading all your infantry at once most of the time, but the step up is much less steep). Having irregulars as at least a part of your total forces, especially in relatively safer cities is definitely also a viable option.I'm still unconvinced about the "not upgrading" part, as I don't see myself ever having the ~80-100K of gold needed to upgrade the whole army into Line Infantry. It would be much more doable to upgrade everyone into Irregulars for the time being and taking 15-20 turns to build the troups in my cities, which is probably the strategy I will follow. Too much people starting to have their own Line Infantry amongst my neighborhood, and I'm starting to feel uneasy with my knights ^^
It has its bad days from time to time, but generally works ok for me, and for most people. May be worse in countries that throttle/block parts of internet, such as Russia or China, but I don't have any specific advice if you're there (VPN generally shouldn't be helpful in that case as from what I know, it's generally done ISP-side or even before ISPs).The SVN absolutely sucks, won't download. The server it comes from keeps cutting off mid download and keeps telling me to do cleanups locking out whenever I try to resume the download. This forces me to start all over again until the SVN hiccups once again.
It has its bad days from time to time, but generally works ok for me, and for most people. May be worse in countries that throttle/block parts of internet, such as Russia or China, but I don't have any specific advice if you're there (VPN generally shouldn't be helpful in that case as from what I know, it's generally done ISP-side or even before ISPs).
This specific point is something you start preparing for in advance, a single biggest upgrade in all the game likely
does the civilization you choose on a random map affect your starting location?
Short answer: no.There’s a question I’ve always wanted to ask but kept hesitating — does the civilization you choose on a random map affect your starting location? I feel like when I play as Egypt or the Turks, I often start in desert or plains areas. Meanwhile, when I play as France, I usually start surrounded by forests![]()
The way you're looking for is called "Protectionism". Other than that, yes, since trade routes are by the game's design automated, there isn't much you can do with them.And another kinda random comment : I was a bit disappointed by how little gameplay there was around the whole "age of exploration" thing. Except for the Privateer, I don't really see any way to disrupt another nation trade in peacetime.
Same from the player's perspective : you have no influence on trade route and can't really do much with them, except perhaps rushing them in the Tech Tree to unlock them faster.
Barbarian ships already do, but maybe I need to fine-tune again the time at which they do.Would it make sense to perhaps have some kind of trade ship that could works as a great marchant and conduct trade mission ?
Or make the barbarian ships upgrade to something more dangerous, so that they could put naval blocus against player ? So far they still have Strenght 2 or 3 ships that can't go on Ocean tiles...
Potatoes too! But on a more general note, no, it would be weird for me to design around New World being essential in a mod where most games don't even have one. You will need every resource you can get later on though, when your cities keep growing. But that aside, even historically speaking, while New World turbocharged Portugal and Spain, for everyone else, it was kind of just there. England and France reaped some benefits, but would have stayed major powers even if it just disappeared overnight.I had also great plans to put colonies on the New World, but I've noticed that I already had almost everything and no real need to go create new cities elsewhere (except perhaps for Coal that I'm lacking, but I have enough other ressources to always have someone to trade it so far). Having the New World having the exact same ressources as the Old World (except for Tobacco and Corn) was surprising, I believed the New World would be full of new ressources to loot![]()
Yes, it most definitely is.Edit to add that it may be a World Map problem once again : perhaps on a smaller map the fight for ressources and land is bigger ? Here it's hard for 3 privateer to amount to anything due to the scale of the world, and as I said the Old World as access to 90%+ of ressources so few reasons to go out of the way colonizing new continents.
Thanks, pushed a hotfix out for that one. Also made me realize I need to add feudal families to scenario-specific civs and pre-place them in that scenario, as logically they should all already be present. But that is for later.I didn't realize that there was another update since yesterday, so this pertains to SVN 5506, but it seems that the Deluge scenario may be broken, as it was stuck on "Setup Map" indefinitely when I tried to play it this evening.
The way you're looking for is called "Protectionism".
Barbarian ships already do, but maybe I need to fine-tune again the time at which they do.
Potatoes too!
it would be weird for me to design around New World being essential in a mod where most games don't even have one.
You will need every resource you can get later on though, when your cities keep growing.
But that aside, even historically speaking, while New World turbocharged Portugal and Spain, for everyone else, it was kind of just there. England and France reaped some benefits, but would have stayed major powers even if it just disappeared overnight.
But that's the point! The point is you're NOT trading with others and therefore they're not getting that juicy trade route commerce from you. Whether it's a net positive for you is subject to specific circumstances, but it's definitely a net negative for the world. Also, you get more/stronger privateers, which is exactly what you wanted.Yeah I unlocked that doctrine but it didn't seemed very good, at least for my current empire. I'm earning more gold from foreign trade route than I would with protectionnism (If I understand the math right ^^). Perhaps it would even out with the other buff this doctrine gives, but currently I'm building a shitload of Line Infantry and I'm needing every hammer I can find.
I mean, you just described basically the same thing you got in the scenario: a couple of health resources, a couple of luxury resources.Is it ? As far as I remember Vanilla Civ IV, the map generation always seemed to distribute ressources between continents (and New World wasn't even an option at that point).
Like, one continent would have a lot of corn but no wheat, the other one a lot of wheat but no corn, ect...
Is it more balanced on RI random map generations ?
The populations you're citing are very low for the era you're in. Are you at least running serfdom?I'm curious to see that ! So far I'm not even bothering checking on hapiness/health anymore, as every city have at least a gap of 10 or so between what they have and what they need.
And growth is almost no-existant nowaday as I'm mostly on desertic tiles and have very few farms. I think my biggest cities are 16-18 but most of my empire is stuck around 10 population at most.
I can't even research the new mecanized farm as this tech void the hanging gardens wonders and I will loose more from the -2 food on aqueduc that I would earn on the farm (but that's also due to the fact that I have almost exclusively Khemet farm).
I realised I forgot to answer this one. The bayonet is implied to be one of the major advances enabling line infantry as a unit type. I even went out of my way to depict all line infantry as having guns with bayonets. As with many other techs, in the case of Flintlock, the name of the tech is indicative of one advancement that, in reality, occurred roughly contemporaneously with several others, enabling something new. It wouldn't be too laconic to call the tech "Flintlock and Bayonet and Infantry Drills and Line Formations and Weapon Pattern Standardisation (and a need to counter Gustavian cavalry shock tactics)"Random question on the side : I don't see a technology for the Bayonet. I'm no historian (and I have even less knowledge on that historical period) but from the general books/movies atmospher it always seemed that the invention of the bayonet was kinda a big deal for the first riflemen. Are the movies exagerating it's importance, or is it just a case of "already way too much stuff to put into the Tech tree for that period" ?
But that's the point! The point is you're NOT trading with others and therefore they're not getting that juicy trade route commerce from you.
I mean, you just described basically the same thing you got in the scenario: a couple of health resources, a couple of luxury resources.
The populations you're citing are very low for the era you're in. Are you at least running serfdom?
It wouldn't be too laconic to call the tech "Flintlock and Bayonet and Infantry Drills and Line Formations and Weapon Pattern Standardisation (and a need to counter Gustavian cavalry shock tactics)"![]()
Try downloading it in parts.
Thanks, pushed a hotfix out for that one. Also made me realize I need to add feudal families to scenario-specific civs and pre-place them in that scenario, as logically they should all already be present. But that is for later.