gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 189
Tuning needs some work in the modern age. Not only am I absolutely flying through the trees, but some Civs are probably way out of line. I've only played two games but Mexico...I was cranking out 1500 culture a turn without even going for culture! (Difficulty 4/6)
I'd effectively won in the middle of exploration, but settled half the world to try and get as many factory resources as possible to test out economic victory. (Hint: the game doesn't tell you the Great Banker can instantly teleport between capitals.)
Despite setting myself up for economic victory, I had 15 relics + the world fair "complete" (I just stopped building with one turn left) about 20+ turns earlier than economic victory became available. A science victory would have been 40-60 turns after that.
Although did they change it? At launch the artifacts stayed on the ground and everyone got a copy, now it seems that it's back to Civ 6 and only the first to arrive gets one?
Mostly I'm just discussing the problem but some brainstorming of solutions:
--The number of beakers and culture it takes to get techs and civics needs to be increased, perhaps scaling more with map size and starting era
--Cultural victory needs to...actually take...culture. And there being a way to stop it wouldn't hurt.
--Being able to instantly plunk down scores of buildings in a just-settled town isn't realistic. No amount of gold should let you build Rome in a day. Nor is industrializing with railroads/ports/factories instantly, either. (Hammers need to be a part of the equation there.)
--Computer players...their cities had no buildings but they were getting tons of free units. Maybe give them some more free buildings but make them actually build more units in line with how developed the city is.
One thing I really enjoyed though...I actually managed to have an entirely peaceful Modern Age. That has almost never happened in the 30 years I've been playing Civ. Really nice that there's more peaceful options and avenues that can be pursued, and I actually managed to form an alliance with a neighbor instead of fighting, which I almost always have ended up doing.
I'd effectively won in the middle of exploration, but settled half the world to try and get as many factory resources as possible to test out economic victory. (Hint: the game doesn't tell you the Great Banker can instantly teleport between capitals.)
Despite setting myself up for economic victory, I had 15 relics + the world fair "complete" (I just stopped building with one turn left) about 20+ turns earlier than economic victory became available. A science victory would have been 40-60 turns after that.
Although did they change it? At launch the artifacts stayed on the ground and everyone got a copy, now it seems that it's back to Civ 6 and only the first to arrive gets one?
Mostly I'm just discussing the problem but some brainstorming of solutions:
--The number of beakers and culture it takes to get techs and civics needs to be increased, perhaps scaling more with map size and starting era
--Cultural victory needs to...actually take...culture. And there being a way to stop it wouldn't hurt.
--Being able to instantly plunk down scores of buildings in a just-settled town isn't realistic. No amount of gold should let you build Rome in a day. Nor is industrializing with railroads/ports/factories instantly, either. (Hammers need to be a part of the equation there.)
--Computer players...their cities had no buildings but they were getting tons of free units. Maybe give them some more free buildings but make them actually build more units in line with how developed the city is.
One thing I really enjoyed though...I actually managed to have an entirely peaceful Modern Age. That has almost never happened in the 30 years I've been playing Civ. Really nice that there's more peaceful options and avenues that can be pursued, and I actually managed to form an alliance with a neighbor instead of fighting, which I almost always have ended up doing.